Image Utils : Image « 2D Graphics GUI « Java

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Java » 2D Graphics GUI » ImageScreenshots 
Image Utils
     
/**
 * Balloontip - Balloon tips for Java Swing applications
 * Copyright 2007, 2008 Bernhard Pauler, Tim Molderez
 
 * This file is part of Balloontip.
 
 * Balloontip is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Balloontip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Balloontip.  If not, see <http://www.gnu.org/licenses/>.
 */


import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.HeadlessException;
import java.awt.Image;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.PixelGrabber;

import javax.swing.ImageIcon;

/**
 * Some methods for use with an Image
 @author Tim Molderez
 */
public class ImageUtils {
  
  /*
   * Disallow instantiating this class
   */
  private ImageUtils() {};
  
  /**
   * This method returns true if the specified image has transparent pixels
   * This snippet was taken from: http://www.exampledepot.com/egs/java.awt.image/HasAlpha.html
   @param image
   @return True if the image has any transparency
   */
    public static boolean hasAlpha(Image image) {
        // If buffered image, the color model is readily available
        if (image instanceof BufferedImage) {
            BufferedImage bimage = (BufferedImage)image;
            return bimage.getColorModel().hasAlpha();
        }
    
        // Use a pixel grabber to retrieve the image's color model;
        // grabbing a single pixel is usually sufficient
         PixelGrabber pg = new PixelGrabber(image, 0011false);
        try {
            pg.grabPixels();
        catch (InterruptedException e) {
        }
    
        // Get the image's color model
        ColorModel cm = pg.getColorModel();
        return cm.hasAlpha();
    }
  
  /**
   * This method returns a buffered image with the contents of an image
   * This snippet was taken from: http://www.exampledepot.com/egs/java.awt.image/Image2Buf.html
   @param image
   @return The buffered image
   */
    public static BufferedImage toBufferedImage(Image image) {
        if (image instanceof BufferedImage) {
            return (BufferedImage)image;
        }
    
        // This code ensures that all the pixels in the image are loaded
        image = new ImageIcon(image).getImage();
    
        // Determine if the image has transparent pixels; for this method's
        // implementation, see e661 Determining If an Image Has Transparent Pixels
        boolean hasAlpha = hasAlpha(image);
    
        // Create a buffered image with a format that's compatible with the screen
        BufferedImage bimage = null;
        GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
        try {
            // Determine the type of transparency of the new buffered image
            int transparency = Transparency.OPAQUE;
            if (hasAlpha) {
                transparency = Transparency.BITMASK;
            }
    
            // Create the buffered image
            GraphicsDevice gs = ge.getDefaultScreenDevice();
            GraphicsConfiguration gc = gs.getDefaultConfiguration();
            bimage = gc.createCompatibleImage(
                image.getWidth(null), image.getHeight(null), transparency);
        catch (HeadlessException e) {
            // The system does not have a screen
        }
    
        if (bimage == null) {
            // Create a buffered image using the default color model
            int type = BufferedImage.TYPE_INT_RGB;
            if (hasAlpha) {
                type = BufferedImage.TYPE_INT_ARGB;
            }
            bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
        }
    
        // Copy image to buffered image
        Graphics g = bimage.createGraphics();
    
        // Paint the image onto the buffered image
        g.drawImage(image, 00null);
        g.dispose();
    
        return bimage;
    }
}

   
    
    
    
    
  
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35.Filter image by multiplier its red, green and blue color
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37.TYPE_INT_RGB and TYPE_INT_ARGB are typically used
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40.Use PixelGrabber class to acquire pixel data from an Image object
41.Flip an image
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