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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » Media » Enums.cs
using System;

namespace Axiom.Media{
    /// <summary>
    ///    Various flags that give details on a particular image.
    /// </summary>
    [Flags]
    public enum ImageFlags {
        Compressed = 0x00000001,
        CubeMap = 0x00000002,
        Volume = 0x00000004
    }

    /// <summary>
    ///    The pixel format used for images.
    /// </summary>
    public enum PixelFormat {
        /// <summary>
        ///    Unknown pixel format.
        /// </summary>
        Unknown,
        /// <summary>
        ///    8-bit pixel format, all bits luminance.
        /// </summary>
        L8,
        /// <summary>
        ///    8-bit pixel format, all bits alpha.
        /// </summary>
        A8,
        /// <summary>
        ///    8-bit pixel format, 4 bits alpha, 4 bits luminance.
        /// </summary>
        A4L4,
        /// <summary>
        ///    8-bit pixel format, 4 bits luminace, 4 bits alpha.
        /// </summary>
        L4A4,
        /// <summary>
        ///    16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
        /// </summary>
        R5G6B5,
        /// <summary>
        ///    16-bit pixel format, 5 bits blue, 6 bits green, 5 bits red.
        /// </summary>
        B5G6R5,
        /// <summary>
        ///    16-bit pixel format, 4 bits for alpha, red, green and blue.
        /// </summary>
        A4R4G4B4,
        /// <summary>
        ///    16-bit pixel format, 4 bits for blue, green, red and alpha.
        /// </summary>
        B4G4R4A4,
        /// <summary>
        ///    24-bit pixel format, 8 bits for red, green and blue.
        /// </summary>
        R8G8B8,
        /// <summary>
        ///    24-bit pixel format, 8 bits for blue, green and red.
        /// </summary>
        B8G8R8,
        /// <summary>
        ///    32-bit pixel format, 8 bits for alpha, red, green and blue.
        /// </summary>
        A8R8G8B8,
        /// <summary>
        ///    32-bit pixel format, 8 bits for blue, green, red and alpha.
        /// </summary>
        B8G8R8A8,
        /// <summary>
        ///    32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.
        /// </summary>
        A2R10G10B10,
        /// <summary>
        ///    32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.
        /// </summary>
        B10G10R10A2,
        /// <summary>
        ///    DDS (DirectDraw Surface) DXT1 format.
        /// </summary>
        DXT1,
        /// <summary>
        ///    DDS (DirectDraw Surface) DXT2 format.
        /// </summary>
        DXT2,
        /// <summary>
        ///    DDS (DirectDraw Surface) DXT3 format.
        /// </summary>
        DXT3,
        /// <summary>
        ///    DDS (DirectDraw Surface) DXT4 format.
        /// </summary>
        DXT4,
        /// <summary>
        ///    DDS (DirectDraw Surface) DXT5 format.
        /// </summary>
        DXT5
    }
}
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