Use Render Target Bitmap : Image « Windows Presentation Foundation « C# / C Sharp

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C# / C Sharp » Windows Presentation Foundation » ImageScreenshots 
Use Render Target Bitmap
Use Render Target Bitmap
  
<Window x:Class="BitmapProgramming.UseRenderTargetBitmap"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="BitmapProgramming" Height="300" Width="300">
  <Image x:Name="imageElement" />
</Window>

//File:Window.xaml.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace BitmapProgramming
{
    public partial class UseRenderTargetBitmap : System.Windows.Window
    {
        public UseRenderTargetBitmap()
        {
            InitializeComponent();
            RenderTargetBitmap bmp = new RenderTargetBitmap(
                300150,     // Dimensions in physical pixels
                300300,     // Pixel resolution (dpi)
                PixelFormats.Pbgra32);

            Ellipse e = new Ellipse();
            e.Fill = Brushes.Red;
            e.Measure(new Size(9648));
            e.Arrange(new Rect(009648));

            bmp.Render(e);
            imageElement.Source = bmp;
        }
    }
}

   
    
  
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14.Load image in your code and add to gridLoad image in your code and add to grid
15.Use CroppedBitmap in code
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17.Load image from a URI
18.Modify Image Pixels
19.Add Caption for an Image
20.Load image source from a hard code directoryLoad image source from a hard code directory
21.FormatConvertedBitmap DestinationFormat=Gray4FormatConvertedBitmap DestinationFormat=Gray4
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