Vector3Collection.cs :  » Game » RealmForge » Axiom » MathLib » Collections » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » MathLib » Collections » Vector3Collection.cs
using System;
using System.Collections;
using System.Diagnostics;

using Axiom.MathLib;

// used to alias a type in the code for easy copying and pasting.  Come on generics!!
using TAxiom.MathLib.Vector3;

namespace Axiom.MathLib.Collections{
    /// <summary>
    /// Summary description for Vector3List.
    /// </summary>
 /*   public class Vector3List : BaseCollection {
        #region Constructors

        /// <summary>
        ///    Default constructor.
        /// </summary>
        public Vector3List() : base() {}

        #endregion

        #region Strongly typed methods and indexers

        /// <summary>
        ///    Get/Set indexer that allows access to the collection by index.
        /// </summary>
        new public T this[int index] {
            get { return (T)base[index]; }
            set { base[index] = value; }
        }

        /// <summary>
        ///    Adds an object to the collection.
        /// </summary>
        /// <param name="item"></param>
        public void Add(T item) {
            base.Add(item);
        }

        #endregion

    } */
        /// <summary>
        ///    A strongly-typed collection of <see cref="Vector3"/> objects.
        /// </summary>
        [Serializable]
        public class Vector3List : ICollection, IList, IEnumerable, ICloneable {
            #region Interfaces
            /// <summary>
            ///    Supports type-safe iteration over a <see cref="Vector3List"/>.
            /// </summary>
            public interface IVector3ListEnumerator {
                /// <summary>
                ///    Gets the current element in the collection.
                /// </summary>
                Vector3 Current {get;}

                /// <summary>
                ///    Advances the enumerator to the next element in the collection.
                /// </summary>
                /// <exception cref="InvalidOperationException">
                ///    The collection was modified after the enumerator was created.
                /// </exception>
                /// <returns>
                ///    <c>true</c> if the enumerator was successfully advanced to the next element; 
                ///    <c>false</c> if the enumerator has passed the end of the collection.
                /// </returns>
                bool MoveNext();

                /// <summary>
                ///    Sets the enumerator to its initial position, before the first element in the collection.
                /// </summary>
                void Reset();
            }
            #endregion

            private const int DEFAULT_CAPACITY = 16;

            #region Implementation (data)
            private Vector3[] m_array;
            private int m_count = 0;
            [NonSerialized]
            private int m_version = 0;
            #endregion
  
            #region Static Wrappers
            /// <summary>
            ///    Creates a synchronized (thread-safe) wrapper for a 
            ///     <c>Vector3List</c> instance.
            /// </summary>
            /// <returns>
            ///     An <c>Vector3List</c> wrapper that is synchronized (thread-safe).
            /// </returns>
            public static Vector3List Synchronized(Vector3List list) {
                if(list==null)
                    throw new ArgumentNullException("list");
                return new SyncVector3List(list);
            }
        
            /// <summary>
            ///    Creates a read-only wrapper for a 
            ///     <c>Vector3List</c> instance.
            /// </summary>
            /// <returns>
            ///     An <c>Vector3List</c> wrapper that is read-only.
            /// </returns>
            public static Vector3List ReadOnly(Vector3List list) {
                if(list==null)
                    throw new ArgumentNullException("list");
                return new ReadOnlyVector3List(list);
            }
            #endregion

            #region Construction
            /// <summary>
            ///    Initializes a new instance of the <c>Vector3List</c> class
            ///    that is empty and has the default initial capacity.
            /// </summary>
            public Vector3List() {
                m_array = new Vector3[DEFAULT_CAPACITY];
            }
    
            /// <summary>
            ///    Initializes a new instance of the <c>Vector3List</c> class
            ///    that has the specified initial capacity.
            /// </summary>
            /// <param name="capacity">
            ///    The number of elements that the new <c>Vector3List</c> is initially capable of storing.
            ///  </param>
            public Vector3List(int capacity) {
                m_array = new Vector3[capacity];
            }

            /// <summary>
            ///    Initializes a new instance of the <c>Vector3List</c> class
            ///    that contains elements copied from the specified <c>Vector3List</c>.
            /// </summary>
            /// <param name="c">The <c>Vector3List</c> whose elements are copied to the new collection.</param>
            public Vector3List(Vector3List c) {
                m_array = new Vector3[c.Count];
                AddRange(c);
            }

