#include <iostream>
using namespace std;
class MyClass {
int x, y;
public:
MyClass() {
x=0;
y=0;
}
MyClass(int i, int j) {
x=i;
y=j;
}
void getXY(int &i, int &j) {
i=x;
j=y;
}
friend MyClass operator-(MyClass object1, MyClass object2);
friend MyClass operator/(MyClass object1, MyClass object2);
};
// Overload - relative to MyClass class using friend.
MyClass operator-(MyClass object1, MyClass object2)
{
MyClass temp;
temp.x = object1.x - object2.x;
temp.y = object1.y - object2.y;
return temp;
}
// Overload / relative to MyClass class using friend.
MyClass operator/(MyClass object1, MyClass object2)
{
MyClass temp;
temp.x = object1.x / object2.x;
temp.y = object1.y / object2.y;
return temp;
}
int main()
{
MyClass object1(10, 10), object2(5, 3), object3;
int x, y;
object3 = object1 - object2;
object3.getXY(x, y);
cout << "(object1-object2) X: " << x << ", Y: " << y << endl;
object3 = object1 / object2;
object3.getXY(x, y);
cout << "(object1/object2) X: " << x << ", Y: " << y << endl;
return 0;
}
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