ThreadLocal.cs :  » Script » IronRuby » Microsoft » Scripting » Utils » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Script » IronRuby 
IronRuby » Microsoft » Scripting » Utils » ThreadLocal.cs
/* ****************************************************************************
 *
 * Copyright (c) Microsoft Corporation. 
 *
 * This source code is subject to terms and conditions of the Microsoft Public License. A 
 * copy of the license can be found in the License.html file at the root of this distribution. If 
 * you cannot locate the  Microsoft Public License, please send an email to 
 * dlr@microsoft.com. By using this source code in any fashion, you are agreeing to be bound 
 * by the terms of the Microsoft Public License.
 *
 * You must not remove this notice, or any other, from this software.
 *
 *
 * ***************************************************************************/

using System;
using System.Collections.Generic;
using System.Threading;
using System.Diagnostics;

namespace Microsoft.Scripting.Utils{
    /// <summary>
    /// Provides fast strongly typed thread local storage.  This is significantly faster than
    /// Thread.GetData/SetData.
    /// </summary>
    public class ThreadLocal<T> {
        private StorageInfo[] _stores;                                         // array of storage indexed by managed thread ID
        private static readonly StorageInfo[] Updating = new StorageInfo[0];   // a marker used when updating the array
        private readonly bool _refCounted;

        
        public ThreadLocal() {
        }

        /// <summary>
        /// True if the caller will guarantee that all cleanup happens as the thread
        /// unwinds.
        /// 
        /// This is typically used in a case where the thread local is surrounded by
        /// a try/finally block.  The try block pushes some state, the finally block
        /// restores the previous state.  Therefore when the thread exits the thread
        /// local is back to it's original state.  This allows the ThreadLocal object
        /// to not check the current owning thread on retrieval.
        /// </summary>
        public ThreadLocal(bool refCounted) {
            _refCounted = refCounted;
        }

        #region Public API

        /// <summary>
        /// Gets or sets the value for the current thread.
        /// </summary>
        public T Value {
            get {
                return GetStorageInfo().Value;
            }
            set {
                GetStorageInfo().Value = value;
            }
        }

        /// <summary>
        /// Gets the current value if its not == null or calls the provided function
        /// to create a new value.
        /// </summary>
        public T GetOrCreate(Func<T> func) {
            Assert.NotNull(func);

            StorageInfo si = GetStorageInfo();
            T res = si.Value;
            if (res == null) {
                si.Value = res = func();
            }

            return res;
        }

        /// <summary>
        /// Calls the provided update function with the current value and
        /// replaces the current value with the result of the function.
        /// </summary>
        public T Update(Func<T, T> updater) {
            Assert.NotNull(updater);

            StorageInfo si = GetStorageInfo();
            return si.Value = updater(si.Value);
        }

        /// <summary>
        /// Replaces the current value with a new one and returns the old value.
        /// </summary>
        public T Update(T newValue) {
            StorageInfo si = GetStorageInfo();
            var oldValue = si.Value;
            si.Value = newValue;
            return oldValue;
        }

        #endregion

        #region Storage implementation

#if SILVERLIGHT
        private static int _cfThreadIdDispenser = 1;

        [ThreadStatic]
        private static int _cfThreadId;

        private static int GetCurrentThreadId() {
            if (PlatformAdaptationLayer.IsCompactFramework) {
                // CF doesn't index threads by small integers, so we need to do the indexing ourselves:
                int id = _cfThreadId;
                if (id == 0) {
                    _cfThreadId = id = Interlocked.Increment(ref _cfThreadIdDispenser);
                }
                return id;
            } else {
                return Thread.CurrentThread.ManagedThreadId;
            }
        }
#else
        private static int GetCurrentThreadId() {
            return Thread.CurrentThread.ManagedThreadId;
        }
#endif

        /// <summary>
        /// Gets the StorageInfo for the current thread.
        /// </summary>
        public StorageInfo GetStorageInfo() {
            return GetStorageInfo(_stores);
        }

        private StorageInfo GetStorageInfo(StorageInfo[] curStorage) {
            int threadId = GetCurrentThreadId();

            // fast path if we already have a value in the array
            if (curStorage != null && curStorage.Length > threadId) {
                StorageInfo res = curStorage[threadId];

                if (res != null && (_refCounted || res.Thread == Thread.CurrentThread)) {
                    return res;
                }
            }

            return RetryOrCreateStorageInfo(curStorage);
        }

        /// <summary>
        /// Called when the fast path storage lookup fails. if we encountered the Empty storage 
        /// during the initial fast check then spin until we hit non-empty storage and try the fast 
        /// path again.
        /// </summary>
        private StorageInfo RetryOrCreateStorageInfo(StorageInfo[] curStorage) {
            if (curStorage == Updating) {
                // we need to retry
                while ((curStorage = _stores) == Updating) {
                    Thread.Sleep(0);
                }

                // we now have a non-empty storage info to retry with
                return GetStorageInfo(curStorage);
            }

            // we need to mutate the StorageInfo[] array or create a new StorageInfo
            return CreateStorageInfo();
        }

        /// <summary>
        /// Creates the StorageInfo for the thread when one isn't already present.
        /// </summary>
        private StorageInfo CreateStorageInfo() {
            // we do our own locking, tell hosts this is a bad time to interrupt us.
#if !SILVERLIGHT
            Thread.BeginCriticalRegion();
#endif
            StorageInfo[] curStorage = Updating;
            try {
                int threadId = GetCurrentThreadId();
                StorageInfo newInfo = new StorageInfo(Thread.CurrentThread);

                // set to updating while potentially resizing/mutating, then we'll
                // set back to the current value.                                        
                while ((curStorage = Interlocked.Exchange(ref _stores, Updating)) == Updating) {
                    // another thread is already updating...
                    Thread.Sleep(0);
                }

                // check and make sure we have a space in the array for our value
                if (curStorage == null) {
                    curStorage = new StorageInfo[threadId + 1];
                } else if (curStorage.Length <= threadId) {
                    StorageInfo[] newStorage = new StorageInfo[threadId + 1];
                    for (int i = 0; i < curStorage.Length; i++) {
                        // leave out the threads that have exited
                        if (curStorage[i] != null && curStorage[i].Thread.IsAlive) {
                            newStorage[i] = curStorage[i];
                        }
                    }
                    curStorage = newStorage;
                }

                // create our StorageInfo in the array, the empty check ensures we're only here
                // when we need to create.
                Debug.Assert(curStorage[threadId] == null || curStorage[threadId].Thread != Thread.CurrentThread);

                return curStorage[threadId] = newInfo;
            } finally {
                if (curStorage != Updating) {
                    // let others access the storage again
                    Interlocked.Exchange(ref _stores, curStorage);
                }
#if !SILVERLIGHT
                Thread.EndCriticalRegion();
#endif
            }
        }

        /// <summary>
        /// Helper class for storing the value.  We need to track if a ManagedThreadId
        /// has been re-used so we also store the thread which owns the value.
        /// </summary>
        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1034:NestedTypesShouldNotBeVisible")] // TODO
        public sealed class StorageInfo {
            internal readonly Thread Thread;                 // the thread that owns the StorageInfo
            public T Value;                                // the current value for the owning thread

            internal StorageInfo(Thread curThread) {
                Assert.NotNull(curThread);

                Thread = curThread;
            }
        }

        #endregion
    }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.