Source Code Cross Referenced for ShapeState.java in  » 6.0-JDK-Modules » Java-Advanced-Imaging » com » sun » media » jai » rmi » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » Java Advanced Imaging » com.sun.media.jai.rmi 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ShapeState.java,v $
003:         *
004:         * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Use is subject to license terms.
007:         *
008:         * $Revision: 1.1 $
009:         * $Date: 2005/02/11 04:56:55 $
010:         * $State: Exp $
011:         */
012:        package com.sun.media.jai.rmi;
013:
014:        import java.awt.RenderingHints;
015:        import java.awt.Shape;
016:        import java.awt.geom.Area;
017:        import java.awt.geom.Arc2D;
018:        import java.awt.geom.CubicCurve2D;
019:        import java.awt.geom.Ellipse2D;
020:        import java.awt.geom.GeneralPath;
021:        import java.awt.geom.Line2D;
022:        import java.awt.geom.QuadCurve2D;
023:        import java.awt.geom.Rectangle2D;
024:        import java.awt.geom.RoundRectangle2D;
025:        import java.awt.geom.AffineTransform;
026:        import java.awt.geom.PathIterator;
027:        import java.io.IOException;
028:        import java.io.ObjectInputStream;
029:        import java.io.ObjectOutputStream;
030:        import java.io.Serializable;
031:        import javax.media.jai.remote.SerializableState;
032:        import javax.media.jai.remote.SerializerFactory;
033:
034:        /**
035:         * This class is a serializable proxy for a Shape.
036:         *
037:         *
038:         * @since 1.1
039:         */
040:        public class ShapeState extends SerializableStateImpl {
041:            private final static int SHAPE_UNKNOWN = 0;
042:            private final static int SHAPE_AREA = 1;
043:            private final static int SHAPE_ARC_DOUBLE = 2;
044:            private final static int SHAPE_ARC_FLOAT = 3;
045:            private final static int SHAPE_CUBICCURVE_DOUBLE = 4;
046:            private final static int SHAPE_CUBICCURVE_FLOAT = 5;
047:            private final static int SHAPE_ELLIPSE_DOUBLE = 6;
048:            private final static int SHAPE_ELLIPSE_FLOAT = 7;
049:            private final static int SHAPE_GENERALPATH = 8;
050:            private final static int SHAPE_LINE_DOUBLE = 9;
051:            private final static int SHAPE_LINE_FLOAT = 10;
052:            private final static int SHAPE_QUADCURVE_DOUBLE = 11;
053:            private final static int SHAPE_QUADCURVE_FLOAT = 12;
054:            private final static int SHAPE_ROUNDRECTANGLE_DOUBLE = 13;
055:            private final static int SHAPE_ROUNDRECTANGLE_FLOAT = 14;
056:            private final static int SHAPE_RECTANGLE_DOUBLE = 15;
057:            private final static int SHAPE_RECTANGLE_FLOAT = 16;
058:
059:            public static Class[] getSupportedClasses() {
060:                return new Class[] { Shape.class };
061:            }
062:
063:            /**
064:             * Constructs a <code>ShapeState</code> from a
065:             * <code>Shape</code>.
066:             *
067:             * @param c The class of the object to be serialized.
068:             * @param o The <code>Shape</code> to be serialized.
069:             * @param h The <code>RenderingHints</code> (ignored).
070:             */
071:            public ShapeState(Class c, Object o, RenderingHints h) {
072:                super (c, o, h);
073:            }
074:
075:            /**
076:             * Serialize the <code>ShapeState</code>.
077:             *
078:             * @param out The <code>ObjectOutputStream</code>.
079:             */
080:            private void writeObject(ObjectOutputStream out) throws IOException {
081:                boolean serializable = false;
082:                Object object = theObject;
083:
084:                // if the specific Shape is Serializable, then write itself;
085:                // if the specific Shape has a proxy itself, use that proxy;
086:                // for the regular Shapes, such as Arc, Ellipse and etc, write
087:                // the parameters;
088:                // for an Area, write the path and recover the Area;
089:                // for the instance of GeneralPath or unknown Shape, write the path;
090:                //
091:                if (object instanceof  Serializable)
092:                    serializable = true;
093:
094:                // deal with Serializable Shape such as Polygon and Rectangle or
095:                // the Shape has its own proxy.
