//
// System.ServiceModel.MessageHeader.cs
//
// Author: Duncan Mak (duncan@novell.com)
//
// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Channels;
using System.Text;
using System.Xml;
// I think it is incorrectly put in this namespace ...
namespace System.ServiceModel{
public class MessageHeader<T>
{
T content;
string actor;
bool must_understand, relay;
XmlObjectSerializer formatter;
public MessageHeader ()
: this (default (T), false, null, false)
{
}
public MessageHeader (T content)
: this (content, false, null, false)
{
}
public MessageHeader (T content, bool must_understand, string actor, bool relay)
{
this.content = content;
this.must_understand = must_understand;
this.actor = actor;
this.relay = relay;
}
public MessageHeader GetUntypedHeader (string name, string ns)
{
if (formatter == null)
formatter = new DataContractSerializer (typeof (T));
// FIXME: how to handle IsReferenceParameter
return new MessageHeader.DefaultMessageHeader (
name, ns, content, formatter, false, must_understand, actor, relay);
}
public string Actor {
get { return actor; }
set { actor = value; }
}
public T Content {
get { return content; }
set { content = value; }
}
public bool MustUnderstand {
get { return must_understand; }
set { must_understand = value; }
}
public bool Relay {
get { return relay; }
set { relay = value; }
}
}
}
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