Source Code Cross Referenced for AccessibleComponent.java in  » 6.0-JDK-Core » accessibility » javax » accessibility » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » accessibility » javax.accessibility 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 1997-2003 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025
026        package javax.accessibility;
027
028        import java.awt.*;
029        import java.awt.event.*;
030
031        /**
032         * The AccessibleComponent interface should be supported by any object 
033         * that is rendered on the screen.  This interface provides the standard 
034         * mechanism for an assistive technology to determine and set the 
035         * graphical representation of an object.  Applications can determine
036         * if an object supports the AccessibleComponent interface by first
037         * obtaining its AccessibleContext 
038         * and then calling the
039         * {@link AccessibleContext#getAccessibleComponent} method.
040         * If the return value is not null, the object supports this interface.
041         *
042         * @see Accessible
043         * @see Accessible#getAccessibleContext
044         * @see AccessibleContext
045         * @see AccessibleContext#getAccessibleComponent
046         *
047         * @version     1.7 10/05/99 14:00:28
048         * @author	Peter Korn
049         * @author	Hans Muller
050         * @author      Willie Walker
051         */
052        public interface AccessibleComponent {
053
054            /**
055             * Gets the background color of this object.
056             *
057             * @return the background color, if supported, of the object; 
058             * otherwise, null
059             * @see #setBackground
060             */
061            public Color getBackground();
062
063            /**
064             * Sets the background color of this object.
065             *
066             * @param c the new Color for the background
067             * @see #setBackground
068             */
069            public void setBackground(Color c);
070
071            /**
072             * Gets the foreground color of this object.
073             *
074             * @return the foreground color, if supported, of the object; 
075             * otherwise, null
076             * @see #setForeground
077             */
078            public Color getForeground();
079
080            /**
081             * Sets the foreground color of this object.
082             *
083             * @param c the new Color for the foreground
084             * @see #getForeground
085             */
086            public void setForeground(Color c);
087
088            /**
089             * Gets the Cursor of this object.
090             *
091             * @return the Cursor, if supported, of the object; otherwise, null
092             * @see #setCursor
093             */
094            public Cursor getCursor();
095
096            /**
097             * Sets the Cursor of this object.
098             *
099             * @param cursor  the new Cursor for the object
100             * @see #getCursor
101             */
102            public void setCursor(Cursor cursor);
103
104            /**
105             * Gets the Font of this object.
106             *
107             * @return the Font,if supported, for the object; otherwise, null
108             * @see #setFont
109             */
110            public Font getFont();
111
112            /**
113             * Sets the Font of this object.
114             *
115             * @param f the new Font for the object
116             * @see #getFont
117             */
118            public void setFont(Font f);
119
120            /**
121             * Gets the FontMetrics of this object.
122             *
123             * @param f the Font
124             * @return the FontMetrics, if supported, the object; otherwise, null
125             * @see #getFont
126             */
127            public FontMetrics getFontMetrics(Font f);
128
129            /**
130             * Determines if the object is enabled.  Objects that are enabled
131             * will also have the AccessibleState.ENABLED state set in their
132             * AccessibleStateSets.
133             *
134             * @return true if object is enabled; otherwise, false
135             * @see #setEnabled
136             * @see AccessibleContext#getAccessibleStateSet
137             * @see AccessibleState#ENABLED
138             * @see AccessibleStateSet
139             */
140            public boolean isEnabled();
141
142            /**
143             * Sets the enabled state of the object.
144             *
145             * @param b if true, enables this object; otherwise, disables it 
146             * @see #isEnabled
147             */
148            public void setEnabled(boolean b);
149
150            /**
151             * Determines if the object is visible.  Note: this means that the
152             * object intends to be visible; however, it may not be
153             * showing on the screen because one of the objects that this object
154             * is contained by is currently not visible.  To determine if an object is
155             * showing on the screen, use isShowing().
156             * <p>Objects that are visible will also have the 
157             * AccessibleState.VISIBLE state set in their AccessibleStateSets.
158             *
159             * @return true if object is visible; otherwise, false
160             * @see #setVisible
161             * @see AccessibleContext#getAccessibleStateSet
162             * @see AccessibleState#VISIBLE
163             * @see AccessibleStateSet
164             */
165            public boolean isVisible();
166
167            /**
168             * Sets the visible state of the object.