096:                //
097:                out.writeBoolean(serializable);
098:                if (serializable) {
099:                    out.writeObject(object);
100:                    return;
101:                }
102:
103:                Object dataArray = null;
104:                Object otherData = null;
105:                int type = SHAPE_UNKNOWN;
106:
107:                // deal with the regular Shapes 
108:                if (theObject instanceof  Area)
109:                    type = SHAPE_AREA;
110:                else if (theObject instanceof  Arc2D.Double) {
111:                    Arc2D.Double ad = (Arc2D.Double) theObject;
112:                    dataArray = new double[] { ad.x, ad.y, ad.width, ad.height,
113:                            ad.start, ad.extent };
114:                    type = SHAPE_ARC_DOUBLE;
115:                    otherData = new Integer(ad.getArcType());
116:                } else if (theObject instanceof  Arc2D.Float) {
117:                    Arc2D.Float af = (Arc2D.Float) theObject;
118:                    dataArray = new float[] { af.x, af.y, af.width, af.height,
119:                            af.start, af.extent };
120:                    type = SHAPE_ARC_FLOAT;
121:                    otherData = new Integer(af.getArcType());
122:                } else if (theObject instanceof  CubicCurve2D.Double) {
123:                    CubicCurve2D.Double cd = (CubicCurve2D.Double) theObject;
124:                    dataArray = new double[] { cd.x1, cd.y1, cd.ctrlx1,
125:                            cd.ctrly1, cd.ctrlx2, cd.ctrly2, cd.x2, cd.y2 };
126:                    type = SHAPE_CUBICCURVE_DOUBLE;
127:                } else if (theObject instanceof  CubicCurve2D.Float) {
128:                    CubicCurve2D.Float cf = (CubicCurve2D.Float) theObject;
129:                    dataArray = new float[] { cf.x1, cf.y1, cf.ctrlx1,
130:                            cf.ctrly1, cf.ctrlx2, cf.ctrly2, cf.x2, cf.y2 };
131:                    type = SHAPE_CUBICCURVE_FLOAT;
132:                } else if (theObject instanceof  Ellipse2D.Double) {
133:                    Ellipse2D.Double ed = (Ellipse2D.Double) theObject;
134:                    dataArray = new double[] { ed.x, ed.y, ed.width, ed.height };
135:                    type = SHAPE_ELLIPSE_DOUBLE;
136:                } else if (theObject instanceof  Ellipse2D.Float) {
137:                    Ellipse2D.Float ef = (Ellipse2D.Float) theObject;
138:                    dataArray = new float[] { ef.x, ef.y, ef.width, ef.height };
139:                    type = SHAPE_ELLIPSE_FLOAT;
140:                } else if (theObject instanceof  GeneralPath)
141:                    type = SHAPE_GENERALPATH;
142:                else if (theObject instanceof  Line2D.Double) {
143:                    Line2D.Double ld = (Line2D.Double) theObject;
144:                    dataArray = new double[] { ld.x1, ld.y1, ld.x2, ld.y2 };
145:                    type = SHAPE_LINE_DOUBLE;
146:                } else if (theObject instanceof  Line2D.Float) {
147:                    Line2D.Float lf = (Line2D.Float) theObject;
148:                    dataArray = new float[] { lf.x1, lf.y1, lf.x2, lf.y2 };
149:                    type = SHAPE_LINE_FLOAT;
150:                } else if (theObject instanceof  QuadCurve2D.Double) {
151:                    QuadCurve2D.Double qd = (QuadCurve2D.Double) theObject;
152:                    dataArray = new double[] { qd.x1, qd.y1, qd.ctrlx,
153:                            qd.ctrly, qd.x2, qd.y2 };
154:                    type = SHAPE_QUADCURVE_DOUBLE;
155:                } else if (theObject instanceof  QuadCurve2D.Float) {
156:                    QuadCurve2D.Float qf = (QuadCurve2D.Float) theObject;
157:                    dataArray = new float[] { qf.x1, qf.y1, qf.ctrlx, qf.ctrly,
158:                            qf.x2, qf.y2 };
159:                    type = SHAPE_QUADCURVE_FLOAT;
160:                } else if (theObject instanceof  RoundRectangle2D.Double) {
161:                    RoundRectangle2D.Double rrd = (RoundRectangle2D.Double) theObject;
162:                    dataArray = new double[] { rrd.x, rrd.y, rrd.width,
163:                            rrd.height, rrd.arcwidth, rrd.archeight };
164:                    type = SHAPE_ROUNDRECTANGLE_DOUBLE;
165:                } else if (theObject instanceof  RoundRectangle2D.Float) {
166:                    RoundRectangle2D.Float rrf = (RoundRectangle2D.Float) theObject;
167:                    dataArray = new float[] { rrf.x, rrf.y, rrf.width,
168:                            rrf.height, rrf.arcwidth, rrf.archeight };
169:                    type = SHAPE_ROUNDRECTANGLE_FLOAT;
170:                } else if (theObject instanceof  Rectangle2D.Double) {