            /// <summary>
            ///    Initializes a new instance of the <c>Vector3List</c> class
            ///    that contains elements copied from the specified <see cref="Vector3"/> array.
            /// </summary>
            /// <param name="a">The <see cref="Vector3"/> array whose elements are copied to the new list.</param>
            public Vector3List(Vector3[] a) {
                m_array = new Vector3[a.Length];
                AddRange(a);
            }
    
            protected enum Tag {
                Default
            }

            protected Vector3List(Tag t) {
                m_array = null;
            }
            #endregion
    
            #region Operations (type-safe ICollection)
            /// <summary>
            ///    Gets the number of elements actually contained in the <c>Vector3List</c>.
            /// </summary>
            public virtual int Count {
                get { return m_count; }
            }

            /// <summary>
            ///    Copies the entire <c>Vector3List</c> to a one-dimensional
            ///    <see cref="Vector3"/> array.
            /// </summary>
            /// <param name="array">The one-dimensional <see cref="Vector3"/> array to copy to.</param>
            public virtual void CopyTo(Vector3[] array) {
                this.CopyTo(array, 0);
            }

            /// <summary>
            ///    Copies the entire <c>Vector3List</c> to a one-dimensional
            ///    <see cref="Vector3"/> array, starting at the specified index of the target array.
            /// </summary>
            /// <param name="array">The one-dimensional <see cref="Vector3"/> array to copy to.</param>
            /// <param name="start">The zero-based index in <paramref name="array"/> at which copying begins.</param>
            public virtual void CopyTo(Vector3[] array, int start) {
                if (m_count > array.GetUpperBound(0) + 1 - start)
                    throw new System.ArgumentException("Destination array was not long enough.");
      
                Array.Copy(m_array, 0, array, start, m_count); 
            }

            /// <summary>
            ///    Gets a value indicating whether access to the collection is synchronized (thread-safe).
            /// </summary>
            /// <returns>true if access to the ICollection is synchronized (thread-safe); otherwise, false.</returns>
            public virtual bool IsSynchronized {
                get { return m_array.IsSynchronized; }
            }

            /// <summary>
            ///    Gets an object that can be used to synchronize access to the collection.
            /// </summary>
            public virtual object SyncRoot {
                get { return m_array.SyncRoot; }
            }
            #endregion
    
            #region Operations (type-safe IList)
            /// <summary>
            ///    Gets or sets the <see cref="Vector3"/> at the specified index.
            /// </summary>
            /// <param name="index">The zero-based index of the element to get or set.</param>
            /// <exception cref="ArgumentOutOfRangeException">
            ///    <para><paramref name="index"/> is less than zero</para>
            ///    <para>-or-</para>
            ///    <para><paramref name="index"/> is equal to or greater than <see cref="Vector3List.Count"/>.</para>
            /// </exception>
            public virtual Vector3 this[int index] {
                get {
                    ValidateIndex(index); // throws
                    return m_array[index]; 
                }
                set {
                    ValidateIndex(index); // throws
                    ++m_version; 
                    m_array[index] = value; 
                }
            }

            /// <summary>
            ///    Adds a <see cref="Vector3"/> to the end of the <c>Vector3List</c>.
            /// </summary>
            /// <param name="item">The <see cref="Vector3"/> to be added to the end of the <c>Vector3List</c>.</param>
            /// <returns>The index at which the value has been added.</returns>
            public virtual int Add(Vector3 item) {
                if (m_count == m_array.Length)
                    EnsureCapacity(m_count + 1);

                m_array[m_count] = item;
                m_version++;

                return m_count++;
            }
    
            /// <summary>
            ///    Removes all elements from the <c>Vector3List</c>.
            /// </summary>
            public virtual void Clear() {
                ++m_version;
                m_array = new Vector3[DEFAULT_CAPACITY];
                m_count = 0;
            }
    
