#region License and Copyright
/* -------------------------------------------------------------------------
* Dotnet Commons Collections
*
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the
*
* Free Software Foundation, Inc.,
* 59 Temple Place,
* Suite 330,
* Boston,
* MA 02111-1307
* USA
*
* -------------------------------------------------------------------------
*/
#endregion
using System;
using System.Collections;
using System.Text;
namespace Dotnet.Commons.Collections
{
///
/// <summary>
///
/// This utility class extends the operations for manipulating
/// Dictionary collections.
///
///
/// </summary>
///
public class DictionaryUtils
{
private DictionaryUtils()
{
}
/// <summary>
/// Put an element into the Dictionary
/// </summary>
/// <param name="IDictionary"></param>
/// <param name="key"></param>
/// <param name="newValue"></param>
/// <returns></returns>
public static object PutElement(IDictionary dict,
object key,
object newValue)
{
System.Object element = dict[key];
dict[key] = newValue;
return element;
}
public static string ToString(IDictionary srcDict)
{
if (srcDict == null)
return String.Empty;
StringBuilder buffy = new StringBuilder();
buffy.Append("[");
buffy.Append(srcDict.GetType().ToString());
buffy.Append("] @");
buffy.Append(srcDict.GetHashCode());
buffy.Append(Environment.NewLine);
foreach(object key in srcDict.Keys)
{
buffy.Append("{");
buffy.Append(key.ToString());
buffy.Append("=");
buffy.Append(srcDict[key].ToString());
buffy.Append("}");
buffy.Append(Environment.NewLine);
}
return buffy.ToString();
}
}
}
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