171:                    Rectangle2D.Double rd = (Rectangle2D.Double) theObject;
172:                    dataArray = new double[] { rd.x, rd.y, rd.width, rd.height };
173:                    type = SHAPE_RECTANGLE_DOUBLE;
174:                } else if (theObject instanceof  Rectangle2D.Float) {
175:                    Rectangle2D.Float rf = (Rectangle2D.Float) theObject;
176:                    dataArray = new float[] { rf.x, rf.y, rf.width, rf.height };
177:                    type = SHAPE_RECTANGLE_FLOAT;
178:                }
179:                // write Shape belonging to : GenrealPath, Area and unknown classes
180:                out.writeInt(type);
181:                if (dataArray != null) {
182:                    out.writeObject(dataArray);
183:                    if (otherData != null)
184:                        out.writeObject(otherData);
185:                    return;
186:                }
187:
188:                PathIterator pathIterator = ((Shape) theObject)
189:                        .getPathIterator(null);
190:
191:                // obtain and write the winding rule 
192:                int rule = pathIterator.getWindingRule();
193:                out.writeInt(rule);
194:
195:                float[] coordinates = new float[6];
196:
197:                // iteratively write isDone, segment type and segment coordinates
198:                boolean isDone = pathIterator.isDone();
199:                while (!isDone) {
200:                    int segmentType = pathIterator.currentSegment(coordinates);
201:                    out.writeBoolean(isDone);
202:                    out.writeInt(segmentType);
203:                    for (int i = 0; i < 6; i++)
204:                        out.writeFloat(coordinates[i]);
205:                    pathIterator.next();
206:                    isDone = pathIterator.isDone();
207:                }
208:                out.writeBoolean(isDone);
209:            }
210:
211:            /**
212:             * Deserialize the <code>ShapeState</code>.
213:             *
214:             * @param out The <code>ObjectInputStream</code>.
215:             */
216:            private void readObject(ObjectInputStream in) throws IOException,
217:                    ClassNotFoundException {
218:
219:                boolean serializable = in.readBoolean();
220:
221:                // if Serializable or has a specific proxy
222:                if (serializable) {
223:                    theObject = in.readObject();
224:                    return;
225:                }
226:
227:                // read the type of the wrapped Shape
228:                int type = in.readInt();
229:
230:                //for regular shapes, read the parameters and recover it
231:                switch (type) {
232:                case SHAPE_ARC_DOUBLE: {
233:                    double[] data = (double[]) in.readObject();
234:                    int arcType = ((Integer) in.readObject()).intValue();
235:                    theObject = new Arc2D.Double(data[0], data[1], data[2],
236:                            data[3], data[4], data[5], arcType);
237:                    return;
238:                }
239:                case SHAPE_ARC_FLOAT: {
240:                    float[] data = (float[]) in.readObject();
241:                    int arcType = ((Integer) in.readObject()).intValue();
242:                    theObject = new Arc2D.Float(data[0], data[1], data[2],
243:                            data[3], data[4], data[5], arcType);
244:                    return;
245:                }
246:                case SHAPE_CUBICCURVE_DOUBLE: {
247:                    double[] data = (double[]) in.readObject();
248:                    theObject = new CubicCurve2D.Double(data[0], data[1],
249:                            data[2], data[3], data[4], data[5], data[6],
250:                            data[7]);
251:                    return;
252:                }
253:                case SHAPE_CUBICCURVE_FLOAT: {
254:                    float[] data = (float[]) in.readObject();
255:                    theObject = new CubicCurve2D.Float(data[0], data[1],
256:                            data[2], data[3], data[4], data[5], data[6],
257:                            data[7]);
258:                    return;
259:                }
260:                case SHAPE_ELLIPSE_DOUBLE: {
261:                    double[] data = (double[]) in.readObject();
262:                    theObject = new Ellipse2D.Double(data[0], data[1], data[2],
263:                            data[3]);
264:                    return;
265:                }
266:                case SHAPE_ELLIPSE_FLOAT: {
267:                    float[] data = (float[]) in.readObject();
