TriadTests.cs :  » Game » SDL » SdlDotNetExamples » Triad » C# / CSharp Open Source

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C# / C Sharp
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C# / CSharp Open Source » Game » SDL 
SDL » SdlDotNetExamples » Triad » TriadTests.cs
#region LICENSE
//*****************************************************************************
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//  
//  Created by Michael Rosario
//  July 29th,2003
//  Contact me at mrosario@scrypt.net  
//*****************************************************************************
#endregion LICENSE

using System;
//using NUnit.Framework;

namespace SdlDotNetExamples.Triad{
    //  /// <summary>
    //  /// 
    //  /// </summary>
    //  [TestFixture]
    //  public class TriadTests
    //  {
    //    /// <summary>
    //    /// 
    //    /// </summary>
    //    public TriadTests()
    //    {
    //    }
    //
    //    /// <summary>
    //    /// 
    //    /// </summary>
    //    [Test]
    //    public void GameObjectTests()
    //    {
    //      BouncingSquare square = new BouncingSquare();
    //
    //      //Try to draw an object with an null surface...
    //      try
    //      {
    //        square.Draw(null);
    //        Assert.Fail("Surface is null.");
    //      }
    //      catch(GameException){}
    //
    //      //Try to make the square hit a null object...
    //      square.Hits(null);
    //
    //
    //      //Try to set bad dimensions on game object...
    //      try
    //      {
    //        square.Width = -1;
    //        Assert.Fail("Width is negative!");
    //      }
    //      catch(GameException){}
    //
    //      //Try to set bad dimensions on game object...
    //      try
    //      {
    //        square.Width = 0;
    //        Assert.Fail("Width is zero!");
    //      }
    //      catch(GameException){}
    //
    //      //Try to set bad dimensions on game object...
    //      try
    //      {
    //        square.Height = -1;
    //        Assert.Fail("Height is negative!");
    //      }
    //      catch(GameException){}
    //      
    //      //Try to set bad dimensions on game object...
    //      try
    //      {
    //        square.Height = 0;
    //        Assert.Fail("Height is negative!");
    //      }
    //      catch(GameException){}
    //    }
    //
    //    /// <summary>
    //    /// 
    //    /// </summary>
    //    public static void TestGameObjectCollection()
    //    {
    //      GameObjectCollection objectList = new GameObjectCollection();
    //
    //      //Try to set size to null  ...
    //      try
    //      {
    //        objectList.Add(null);
    //        Assert.Fail("Input object is null.");
    //      }
    //      catch(GameException){}
    //
    //      //Try to add null objects ...
    //      GameObject[] nullList = {null,null,null};
    //      try
    //      {
    //        objectList.AddRange(nullList);
    //        Assert.Fail("Input object list is null.");
    //      }
    //      catch(GameException){}
    //
    //      //Try an empty list...
    //      GameObject[] emptyList = {};
    //      objectList.AddRange(emptyList);
    //
    //      //Test constructor...            
    //      //try
    //      //{
    //      //GameObjectCollection objectList2 
    //      // = new GameObjectCollection(nullList);
    //      //Assert.Fail("Input object list is null.");
    //      //}
    //      //catch(GameException){}
    //
    //      objectList.IndexOf(null);      
    //      try
    //      {
    //        objectList.Insert(0,null);
    //        Assert.Fail("Input object is null.");
    //      }
    //      catch(GameException){}
    //
    //      try
    //      {
    //        objectList.Remove(null);
    //        Assert.Fail("Input object is null.");
    //      }
    //      catch(GameException){}
    //    }
    //
    //    /// <summary>
    //    /// 
    //    /// </summary>
    //    public static void TestGameArea()
    //    {
    //      MyGameArea area = new MyGameArea();
    //      try
    //      {
    //        area.AddObject(null);
    //        Assert.Fail("Input object is null.");
    //      }
    //      catch(GameException){}
    //
    //      try
    //      {
    //        area.RemoveObject(null);
    //        Assert.Fail("Input object is null.");
    //      }
    //      catch(GameException){}
    //    }
    //  }
}
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