Source Code Cross Referenced for TexturePaint.java in  » 6.0-JDK-Core » AWT » java » awt » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » AWT » java.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 1997-2007 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025
026        package java.awt;
027
028        import java.awt.geom.Rectangle2D;
029        import java.awt.geom.AffineTransform;
030        import java.awt.image.BufferedImage;
031        import java.awt.image.ColorModel;
032
033        /**
034         * The <code>TexturePaint</code> class provides a way to fill a
035         * {@link Shape} with a texture that is specified as
036         * a {@link BufferedImage}. The size of the <code>BufferedImage</code>
037         * object should be small because the <code>BufferedImage</code> data
038         * is copied by the <code>TexturePaint</code> object.
039         * At construction time, the texture is anchored to the upper
040         * left corner of a {@link Rectangle2D} that is
041         * specified in user space.  Texture is computed for
042         * locations in the device space by conceptually replicating the   
043         * specified <code>Rectangle2D</code> infinitely in all directions
044         * in user space and mapping the <code>BufferedImage</code> to each
045         * replicated <code>Rectangle2D</code>.
046         * @see Paint
047         * @see Graphics2D#setPaint
048         * @version 1.48, 06/05/07
049         */
050
051        public class TexturePaint implements  Paint {
052
053            BufferedImage bufImg;
054            double tx;
055            double ty;
056            double sx;
057            double sy;
058
059            /**
060             * Constructs a <code>TexturePaint</code> object.
061             * @param txtr the <code>BufferedImage</code> object with the texture
062             * used for painting
063             * @param anchor the <code>Rectangle2D</code> in user space used to
064             * anchor and replicate the texture
065             */
066            public TexturePaint(BufferedImage txtr, Rectangle2D anchor) {
067                this .bufImg = txtr;
068                this .tx = anchor.getX();
069                this .ty = anchor.getY();
070                this .sx = anchor.getWidth() / bufImg.getWidth();
071                this .sy = anchor.getHeight() / bufImg.getHeight();
072            }
073
074            /**
075             * Returns the <code>BufferedImage</code> texture used to 
076             * fill the shapes.
077             * @return a <code>BufferedImage</code>.
078             */
079            public BufferedImage getImage() {
080                return bufImg;
081            }
082
083            /**
084             * Returns a copy of the anchor rectangle which positions and
085             * sizes the textured image.
086             * @return the <code>Rectangle2D</code> used to anchor and
087             * size this <code>TexturePaint</code>.
088             */
089            public Rectangle2D getAnchorRect() {
090                return new Rectangle2D.Double(tx, ty, sx * bufImg.getWidth(),
091                        sy * bufImg.getHeight());
092            }
093
094            /**
095             * Creates and returns a context used to generate the color pattern.
096             * @param cm the {@link ColorModel} that receives the
097             * <code>Paint</code> data. This is used only as a hint.
098             * @param deviceBounds the device space bounding box of the graphics
099             * primitive being rendered
100             * @param userBounds the user space bounding box of the graphics
101             * primitive being rendered
102             * @param xform the {@link AffineTransform} from user space
103             *          into device space
104             * @param hints a {@link RenderingHints} object that can be used to
105             *          specify how the pattern is ultimately rendered
106             * @return the {@link PaintContext} used for generating color
107             *          patterns.
108             * @see PaintContext
109             */
110            public PaintContext createContext(ColorModel cm,
111                    Rectangle deviceBounds, Rectangle2D userBounds,
112                    AffineTransform xform, RenderingHints hints) {
113                if (xform == null) {
114                    xform = new AffineTransform();
115                } else {
116                    xform = (AffineTransform) xform.clone();
117                }
118                xform.translate(tx, ty);
119                xform.scale(sx, sy);
120
121                return TexturePaintContext.getContext(bufImg, xform, hints,
122                        deviceBounds);
123            }
124
125            /**
126             * Returns the transparency mode for this <code>TexturePaint</code>.
127             * @return the transparency mode for this <code>TexturePaint</code>
128             * as an integer value. 
129             * @see Transparency
130             */
131            public int getTransparency() {
132                return (bufImg.getColorModel()).getTransparency();
133            }
134
135        }
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