169             *
170             * @param b if true, shows this object; otherwise, hides it 
171             * @see #isVisible
172             */
173            public void setVisible(boolean b);
174
175            /**
176             * Determines if the object is showing.  This is determined by checking
177             * the visibility of the object and its ancestors.
178             * Note: this
179             * will return true even if the object is obscured by another (for example,
180             * it is underneath a menu that was pulled down).
181             *
182             * @return true if object is showing; otherwise, false
183             */
184            public boolean isShowing();
185
186            /** 
187             * Checks whether the specified point is within this object's bounds,
188             * where the point's x and y coordinates are defined to be relative to the
189             * coordinate system of the object. 
190             *
191             * @param p the Point relative to the coordinate system of the object
192             * @return true if object contains Point; otherwise false
193             * @see #getBounds
194             */
195            public boolean contains(Point p);
196
197            /** 
198             * Returns the location of the object on the screen.
199             *
200             * @return the location of the object on screen; null if this object
201             * is not on the screen
202             * @see #getBounds
203             * @see #getLocation
204             */
205            public Point getLocationOnScreen();
206
207            /** 
208             * Gets the location of the object relative to the parent in the form 
209             * of a point specifying the object's top-left corner in the screen's 
210             * coordinate space.
211             *
212             * @return An instance of Point representing the top-left corner of the 
213             * object's bounds in the coordinate space of the screen; null if
214             * this object or its parent are not on the screen
215             * @see #getBounds
216             * @see #getLocationOnScreen
217             */
218            public Point getLocation();
219
220            /** 
221             * Sets the location of the object relative to the parent.
222             * @param p the new position for the top-left corner
223             * @see #getLocation
224             */
225            public void setLocation(Point p);
226
227            /** 
228             * Gets the bounds of this object in the form of a Rectangle object. 
229             * The bounds specify this object's width, height, and location
230             * relative to its parent. 
231             *
232             * @return A rectangle indicating this component's bounds; null if 
233             * this object is not on the screen.
234             * @see #contains
235             */
236            public Rectangle getBounds();
237
238            /** 
239             * Sets the bounds of this object in the form of a Rectangle object. 
240             * The bounds specify this object's width, height, and location
241             * relative to its parent.
242             *	
243             * @param r rectangle indicating this component's bounds
244             * @see #getBounds
245             */
246            public void setBounds(Rectangle r);
247
248            /** 
249             * Returns the size of this object in the form of a Dimension object. 
250             * The height field of the Dimension object contains this object's
251             * height, and the width field of the Dimension object contains this 
252             * object's width. 
253             *
254             * @return A Dimension object that indicates the size of this component; 
255             * null if this object is not on the screen
256             * @see #setSize
257             */
258            public Dimension getSize();
259
260            /** 
261             * Resizes this object so that it has width and height. 
262             *	
263             * @param d The dimension specifying the new size of the object. 
264             * @see #getSize
265             */
266            public void setSize(Dimension d);
267
268            /**
269             * Returns the Accessible child, if one exists, contained at the local 
270             * coordinate Point.
271             *
272             * @param p The point relative to the coordinate system of this object.
273             * @return the Accessible, if it exists, at the specified location; 
274             * otherwise null
275             */
276            public Accessible getAccessibleAt(Point p);
277
278            /**
279             * Returns whether this object can accept focus or not.   Objects that 
280             * can accept focus will also have the AccessibleState.FOCUSABLE state 
281             * set in their AccessibleStateSets.
282             *
283             * @return true if object can accept focus; otherwise false
284             * @see AccessibleContext#getAccessibleStateSet
285             * @see AccessibleState#FOCUSABLE
286             * @see AccessibleState#FOCUSED
287             * @see AccessibleStateSet
288             */
289            public boolean isFocusTraversable();
290
291            /**
292             * Requests focus for this object.  If this object cannot accept focus,
293             * nothing will happen.  Otherwise, the object will attempt to take
294             * focus.
295             * @see #isFocusTraversable
296             */
297            public void requestFocus();
298
299            /**
300             * Adds the specified focus listener to receive focus events from this 
301             * component. 
302             *
303             * @param l the focus listener
304             * @see #removeFocusListener
305             */
306            public void addFocusListener(FocusListener l);
307
308            /**
309             * Removes the specified focus listener so it no longer receives focus 
310             * events from this component.
311             *
312             * @param l the focus listener
313             * @see #addFocusListener
314             */
315            public void removeFocusListener(FocusListener l);
316        }
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