Source Code Cross Referenced for LookupTable.java in  » 6.0-JDK-Core » AWT » java » awt » image » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » AWT » java.awt.image 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 1997-2000 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025
026        package java.awt.image;
027
028        /**
029         * This abstract class defines a lookup table object.  ByteLookupTable
030         * and ShortLookupTable are subclasses, which
031         * contain byte and short data, respectively.  A lookup table
032         * contains data arrays for one or more bands (or components) of an image
033         * (for example, separate arrays for R, G, and B),
034         * and it contains an offset which will be subtracted from the
035         * input values before indexing into the arrays.  This allows an array
036         * smaller than the native data size to be provided for a
037         * constrained input.  If there is only one array in the lookup
038         * table, it will be applied to all bands.  All arrays must be the
039         * same size.
040         * 
041         * @see ByteLookupTable
042         * @see ShortLookupTable
043         * @see LookupOp
044         * @version 10 Feb 1997
045         */
046        public abstract class LookupTable extends Object {
047
048            /**
049             * Constants
050             */
051
052            int numComponents;
053            int offset;
054            int numEntries;
055
056            /**
057             * Constructs a new LookupTable from the number of components and an offset
058             * into the lookup table.
059             * @param offset the offset to subtract from input values before indexing
060             *        into the data arrays for this <code>LookupTable</code>
061             * @param numComponents the number of data arrays in this
062             *        <code>LookupTable</code>
063             * @throws IllegalArgumentException if <code>offset</code> is less than 0
064             *         or if <code>numComponents</code> is less than 1
065             */
066            protected LookupTable(int offset, int numComponents) {
067                if (offset < 0) {
068                    throw new IllegalArgumentException(
069                            "Offset must be greater than 0");
070                }
071                if (numComponents < 1) {
072                    throw new IllegalArgumentException(
073                            "Number of components must " + " be at least 1");
074                }
075                this .numComponents = numComponents;
076                this .offset = offset;
077            }
078
079            /**
080             * Returns the number of components in the lookup table.
081             * @return the number of components in this <code>LookupTable</code>.
082             */
083            public int getNumComponents() {
084                return numComponents;
085            }
086
087            /**
088             * Returns the offset.  
089             * @return the offset of this <code>LookupTable</code>.
090             */
091            public int getOffset() {
092                return offset;
093            }
094
095            /**
096             * Returns an <code>int</code> array of components for 
097             * one pixel.  The <code>dest</code> array contains the 
098             * result of the lookup and is returned.  If dest is 
099             * <code>null</code>, a new array is allocated.  The 
100             * source and destination can be equal. 
101             * @param src the source array of components of one pixel
102             * @param dest the destination array of components for one pixel,
103             *        translated with this <code>LookupTable</code>
104             * @return an <code>int</code> array of components for one 
105             *         pixel.
106             */
107            public abstract int[] lookupPixel(int[] src, int[] dest);
108
109        }
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