            /// <summary>
            ///    Creates a shallow copy of the <see cref="Vector3List"/>.
            /// </summary>
            public virtual object Clone() {
                Vector3List newColl = new Vector3List(m_count);
                Array.Copy(m_array, 0, newColl.m_array, 0, m_count);
                newColl.m_count = m_count;
                newColl.m_version = m_version;

                return newColl;
            }

            /// <summary>
            ///    Determines whether a given <see cref="Vector3"/> is in the <c>Vector3List</c>.
            /// </summary>
            /// <param name="item">The <see cref="Vector3"/> to check for.</param>
            /// <returns><c>true</c> if <paramref name="item"/> is found in the <c>Vector3List</c>; otherwise, <c>false</c>.</returns>
            public virtual bool Contains(Vector3 item) {
                for (int i=0; i != m_count; ++i)
                    if (m_array[i].Equals(item))
                        return true;
                return false;
            }

            /// <summary>
            ///    Returns the zero-based index of the first occurrence of a <see cref="Vector3"/>
            ///    in the <c>Vector3List</c>.
            /// </summary>
            /// <param name="item">The <see cref="Vector3"/> to locate in the <c>Vector3List</c>.</param>
            /// <returns>
            ///    The zero-based index of the first occurrence of <paramref name="item"/> 
            ///    in the entire <c>Vector3List</c>, if found; otherwise, -1.
            ///  </returns>
            public virtual int IndexOf(Vector3 item) {
                for (int i=0; i != m_count; ++i)
                    if (m_array[i].Equals(item))
                        return i;
                return -1;
            }

            /// <summary>
            ///    Inserts an element into the <c>Vector3List</c> at the specified index.
            /// </summary>
            /// <param name="index">The zero-based index at which <paramref name="item"/> should be inserted.</param>
            /// <param name="item">The <see cref="Vector3"/> to insert.</param>
            /// <exception cref="ArgumentOutOfRangeException">
            ///    <para><paramref name="index"/> is less than zero</para>
            ///    <para>-or-</para>
            ///    <para><paramref name="index"/> is equal to or greater than <see cref="Vector3List.Count"/>.</para>
            /// </exception>
            public virtual void Insert(int index, Vector3 item) {
                ValidateIndex(index, true); // throws
      
                if (m_count == m_array.Length)
                    EnsureCapacity(m_count + 1);

                if (index < m_count) {
                    Array.Copy(m_array, index, m_array, index + 1, m_count - index);
                }

                m_array[index] = item;
                m_count++;
                m_version++;
            }

            /// <summary>
            ///    Removes the first occurrence of a specific <see cref="Vector3"/> from the <c>Vector3List</c>.
            /// </summary>
            /// <param name="item">The <see cref="Vector3"/> to remove from the <c>Vector3List</c>.</param>
            /// <exception cref="ArgumentException">
            ///    The specified <see cref="Vector3"/> was not found in the <c>Vector3List</c>.
            /// </exception>
            public virtual void Remove(Vector3 item) {       
                int i = IndexOf(item);
                if (i < 0)
                    throw new System.ArgumentException("Cannot remove the specified item because it was not found in the specified Collection.");
      
                ++m_version;
                RemoveAt(i);
            }

            /// <summary>
            ///    Removes the element at the specified index of the <c>Vector3List</c>.
            /// </summary>
            /// <param name="index">The zero-based index of the element to remove.</param>
            /// <exception cref="ArgumentOutOfRangeException">
            ///    <para><paramref name="index"/> is less than zero</para>
            ///    <para>-or-</para>
            ///    <para><paramref name="index"/> is equal to or greater than <see cref="Vector3List.Count"/>.</para>
            /// </exception>
            public virtual void RemoveAt(int index) {
                ValidateIndex(index); // throws
      
                m_count--;

                if (index < m_count) {
                    Array.Copy(m_array, index + 1, m_array, index, m_count - index);
                }
      
                // We can't set the deleted entry equal to null, because it might be a value type.
                // Instead, we'll create an empty single-element array of the right type and copy it 
                // over the entry we want to erase.
                Vector3[] temp = new Vector3[1];
                Array.Copy(temp, 0, m_array, m_count, 1);
                m_version++;
            }

            /// <summary>
            ///    Gets a value indicating whether the collection has a fixed size.
            /// </summary>
            /// <value>true if the collection has a fixed size; otherwise, false. The default is false</value>
            public virtual bool IsFixedSize {
                get { return false; }
            }

