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C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » EventArgs.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

using System;

namespace CrayzEdsGui.Base{
  public class GuiEventArgs : EventArgs {
    /// <summary>
    ///    Has this event been handled by the callee?
    /// </summary>
    public bool Handled;
  }

  /// <summary>
  ///    GuiEventArgs based class that is used for objects passed to input event handlers
  ///    concerning mouse input.
  /// </summary>
  public class MouseEventArgs : GuiEventArgs {
    #region Fields

    /// <summary>
    ///    Holds current mouse position.
    /// </summary>
    public Point Position;
    /// <summary>
    ///    Holds variation of mouse position from last mouse input.
    /// </summary>
    public Point MoveDelta;
    /// <summary>
    ///    MouseButton enum value describing the mouse button causing the event (for button inputs only).
    /// </summary>
    public MouseButton Button;
    /// <summary>
    ///    Current state of the system keys and mouse buttons.
    /// </summary>
    public SystemKey SysKeys;
    /// <summary>
    ///    Value that the mouse wheel was scrolled.
    /// </summary>
    public int WheelDelta;

    #endregion Fields
  }

  /// <summary>
  ///    GuiEventArgs based class that is used for objects passed to handlers triggered for events
  ///    concerning some Window object.
  /// </summary>
  public class WindowEventArgs : GuiEventArgs {
    #region Fields

    /// <summary>
    ///    Reference to a Window object of relevance to the event.
    /// </summary>
    public Window Window;

    #endregion Fields

    #region Constructor

    /// <summary>
    ///    Constructor.
    /// </summary>
    /// <param name="window">Window reference relevant to the event.</param>
    public WindowEventArgs(Window window) {
      this.Window = window;
    }

    #endregion Constructor
  }

  /// <summary>
  ///    GuiEventArgs based class that is used for objects passed to input event handlers
  ///    concerning keyboard input.
  /// </summary>
  public class KeyEventArgs : GuiEventArgs {
    #region Fields

    /// <summary>
    ///    Character representation of the key pressed.
    /// </summary>
    public char Character;
    /// <summary>
    ///    Enum val representing the key pressed.
    /// </summary>
    public KeyCodes KeyCode;
    /// <summary>
    ///    Special input modifiers.
    /// </summary>
    public SystemKey Modifiers;

    #endregion Fields
  }

  /// <summary>
  ///    GuiEventArgs based class that is used for objects passed to input event handlers
  ///    concerning movement of segments within a ListHeader widget.
  /// </summary>
  public class HeaderSequenceEventArgs : GuiEventArgs {
    #region Fields
    /// <summary>
    /// The original column index of the segment that has moved.
    /// </summary>
    public int OldIndex;

    /// <summary>
    /// The new column index of the segment that has moved.
    /// </summary>
    public int NewIndex;

    #endregion

    #region Constructor
    /// <summary>
    /// Constructor
    /// </summary>
    /// <param name="oldIndex">Index of segment before it was moved.</param>
    /// <param name="newIndex">Index of segment after it has been moved.</param>
    public HeaderSequenceEventArgs(int oldIndex, int newIndex) {
      this.OldIndex = oldIndex;
      this.NewIndex = newIndex;
    }

    #endregion
  }

  #region Public Delegates

  /// <summary>
  ///    Standard event handler.
  /// </summary>
  public delegate void GuiEventHandler(object sender, GuiEventArgs e);

  /// <summary>
  ///    Delegate for window event handlers.
  /// </summary>
  public delegate void WindowEventHandler(object sender, WindowEventArgs e);

  /// <summary>
  ///    Delegate for mouse event handlers.
  /// </summary>
  public delegate void MouseEventHandler(object sender, MouseEventArgs e);

  /// <summary>
  ///    Delegate for key event handlers.
  /// </summary>
  public delegate void KeyEventHandler(object sender, KeyEventArgs e);

  /// <summary>
  ///    Delegate for ListHeader segment order change event handlers.
  /// </summary>
  public delegate void HeaderSequenceEventHandler(object sender, HeaderSequenceEventArgs e);
  #endregion Public Delegates
}
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