quicksearch.cs :  » 2.6.4-mono-.net-core » System.Text » System » Text » RegularExpressions » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Text 
System.Text » System » Text » RegularExpressions » quicksearch.cs
//
// assembly:  System
// namespace:  System.Text.RegularExpressions
// file:  quicksearch.cs
//
// Authors:  Dan Lewis (dlewis@gmx.co.uk)
//           Juraj Skripsky (juraj@hotfeet.ch)
//
// (c) 2002 Dan Lewis
// (c) 2007 Juraj Skripsky
//

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Collections;

namespace System.Text.RegularExpressions{
  internal class QuickSearch {
    // simplified boyer-moore for fast substring matching
    // (for short strings, we use simple scans)
    public QuickSearch (string str, bool ignore) 
      : this(str, ignore, false)
    {
    }
  
    public QuickSearch (string str, bool ignore, bool reverse) {
      this.str = str;
      this.len = str.Length;
      this.ignore = ignore;
      this.reverse = reverse;

      if (ignore)
        str = str.ToLower ();

      // create the shift table only for "long" search strings
      if(len > THRESHOLD)
        SetupShiftTable ();
    }
    
    public string String {
      get { return str; }
    }

    public int Length {
      get { return len; }
    }

    public bool IgnoreCase {
      get { return ignore; }
    }

    public int Search (string text, int start, int end) {
      int ptr = start;

    
      if ( reverse ) 
      {
        if (start < end)
          return -1;

        if ( ptr > text.Length) 
        {
          ptr = text.Length;
        }

        // use simple scan for a single-character search string
        if (len == 1) 
        {
          while (--ptr >= end) 
          {
            if(str[0] == GetChar(text[ptr]))
              return ptr ;
            
          }
          return -1;
        }

    
        if ( end < len)
          end =  len - 1 ;

        ptr--;
        while (ptr >= end) 
        {
          int i = len -1 ;
          while (str[i] == GetChar(text[ptr - len +1 + i])) 
          {
            if (-- i <  0)
              return ptr - len + 1;
          }

          if (ptr > end)
          {
            ptr -= GetShiftDistance (text[ptr - len ]);
          
          }
          else
            break;
        }

      }
      else 
      {
        // use simple scan for a single-character search string
        if (len == 1) 
        {
          while (ptr <= end) 
          {
            if(str[0] == GetChar(text[ptr]))
              return ptr;
            else
              ptr++;
          }  
          return -1;
        }

        if (end > text.Length - len)
          end = text.Length - len;

        while (ptr <= end) 
        {
          int i = len - 1;
          while (str[i] == GetChar(text[ptr + i])) 
          {
            if (-- i < 0)
              return ptr;
          }

          if (ptr < end)
            ptr += GetShiftDistance (text[ptr + len]);
          else
            break;
        }
      }

      return -1;
        
    }

      // private

    private void SetupShiftTable () {
      bool needsExtendedTable = len > (byte.MaxValue - 1);

      byte maxLowChar = 0;
      for (int i = 0; i < len; i++) {
        char cur = str [i];
        if (cur <= (char)byte.MaxValue) {
          if ((byte)cur > maxLowChar)
            maxLowChar = (byte)cur;
        } else
          needsExtendedTable = true;
      }
      
      shift = new byte [maxLowChar + 1];
      if (needsExtendedTable)
        shiftExtended = new Hashtable ();

      for (int i = 0, j = len; i < len; i++, j--) {
        char c = str [(!reverse ? i : j - 1)];
        if (c < shift.Length) {
          if (j < byte.MaxValue) {
            shift [c] = (byte)j;
            continue;
          } else {
            shift [c] = byte.MaxValue;
          }
        }
        shiftExtended [c] = j;
      }
    }
      
    private int GetShiftDistance (char c) {
      if (shift == null)
        return 1;
        
      c = GetChar (c);
      if (c < shift.Length) {
        int dist = shift [c];
        if (dist == 0) {
          return len + 1;
        } else {
          if (dist != byte.MaxValue)
            return dist;
        }
      } else {
        if (c < (char)byte.MaxValue)  
          return len + 1;
      }

      if (shiftExtended == null)
        return len + 1;

      object s = shiftExtended [c];
      return (s != null ? (int)s : len + 1);
    }

    private char GetChar(char c) {
      return (!ignore ? c : Char.ToLower(c));
    }

    private string str;
    private int len;
    private bool ignore;
    private bool reverse;

    // shift[idx] contains value x  means 
    //  x == 0             => shift dist. == len + 1
    //  x == byte.Maxvalue => shift dist. >= 255, look it up in shiftExtended
    //  otherwise          => shift dist. == x 
    private byte[] shift;
    private Hashtable shiftExtended;
    private readonly static int THRESHOLD = 5;
  }

}
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