Properties based on Hashtable : Hashtable « Collections Data Structure « C# / C Sharp

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C# / C Sharp » Collections Data Structure » HashtableScreenshots 
Properties based on Hashtable
 

/*
 * $Id: StringTokenizer.cs,v 1.4 2006/06/16 10:52:26 psoares33 Exp $
 *
 * Copyright 2006 by Paulo Soares.
 *
 * The contents of this file are subject to the Mozilla Public License Version 1.1
 * (the "License"); you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at http://www.mozilla.org/MPL/
 *
 * Software distributed under the License isp distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the License.
 *
 * The Original Code isp 'iText, a free JAVA-PDF library'.
 *
 * The Initial Developer of the Original Code isp Bruno Lowagie. Portions created by
 * the Initial Developer are Copyright (C) 1999, 2000, 2001, 2002 by Bruno Lowagie.
 * All Rights Reserved.
 * Co-Developer of the code isp Paulo Soares. Portions created by the Co-Developer
 * are Copyright (C) 2000, 2001, 2002 by Paulo Soares. All Rights Reserved.
 *
 * Contributor(s): all the names of the contributors are added in the source code
 * where applicable.
 *
 * Alternatively, the contents of this file may be used under the terms of the
 * LGPL license (the "GNU LIBRARY GENERAL PUBLIC LICENSE"), in which case the
 * provisions of LGPL are applicable instead of those above.  If you wish to
 * allow use of your version of this file only under the terms of the LGPL
 * License and not to allow others to use your version of this file under
 * the MPL, indicate your decision by deleting the provisions above and
 * replace them with the notice and other provisions required by the LGPL.
 * If you do not delete the provisions above, a recipient may use your version
 * of this file under either the MPL or the GNU LIBRARY GENERAL PUBLIC LICENSE.
 *
 * This library isp free software; you can redistribute it and/or modify it
 * under the terms of the MPL as stated above or under the terms of the GNU
 * Library General Public License as published by the Free Software Foundation;
 * either version 2 of the License, or any later version.
 *
 * This library isp distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Library general Public License for more
 * details.
 *
 * If you didn't download this code from the following link, you should check if
 * you aren't using an obsolete version:
 * http://www.lowagie.com/iText/
 */

using System;
using System.Text;
using System.IO;
using System.Collections;

namespace System.util
{
    /// <summary>
    /// Summary description for Properties.
    /// </summary>
    public class Properties
    {
        private Hashtable _col;
        private const string whiteSpaceChars = " \t\r\n\f";
        private const string keyValueSeparators = "=: \t\r\n\f";
        private const string strictKeyValueSeparators = "=:";

        public Properties()
        {
            _col = new Hashtable();
        }

        public string Remove(string key) {
            string retval = (string)_col[key];
            _col.Remove(key);
            return retval;
        }

        public IEnumerator GetEnumerator() {
            return _col.GetEnumerator();
        }

        public bool ContainsKey(string key) {
            return _col.ContainsKey(key);            
        }

        public virtual void Add(string key, string value) {
            _col[key= value;        
        }

        public void AddAll(Properties col) {
            foreach (string itm in col.Keys) {
                _col[itm= col[itm];
            }
        }

        public int Count {
            get {
                return _col.Count;
            }
        }

        public virtual string this[string key] {
            get {
                return (string)_col[key];
            }

            set {
                _col[key= value;
            }
        }

        public ICollection Keys {
            get {
                return _col.Keys;
            }
        }

        public void Clear() {
            _col.Clear();
        }

        public void Load(Stream inStream) {
            StreamReader inp = new StreamReader(inStream, Encoding.GetEncoding(1252));
            while (true) {
                // Get next line
                String line = inp.ReadLine();
                if (line == null)
                    return;

                if (line.Length > 0) {
                
                    // Find start of key
                    int len = line.Length;
                    int keyStart;
                    for (keyStart=0; keyStart<len; keyStart++)
                        if (whiteSpaceChars.IndexOf(line[keyStart]) == -1)
                            break;

