Udp Client : Udp Client « Network « Visual C++ .NET

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Visual C++ .NET » Network » Udp Client 
Udp Client
 

#include "stdafx.h"
using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Text;

void main()
{
    Socket^ socket = gcnew Socket(AddressFamily::InterNetwork, SocketType::Dgram, ProtocolType::Udp);

    EndPoint^ Remote = gcnew IPEndPoint(IPAddress::Parse("127.0.0.1")54321);

    if ((int)socket->GetSocketOption(SocketOptionLevel::Socket, SocketOptionName::ReceiveTimeout5000)
    {
        socket->SetSocketOption(SocketOptionLevel::Socket, SocketOptionName::ReceiveTimeout, 5000 );
    }

    String^ input = "input";

    array<unsigned char>^ message = Encoding::ASCII->GetBytes(input);
    socket->SendTo(message, Remote);

    message = gcnew array<unsigned char>(1024);
    int recv = socket->ReceiveFrom(message, Remote);
    Console::WriteLine("[{0}] {1}", Remote->ToString(), Encoding::ASCII->GetString(message, 0, recv));
}

   
  
Related examples in the same category
1.Udp Client by UdpClient class
2.Udp Client with Socket
3.Udp Client by Socket class
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