using System;
using System.Collections;
namespace Axiom.Graphics{
/// <summary>
/// Generics: List<VertexElement>
/// </summary>
public class VertexElementList : ArrayList {}
/// <summary>
/// Generics: List<TextureEffect>
/// </summary>
public class TextureEffectList : ArrayList {}
/// <summary>
/// Generics: List<RenderTarget>
/// </summary>
public class RenderTargetList : ArrayList {}
/// <summary>
/// Generics: List<RenderTexture>
/// </summary>
public class RenderTextureList : ArrayList {}
/// <summary>
/// Generics: List<Pass>
/// </summary>
public class PassList : ArrayList {}
/// <summary>
/// Generics: List<Technique>
/// </summary>
public class TechniqueList : ArrayList {}
/// <summary>
/// Generics: List<TextureUnitState>
/// </summary>
public class TextureUnitStateList : ArrayList {}
/// <summary>
/// Generics: List<AutoConstantEntry>
/// </summary>
public class AutoConstantEntryList : ArrayList {}
/// <summary>
/// Generics: List<AutoConstantEntry>
/// </summary>
public class FloatConstantEntryList : ArrayList {
public void Resize(int size) {
while(this.Count < size) {
Add(new GpuProgramParameters.FloatConstantEntry());
}
}
}
/// <summary>
/// Generics: List<AutoConstantEntry>
/// </summary>
public class IntConstantEntryList : ArrayList {
public void Resize(int size) {
while(this.Count < size) {
Add(new GpuProgramParameters.IntConstantEntry());
}
}
}
/// <summary>
/// Generics: List<IRenderable>
/// </summary>
public class RenderableList : ArrayList {}
/// <summary>
/// Generics: List<EdgeData.Triangle>
/// </summary>
public class TriangleList : ArrayList {}
/// <summary>
/// Generics: List<EdgeData.Edge>
/// </summary>
public class EdgeList : ArrayList {}
/// <summary>
/// Generics: List<EdgeGroup>
/// </summary>
public class EdgeGroupList : ArrayList {}
/// <summary>
/// Generics: List<VertexData>
/// </summary>
public class VertexDataList : ArrayList {}
/// <summary>
/// Generics: List<IndexData>
/// </summary>
public class IndexDataList : ArrayList {}
/// <summary>
/// Generics: List<ShadowRenderable>
/// </summary>
public class ShadowRenderableList : ArrayList {}
/// <summary>
/// Generics: List<RenderOperation>
/// </summary>
public class OperationTypeList : ArrayList {
public void Add(OperationType type) {
base.Add(type);
}
public new OperationType this[int index] {
get {
return (OperationType)base[index];
}
set {
base[index] = value;
}
}
}
}
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