App.xaml.cs :  » Game » Balder » SlotMachine » C# / CSharp Open Source

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C# / CSharp Open Source » Game » Balder 
Balder » SlotMachine » App.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace SlotMachine{
  public partial class App : Application
  {

    public App()
    {
      this.Startup += this.Application_Startup;
      this.Exit += this.Application_Exit;
      this.UnhandledException += this.Application_UnhandledException;

      InitializeComponent();
    }

    private void Application_Startup(object sender, StartupEventArgs e)
    {
      this.RootVisual = new Page();
    }

    private void Application_Exit(object sender, EventArgs e)
    {

    }
    private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
    {
      // If the app is running outside of the debugger then report the exception using
      // the browser's exception mechanism. On IE this will display it a yellow alert 
      // icon in the status bar and Firefox will display a script error.
      if (!System.Diagnostics.Debugger.IsAttached)
      {

        // NOTE: This will allow the application to continue running after an exception has been thrown
        // but not handled. 
        // For production applications this error handling should be replaced with something that will 
        // report the error to the website and stop the application.
        e.Handled = true;

        try
        {
          string errorMsg = e.ExceptionObject.Message + e.ExceptionObject.StackTrace;
          errorMsg = errorMsg.Replace('"', '\'').Replace("\r\n", @"\n");

          System.Windows.Browser.HtmlPage.Window.Eval("throw new Error(\"Unhandled Error in Silverlight 2 Application " + errorMsg + "\");");
        }
        catch (Exception)
        {
        }
      }
    }
  }
}
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