            /// <summary>
            ///    gets a value indicating whether the <B>IList</B> is read-only.
            /// </summary>
            /// <value>true if the collection is read-only; otherwise, false. The default is false</value>
            public virtual bool IsReadOnly {
                get { return false; }
            }
            #endregion

            #region Operations (type-safe IEnumerable)
    
            /// <summary>
            ///    Returns an enumerator that can iterate through the <c>Vector3List</c>.
            /// </summary>
            /// <returns>An <see cref="Enumerator"/> for the entire <c>Vector3List</c>.</returns>
            public virtual IVector3ListEnumerator GetEnumerator() {
                return new Enumerator(this);
            }
            #endregion

            #region Public helpers (just to mimic some nice features of ArrayList)
    
            /// <summary>
            ///    Gets or sets the number of elements the <c>Vector3List</c> can contain.
            /// </summary>
            public virtual int Capacity {
                get { return m_array.Length; }
      
                set {
                    if (value < m_count)
                        value = m_count;

                    if (value != m_array.Length) {
                        if (value > 0) {
                            Vector3[] temp = new Vector3[value];
                            Array.Copy(m_array, temp, m_count);
                            m_array = temp;
                        }
                        else {
                            m_array = new Vector3[DEFAULT_CAPACITY];
                        }
                    }
                }
            }

            /// <summary>
            ///    Adds the elements of another <c>Vector3List</c> to the current <c>Vector3List</c>.
            /// </summary>
            /// <param name="x">The <c>Vector3List</c> whose elements should be added to the end of the current <c>Vector3List</c>.</param>
            /// <returns>The new <see cref="Vector3List.Count"/> of the <c>Vector3List</c>.</returns>
            public virtual int AddRange(Vector3List x) {
                if (m_count + x.Count >= m_array.Length)
                    EnsureCapacity(m_count + x.Count);
      
                Array.Copy(x.m_array, 0, m_array, m_count, x.Count);
                m_count += x.Count;
                m_version++;

                return m_count;
            }

            /// <summary>
            ///    Adds the elements of a <see cref="Vector3"/> array to the current <c>Vector3List</c>.
            /// </summary>
            /// <param name="x">The <see cref="Vector3"/> array whose elements should be added to the end of the <c>Vector3List</c>.</param>
            /// <returns>The new <see cref="Vector3List.Count"/> of the <c>Vector3List</c>.</returns>
            public virtual int AddRange(Vector3[] x) {
                if (m_count + x.Length >= m_array.Length)
                    EnsureCapacity(m_count + x.Length);

                Array.Copy(x, 0, m_array, m_count, x.Length);
                m_count += x.Length;
                m_version++;

                return m_count;
            }
    
            /// <summary>
            ///    Sets the capacity to the actual number of elements.
            /// </summary>
            public virtual void TrimToSize() {
                this.Capacity = m_count;
            }

            #endregion

            #region Implementation (helpers)

            /// <exception cref="ArgumentOutOfRangeException">
            ///    <para><paramref name="index"/> is less than zero</para>
            ///    <para>-or-</para>
            ///    <para><paramref name="index"/> is equal to or greater than <see cref="Vector3List.Count"/>.</para>
            /// </exception>
            private void ValidateIndex(int i) {
                ValidateIndex(i, false);
            }

            /// <exception cref="ArgumentOutOfRangeException">
            ///    <para><paramref name="index"/> is less than zero</para>
            ///    <para>-or-</para>
            ///    <para><paramref name="index"/> is equal to or greater than <see cref="Vector3List.Count"/>.</para>
            /// </exception>
            private void ValidateIndex(int i, bool allowEqualEnd) {
                int max = (allowEqualEnd)?(m_count):(m_count-1);
                if (i < 0 || i > max)
                    throw new System.ArgumentOutOfRangeException("Index was out of range.  Must be non-negative and less than the size of the collection.", (object)i, "Specified argument was out of the range of valid values.");
            }

            private void EnsureCapacity(int min) {
                int newCapacity = ((m_array.Length == 0) ? DEFAULT_CAPACITY : m_array.Length * 2);
                if (newCapacity < min)
                    newCapacity = min;

                this.Capacity = newCapacity;
            }

            #endregion
    
            #region Implementation (ICollection)

            void ICollection.CopyTo(Array array, int start) {
                Array.Copy(m_array, 0, array, start, m_count);
            }

