#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Scripting;
namespace Axiom.Controllers{
/// <summary>
/// Enumerates the wave types usable with the engine.
/// </summary>
public enum WaveformType {
/// <summary>Standard sine wave which smoothly changes from low to high and back again.</summary>
[ScriptEnum("sine")]
Sine,
/// <summary>An angular wave with a constant increase / decrease speed with pointed peaks.</summary>
[ScriptEnum("triangle")]
Triangle,
/// <summary>Half of the time is spent at the min, half at the max with instant transition between. </summary>
[ScriptEnum("square")]
Square,
/// <summary>Gradual steady increase from min to max over the period with an instant return to min at the end. </summary>
[ScriptEnum("sawtooth")]
Sawtooth,
/// <summary>Gradual steady decrease from max to min over the period, with an instant return to max at the end. </summary>
[ScriptEnum("inverse_sawtooth")]
InverseSawtooth
};
}
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