#region License and Copyright
/*
* Dotnet Commons Xml
*
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 59 Temple Place,
* Suite 330,
* Boston,
* MA 02111-1307
* USA
*
*/
#endregion
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Xsl;
using System.Xml.Serialization;
//using Dotnet.Commons.Reflection;
namespace Dotnet.Commons.Xml
{
///
/// <summary>
/// This utility class contains wrapper functions that help to ease the handling and
/// manipulation of Xml documents, such as adding an element, adding an attribute
/// to an element, copying and cloning of nodes, etc.
///
/// </summary>
///
public abstract class XmlUtils
{
/// -------------------------------------------------------------------
/// <summary>
/// Adds an <see cref="XmlAttribute"/> to a <see cref="XmlNode"/>.
/// </summary>
/// <param name="node">Node in which an attribute is to be added</param>
/// <param name="attributeName">attribute name</param>
/// <param name="attributeValue">value of the attribute</param>
/// <returns>true if successful, false otherwise</returns>
/// -------------------------------------------------------------------
public static void AddAttribute(XmlNode node,
string attributeName,
string attributeValue)
{
node.Attributes.Append(CreateAttribute(node,
attributeName,
attributeValue));
}
/// -----------------------------------------------------------
/// <summary>
/// Create an <see cref="XmlAttribute"/>.
/// </summary>
/// <param name="xmlDocument">XmlDocument object</param>
/// <param name="attrName">name of the attribute</param>
/// <param name="attrValue">value of the attribute</param>
/// <returns>an instance of an XmlAttribute object</returns>
/// -----------------------------------------------------------
public static XmlAttribute CreateAttribute(XmlDocument xmlDocument,
string attrName,
string attrValue)
{
XmlAttribute oAtt = xmlDocument.CreateAttribute(attrName);
oAtt.Value = attrValue;
return oAtt;
}
/// -----------------------------------------------------------
/// <summary>
/// Create an <see cref="XmlAttribute"/>
/// </summary>
/// <param name="node">Node to use for creating an attribute</param>
/// <param name="attrName">name of the attribute</param>
/// <param name="attrValue">value of the attribute</param>
/// <returns>an instance of an XmlAttribute object</returns>
/// -----------------------------------------------------------
public static XmlAttribute CreateAttribute(XmlNode node,
string attrName,
string attrValue)
{
return (CreateAttribute(node.OwnerDocument, attrName, attrValue));
}
/// -----------------------------------------------------------
/// <summary>
/// Adds an <see cref="XmlAttribute"/> to a <see cref="XmlNode"/>.
/// </summary>
/// <param name="node">Node in which an attribute is to be added</param>
/// <param name="namespaceUri"></param>
/// <param name="attributeName">attribute name</param>
/// <param name="attributeValue">value of the attribute</param>
/// <returns>true if successful, false otherwise</returns>
/// -----------------------------------------------------------
public static void AddAttribute(XmlNode node,
string namespaceUri,
string attributeName,
string attributeValue)
{
XmlAttribute attribute = node.OwnerDocument.CreateAttribute(attributeName, namespaceUri);
attribute.Value = attributeValue;
node.Attributes.Append(attribute);
}
}
}
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