using System;
using Org.BouncyCastle.Crypto.Parameters;
using Org.BouncyCastle.Crypto.Utilities;
namespace Org.BouncyCastle.Crypto.Engines{
/**
* An TEA engine.
*/
public class TeaEngine
: IBlockCipher
{
private const int
rounds = 32,
block_size = 8;
// key_size = 16,
private const uint
delta = 0x9E3779B9,
d_sum = 0xC6EF3720; // sum on decrypt
/*
* the expanded key array of 4 subkeys
*/
private uint _a, _b, _c, _d;
private bool _initialised;
private bool _forEncryption;
/**
* Create an instance of the TEA encryption algorithm
* and set some defaults
*/
public TeaEngine()
{
_initialised = false;
}
public string AlgorithmName
{
get { return "TEA"; }
}
public bool IsPartialBlockOkay
{
get { return false; }
}
public int GetBlockSize()
{
return block_size;
}
/**
* initialise
*
* @param forEncryption whether or not we are for encryption.
* @param params the parameters required to set up the cipher.
* @exception ArgumentException if the params argument is
* inappropriate.
*/
public void Init(
bool forEncryption,
ICipherParameters parameters)
{
if (!(parameters is KeyParameter))
{
throw new ArgumentException("invalid parameter passed to TEA init - "
+ parameters.GetType().FullName);
}
_forEncryption = forEncryption;
_initialised = true;
KeyParameter p = (KeyParameter) parameters;
setKey(p.GetKey());
}
public int ProcessBlock(
byte[] inBytes,
int inOff,
byte[] outBytes,
int outOff)
{
if (!_initialised)
throw new InvalidOperationException(AlgorithmName + " not initialised");
if ((inOff + block_size) > inBytes.Length)
throw new DataLengthException("input buffer too short");
if ((outOff + block_size) > outBytes.Length)
throw new DataLengthException("output buffer too short");
return _forEncryption
? encryptBlock(inBytes, inOff, outBytes, outOff)
: decryptBlock(inBytes, inOff, outBytes, outOff);
}
public void Reset()
{
}
/**
* Re-key the cipher.
*
* @param key the key to be used
*/
private void setKey(
byte[] key)
{
_a = Pack.BE_To_UInt32(key, 0);
_b = Pack.BE_To_UInt32(key, 4);
_c = Pack.BE_To_UInt32(key, 8);
_d = Pack.BE_To_UInt32(key, 12);
}
private int encryptBlock(
byte[] inBytes,
int inOff,
byte[] outBytes,
int outOff)
{
// Pack bytes into integers
uint v0 = Pack.BE_To_UInt32(inBytes, inOff);
uint v1 = Pack.BE_To_UInt32(inBytes, inOff + 4);
uint sum = 0;
for (int i = 0; i != rounds; i++)
{
sum += delta;
v0 += ((v1 << 4) + _a) ^ (v1 + sum) ^ ((v1 >> 5) + _b);
v1 += ((v0 << 4) + _c) ^ (v0 + sum) ^ ((v0 >> 5) + _d);
}
Pack.UInt32_To_BE(v0, outBytes, outOff);
Pack.UInt32_To_BE(v1, outBytes, outOff + 4);
return block_size;
}
private int decryptBlock(
byte[] inBytes,
int inOff,
byte[] outBytes,
int outOff)
{
// Pack bytes into integers
uint v0 = Pack.BE_To_UInt32(inBytes, inOff);
uint v1 = Pack.BE_To_UInt32(inBytes, inOff + 4);
uint sum = d_sum;
for (int i = 0; i != rounds; i++)
{
v1 -= ((v0 << 4) + _c) ^ (v0 + sum) ^ ((v0 >> 5) + _d);
v0 -= ((v1 << 4) + _a) ^ (v1 + sum) ^ ((v1 >> 5) + _b);
sum -= delta;
}
Pack.UInt32_To_BE(v0, outBytes, outOff);
Pack.UInt32_To_BE(v1, outBytes, outOff + 4);
return block_size;
}
}
}
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