268:                    theObject = new Ellipse2D.Float(data[0], data[1], data[2],
269:                            data[3]);
270:                    return;
271:                }
272:
273:                case SHAPE_LINE_DOUBLE: {
274:                    double[] data = (double[]) in.readObject();
275:                    theObject = new Line2D.Double(data[0], data[1], data[2],
276:                            data[3]);
277:                    return;
278:                }
279:                case SHAPE_LINE_FLOAT: {
280:                    float[] data = (float[]) in.readObject();
281:                    theObject = new Line2D.Float(data[0], data[1], data[2],
282:                            data[3]);
283:                    return;
284:                }
285:                case SHAPE_QUADCURVE_DOUBLE: {
286:                    double[] data = (double[]) in.readObject();
287:                    theObject = new QuadCurve2D.Double(data[0], data[1],
288:                            data[2], data[3], data[4], data[5]);
289:                    return;
290:                }
291:                case SHAPE_QUADCURVE_FLOAT: {
292:                    float[] data = (float[]) in.readObject();
293:                    theObject = new QuadCurve2D.Float(data[0], data[1],
294:                            data[2], data[3], data[4], data[5]);
295:
296:                    return;
297:                }
298:                case SHAPE_ROUNDRECTANGLE_DOUBLE: {
299:                    double[] data = (double[]) in.readObject();
300:                    theObject = new RoundRectangle2D.Double(data[0], data[1],
301:                            data[2], data[3], data[4], data[5]);
302:                    return;
303:                }
304:                case SHAPE_ROUNDRECTANGLE_FLOAT: {
305:                    float[] data = (float[]) in.readObject();
306:                    theObject = new RoundRectangle2D.Float(data[0], data[1],
307:                            data[2], data[3], data[4], data[5]);
308:                    return;
309:                }
310:                case SHAPE_RECTANGLE_DOUBLE: {
311:                    double[] data = (double[]) in.readObject();
312:                    theObject = new Rectangle2D.Double(data[0], data[1],
313:                            data[2], data[3]);
314:                    return;
315:                }
316:                case SHAPE_RECTANGLE_FLOAT: {
317:                    float[] data = (float[]) in.readObject();
318:                    theObject = new Rectangle2D.Float(data[0], data[1],
319:                            data[2], data[3]);
320:                    return;
321:                }
322:                }
323:
324:                //read the winding rule
325:                int rule = in.readInt();
326:
327:                GeneralPath path = new GeneralPath(rule);
328:                float[] coordinates = new float[6];
329:
330:                //read the path
331:                while (!in.readBoolean()) {
332:                    int segmentType = in.readInt();
333:                    for (int i = 0; i < 6; i++)
334:                        coordinates[i] = in.readFloat();
335:
336:                    switch (segmentType) {
337:                    case PathIterator.SEG_MOVETO:
338:                        path.moveTo(coordinates[0], coordinates[1]);
339:                        break;
340:
341:                    case PathIterator.SEG_LINETO:
342:                        path.lineTo(coordinates[0], coordinates[1]);
343:                        break;
344:
345:                    case PathIterator.SEG_QUADTO:
346:                        path.quadTo(coordinates[0], coordinates[1],
347:                                coordinates[2], coordinates[3]);
348:                        break;
349:
350:                    case PathIterator.SEG_CUBICTO:
351:                        path.curveTo(coordinates[0], coordinates[1],
352:                                coordinates[2], coordinates[3], coordinates[4],
353:                                coordinates[5]);
354:                        break;
355:
356:                    case PathIterator.SEG_CLOSE:
357:                        path.closePath();
358:                        break;
359:                    default:
360:                        break;
361:                    }
362:                }
363:
364:                //recover Area instance
365:                switch (type) {
366:                case SHAPE_AREA:
367:                    theObject = new Area(path);
368:                    break;
369:                default:
370:                    theObject = path;
371:                    break;
372:                }
373:            }
374:        }
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