            #endregion

            #region Implementation (IList)

            object IList.this[int i] {
                get { return (object)this[i]; }
                set { this[i] = (Vector3)value; }
            }

            int IList.Add(object x) {
                return this.Add((Vector3)x);
            }

            bool IList.Contains(object x) {
                return this.Contains((Vector3)x);
            }

            int IList.IndexOf(object x) {
                return this.IndexOf((Vector3)x);
            }

            void IList.Insert(int pos, object x) {
                this.Insert(pos, (Vector3)x);
            }

            void IList.Remove(object x) {
                this.Remove((Vector3)x);
            }

            void IList.RemoveAt(int pos) {
                this.RemoveAt(pos);
            }

            #endregion

            #region Implementation (IEnumerable)

            IEnumerator IEnumerable.GetEnumerator() {
                return (IEnumerator)(this.GetEnumerator());
            }

            #endregion

            #region Nested enumerator class
            /// <summary>
            ///    Supports simple iteration over a <see cref="Vector3List"/>.
            /// </summary>
            private class Enumerator : IEnumerator, IVector3ListEnumerator {
                #region Implementation (data)
      
                private Vector3List m_collection;
                private int m_index;
                private int m_version;
      
                #endregion
    
                #region Construction
      
                /// <summary>
                ///    Initializes a new instance of the <c>Enumerator</c> class.
                /// </summary>
                /// <param name="tc"></param>
                internal Enumerator(Vector3List tc) {
                    m_collection = tc;
                    m_index = -1;
                    m_version = tc.m_version;
                }
      
                #endregion
  
                #region Operations (type-safe IEnumerator)
      
                /// <summary>
                ///    Gets the current element in the collection.
                /// </summary>
                public Vector3 Current {
                    get { return m_collection[m_index]; }
                }

                /// <summary>
                ///    Advances the enumerator to the next element in the collection.
                /// </summary>
                /// <exception cref="InvalidOperationException">
                ///    The collection was modified after the enumerator was created.
                /// </exception>
                /// <returns>
                ///    <c>true</c> if the enumerator was successfully advanced to the next element; 
                ///    <c>false</c> if the enumerator has passed the end of the collection.
                /// </returns>
                public bool MoveNext() {
                    if (m_version != m_collection.m_version)
                        throw new System.InvalidOperationException("Collection was modified; enumeration operation may not execute.");

                    ++m_index;
                    return (m_index < m_collection.Count) ? true : false;
                }

                /// <summary>
                ///    Sets the enumerator to its initial position, before the first element in the collection.
                /// </summary>
                public void Reset() {
                    m_index = -1;
                }
                #endregion
  
                #region Implementation (IEnumerator)
      
                object IEnumerator.Current {
                    get { return (object)(this.Current); }
                }
      
                #endregion
            }
            #endregion
        
            #region Nested Syncronized Wrapper class
            private class SyncVector3List : Vector3List {
                #region Implementation (data)
                private Vector3List m_collection;
                private object m_root;
                #endregion

                #region Construction
                internal SyncVector3List(Vector3List list) : base(Tag.Default) {
                    m_root = list.SyncRoot;
                    m_collection = list;
                }
                #endregion
            
                #region Type-safe ICollection
                public override void CopyTo(Vector3[] array) {
                    lock(this.m_root)
                        m_collection.CopyTo(array);
                }

                public override void CopyTo(Vector3[] array, int start) {
                    lock(this.m_root)
                        m_collection.CopyTo(array,start);
                }
                public override int Count {
                    get { 
                        lock(this.m_root)
                            return m_collection.Count;
                    }
                }

                public override bool IsSynchronized {
                    get { return true; }
                }

                public override object SyncRoot {
                    get { return this.m_root; }
                }
                #endregion
            
