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*
* Copyright (c) Microsoft Corporation.
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* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Microsoft Public License, please send an email to
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* by the terms of the Microsoft Public License.
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* You must not remove this notice, or any other, from this software.
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using System.Collections.Generic;
namespace Microsoft.Scripting{
/// <summary>
/// This interface represents a dictionary that can be accessed using symbols and also arbitrary objects.
/// This should conceptually inherit from IDictionary<object, object>, but we do not do that as we want the default indexer
/// property to be indexed by SymbolId, not by object.
/// </summary>
public interface IAttributesCollection : IEnumerable<KeyValuePair<object, object>> {
///
/// Access using SymbolId keys
///
void Add(SymbolId name, object value);
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1007:UseGenericsWhereAppropriate")]
bool TryGetValue(SymbolId name, out object value);
bool Remove(SymbolId name);
bool ContainsKey(SymbolId name);
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1043:UseIntegralOrStringArgumentForIndexers")]
object this[SymbolId name] { get; set; }
// This returns just the attributes that are keyed using SymbolIds. It will ignore any object-keyed attributes
IDictionary<SymbolId, object> SymbolAttributes { get; }
//
// Access using object keys
//
void AddObjectKey(object name, object value);
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1007:UseGenericsWhereAppropriate")]
bool TryGetObjectValue(object name, out object value);
bool RemoveObjectKey(object name);
bool ContainsObjectKey(object name);
IDictionary<object, object> AsObjectKeyedDictionary();
int Count { get; }
ICollection<object> Keys { get; }
}
}
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