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C# / C Sharp
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C# / CSharp Open Source » Game » Balder 
Balder » Balder » Core » Node.Silverlight.cs
#region License
//
// Author: Einar Ingebrigtsen <einar@dolittle.com>
// Copyright (c) 2007-2010, DoLittle Studios
//
// Licensed under the Microsoft Permissive License (Ms-PL), Version 1.1 (the "License")
// you may not use this file except in compliance with the License.
// You may obtain a copy of the license at 
//
//   http://balder.codeplex.com/license
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion

using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using Balder.Core.Execution;
using Balder.Core.Silverlight.Helpers;
using Balder.Core.Silverlight.TypeConverters;
using MouseEventHandlerBalder.Core.Input.MouseEventHandler;
using MouseButtonEventHandlerBalder.Core.Input.MouseButtonEventHandler;

namespace Balder.Core{
  public partial class Node : ItemsControl
  {
    internal static readonly BubbledEvent<Node, MouseEventHandler> MouseMoveEvent =
      BubbledEvent<Node, MouseEventHandler>.Register(n => n.MouseMove);
    internal static readonly BubbledEvent<Node, MouseEventHandler> MouseEnterEvent =
      BubbledEvent<Node, MouseEventHandler>.Register(n => n.MouseEnter);
    internal static readonly BubbledEvent<Node, MouseEventHandler> MouseLeaveEvent =
      BubbledEvent<Node, MouseEventHandler>.Register(n => n.MouseLeave);
    internal static new readonly BubbledEvent<Node, MouseButtonEventHandler> MouseLeftButtonDownEvent =
      BubbledEvent<Node, MouseButtonEventHandler>.Register(n => n.MouseLeftButtonDown);
    internal static new readonly BubbledEvent<Node, MouseButtonEventHandler> MouseLeftButtonUpEvent =
      BubbledEvent<Node, MouseButtonEventHandler>.Register(n => n.MouseLeftButtonUp);

    public new event MouseEventHandler MouseMove;
    public new event MouseEventHandler MouseEnter;
    public new event MouseEventHandler MouseLeave;
    public new event MouseButtonEventHandler MouseLeftButtonDown;
    public new event MouseButtonEventHandler MouseLeftButtonUp;


    partial void Construct()
    {
      Loaded += NodeLoaded;
      Width = 0;
      Height = 0;
      MouseLeftButtonUp += (s, e) => OnCommand();
    }


    private void NodeLoaded(object sender, RoutedEventArgs e)
    {
      OnInitialize();

      
    }


    public static readonly Property<Node, ICommand> CommandProperty =
      Property<Node, ICommand>.Register(o => o.Command);
    public ICommand Command
    {
      get { return CommandProperty.GetValue(this); }
      set { CommandProperty.SetValue(this, value); }
    }

    public static readonly Property<Node, object> CommandParameterProperty =
      Property<Node, object>.Register(o => o.CommandParameter);
    public object CommandParameter
    {
      get { return CommandParameterProperty.GetValue(this); }
      set { CommandParameterProperty.SetValue(this, value); }
    }

    public static readonly Property<Node, ToolTip> ToolTipProperty =
      Property<Node, ToolTip>.Register(o => o.ToolTip);

    [TypeConverter(typeof(ToolTipTypeConverter))]
    public ToolTip ToolTip
    {
      get { return ToolTipProperty.GetValue(this); }
      set
      {
        ToolTipProperty.SetValue(this, value);
        NodeTooltipHelper.Register(this);
      }
    }


    protected void OnCommand()
    {
      if (null != Command)
      {
        if (Command.CanExecute(CommandParameter))
        {
          Command.Execute(CommandParameter);
        }
      }
    }
  }
}
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