                #region Type-safe IList
                public override Vector3 this[int i] {
                    get {
                        lock(this.m_root)
                            return m_collection[i];
                    }
                    set {
                        lock(this.m_root)
                            m_collection[i] = value; 
                    }
                }

                public override int Add(Vector3 x) {
                    lock(this.m_root)
                        return m_collection.Add(x);
                }
            
                public override void Clear() {
                    lock(this.m_root)
                        m_collection.Clear();
                }

                public override bool Contains(Vector3 x) {
                    lock(this.m_root)
                        return m_collection.Contains(x);
                }

                public override int IndexOf(Vector3 x) {
                    lock(this.m_root)
                        return m_collection.IndexOf(x);
                }

                public override void Insert(int pos, Vector3 x) {
                    lock(this.m_root)
                        m_collection.Insert(pos,x);
                }

                public override void Remove(Vector3 x) {           
                    lock(this.m_root)
                        m_collection.Remove(x);
                }

                public override void RemoveAt(int pos) {
                    lock(this.m_root)
                        m_collection.RemoveAt(pos);
                }
            
                public override bool IsFixedSize {
                    get {return m_collection.IsFixedSize;}
                }

                public override bool IsReadOnly {
                    get {return m_collection.IsReadOnly;}
                }
                #endregion

                #region Type-safe IEnumerable
                public override IVector3ListEnumerator GetEnumerator() {
                    lock(m_root)
                        return m_collection.GetEnumerator();
                }
                #endregion

                #region Public Helpers
                // (just to mimic some nice features of ArrayList)
                public override int Capacity {
                    get {
                        lock(this.m_root)
                            return m_collection.Capacity;
                    }
                
                    set {
                        lock(this.m_root)
                            m_collection.Capacity = value;
                    }
                }

                public override int AddRange(Vector3List x) {
                    lock(this.m_root)
                        return m_collection.AddRange(x);
                }

                public override int AddRange(Vector3[] x) {
                    lock(this.m_root)
                        return m_collection.AddRange(x);
                }
                #endregion
            }
            #endregion

            #region Nested Read Only Wrapper class
            private class ReadOnlyVector3List : Vector3List {
                #region Implementation (data)
                private Vector3List m_collection;
                #endregion

                #region Construction
                internal ReadOnlyVector3List(Vector3List list) : base(Tag.Default) {
                    m_collection = list;
                }
                #endregion
            
                #region Type-safe ICollection
                public override void CopyTo(Vector3[] array) {
                    m_collection.CopyTo(array);
                }

                public override void CopyTo(Vector3[] array, int start) {
                    m_collection.CopyTo(array,start);
                }
                public override int Count {
                    get {return m_collection.Count;}
                }

                public override bool IsSynchronized {
                    get { return m_collection.IsSynchronized; }
                }

                public override object SyncRoot {
                    get { return this.m_collection.SyncRoot; }
                }
                #endregion
            
                #region Type-safe IList
                public override Vector3 this[int i] {
                    get { return m_collection[i]; }
                    set { throw new NotSupportedException("This is a Read Only Collection and can not be modified"); }
                }

                public override int Add(Vector3 x) {
                    throw new NotSupportedException("This is a Read Only Collection and can not be modified");
                }
            
                public override void Clear() {
                    throw new NotSupportedException("This is a Read Only Collection and can not be modified");
                }

                public override bool Contains(Vector3 x) {
                    return m_collection.Contains(x);
                }

                public override int IndexOf(Vector3 x) {
                    return m_collection.IndexOf(x);
                }

                public override void Insert(int pos, Vector3 x) {
                    throw new NotSupportedException("This is a Read Only Collection and can not be modified");
                }

                public override void Remove(Vector3 x) {           
                    throw new NotSupportedException("This is a Read Only Collection and can not be modified");
                }

                public override void RemoveAt(int pos) {
                    throw new NotSupportedException("This is a Read Only Collection and can not be modified");
                }
            
                public override bool IsFixedSize {
                    get {return true;}
                }

                public override bool IsReadOnly {
                    get {return true;}
                }
                #endregion

                #region Type-safe IEnumerable
                public override IVector3ListEnumerator GetEnumerator() {
                    return m_collection.GetEnumerator();
                }
                #endregion

                #region Public Helpers
                // (just to mimic some nice features of ArrayList)
                public override int Capacity {
                    get { return m_collection.Capacity; }
                
                    set { throw new NotSupportedException("This is a Read Only Collection and can not be modified"); }
                }

                public override int AddRange(Vector3List x) {
                    throw new NotSupportedException("This is a Read Only Collection and can not be modified");
                }

                public override int AddRange(Vector3[] x) {
                    throw new NotSupportedException("This is a Read Only Collection and can not be modified");
                }
                #endregion
            }
            #endregion
        }
}
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