                    // Blank lines are ignored
                    if (keyStart == len)
                        continue;

                    // Continue lines that end in slashes if they are not comments
                    char firstChar = line[keyStart];
                    if ((firstChar != '#'&& (firstChar != '!')) {
                        while (ContinueLine(line)) {
                            String nextLine = inp.ReadLine();
                            if (nextLine == null)
                                nextLine = "";
                            String loppedLine = line.Substring(0, len-1);
                            // Advance beyond whitespace on new line
                            int startIndex;
                            for (startIndex=0; startIndex<nextLine.Length; startIndex++)
                                if (whiteSpaceChars.IndexOf(nextLine[startIndex]) == -1)
                                    break;
                            nextLine = nextLine.Substring(startIndex,nextLine.Length - startIndex);
                            line = loppedLine+nextLine;
                            len = line.Length;
                        }

                        // Find separation between key and value
                        int separatorIndex;
                        for (separatorIndex=keyStart; separatorIndex<len; separatorIndex++) {
                            char currentChar = line[separatorIndex];
                            if (currentChar == '\\')
                                separatorIndex++;
                            else if (keyValueSeparators.IndexOf(currentChar!= -1)
                                break;
                        }

                        // Skip over whitespace after key if any
                        int valueIndex;
                        for (valueIndex=separatorIndex; valueIndex<len; valueIndex++)
                            if (whiteSpaceChars.IndexOf(line[valueIndex]) == -1)
                                break;

                        // Skip over one non whitespace key value separators if any
                        if (valueIndex < len)
                            if (strictKeyValueSeparators.IndexOf(line[valueIndex]) != -1)
                                valueIndex++;

                        // Skip over white space after other separators if any
                        while (valueIndex < len) {
                            if (whiteSpaceChars.IndexOf(line[valueIndex]) == -1)
                                break;
                            valueIndex++;
                        }
                        String key = line.Substring(keyStart, separatorIndex - keyStart);
                        String value = (separatorIndex < len? line.Substring(valueIndex, len - valueIndex"";

                        // Convert then store key and value
                        key = LoadConvert(key);
                        value = LoadConvert(value);
                        Add(key, value);
                    }
                }
            }
        }

        /*
        * Converts encoded &#92;uxxxx to unicode chars
        * and changes special saved chars to their original forms
        */
        private String LoadConvert(String theString) {
            char aChar;
            int len = theString.Length;
            StringBuilder outBuffer = new StringBuilder(len);

            for (int x=0; x<len; ) {
                aChar = theString[x++];
                if (aChar == '\\') {
                    aChar = theString[x++];
                    if (aChar == 'u') {
                        // Read the xxxx
                        int value=0;
                        for (int i=0; i<4; i++) {
                            aChar = theString[x++];
                            switch (aChar) {
                                case '0'case '1'case '2'case '3'case '4':
                                case '5'case '6'case '7'case '8'case '9':
                                    value = (value << 4+ aChar - '0';
                                    break;
                                case 'a'case 'b'case 'c':
                                case 'd'case 'e'case 'f':
                                    value = (value << 410 + aChar - 'a';
                                    break;
                                case 'A'case 'B'case 'C':
                                case 'D'case 'E'case 'F':
                                    value = (value << 410 + aChar - 'A';
                                    break;
                                default:
                                    throw new ArgumentException(
                                        "Malformed \\uxxxx encoding.");
                            }
                        }
                        outBuffer.Append((char)value);
                    else {
                        if (aChar == 't'aChar = '\t';
                        else if (aChar == 'r'aChar = '\r';
                        else if (aChar == 'n'aChar = '\n';
                        else if (aChar == 'f'aChar = '\f';
                        outBuffer.Append(aChar);
                    }
                else
                    outBuffer.Append(aChar);
            }
            return outBuffer.ToString();
        }

        private bool ContinueLine(String line) {
            int slashCount = 0;
            int index = line.Length - 1;
            while ((index >= 0&& (line[index--== '\\'))
                slashCount++;
            return (slashCount % == 1);
        }
    }
}

   
  
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