// The general form of dynamic_cast: dynamic_cast<target-type> (expr)
// the various situations that dynamic_cast can handle.
#include <iostream>
using namespace std;
class Base {
public:
virtual void f() { cout << "Inside Base\n"; }
};
class Derived : public Base {
public:
void f() { cout << "Inside Derived\n"; }
};
int main()
{
Base *bp, b_ob;
Derived *dp, d_ob;
dp = dynamic_cast<Derived *> (&d_ob);
if(dp) {
cout << "Cast from Derived * to Derived * OK.\n";
dp->f();
} else
cout << "Error\n";
cout << endl;
bp = dynamic_cast<Base *> (&d_ob);
if(bp) {
cout << "Cast from Derived * to Base * OK.\n";
bp->f();
} else
cout << "Error\n";
cout << endl;
bp = dynamic_cast<Base *> (&b_ob);
if(bp) {
cout << "Cast from Base * to Base * OK.\n";
bp->f();
} else
cout << "Error\n";
cout << endl;
dp = dynamic_cast<Derived *> (&b_ob);
if(dp)
cout << "Error\n";
else
cout << "Cast from Base * to Derived * not OK.\n";
cout << endl;
bp = &d_ob; // bp points to Derived object
dp = dynamic_cast<Derived *> (bp);
if(dp) {
cout << "Casting bp to a Derived * OK\n" <<
"because bp is really pointing\n" <<
"to a Derived object.\n";
dp->f();
} else
cout << "Error\n";
cout << endl;
bp = &b_ob; // bp points to Base object
dp = dynamic_cast<Derived *> (bp);
if(dp)
cout << "Error";
else {
cout << "Now casting bp to a Derived *\n" <<
"is not OK because bp is really \n" <<
"pointing to a Base object.\n";
}
cout << endl;
dp = &d_ob; // dp points to Derived object
bp = dynamic_cast<Base *> (dp);
if(bp) {
cout << "Casting dp to a Base * is OK.\n";
bp->f();
} else
cout << "Error\n";
return 0;
}
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