Source Code Cross Referenced for GLConfiguration.java in  » 6.0-JDK-Modules » j2me » com » sun » jsr239 » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.jsr239 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
003:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
004:         * 
005:         * This program is free software; you can redistribute it and/or
006:         * modify it under the terms of the GNU General Public License version
007:         * 2 only, as published by the Free Software Foundation.
008:         * 
009:         * This program is distributed in the hope that it will be useful, but
010:         * WITHOUT ANY WARRANTY; without even the implied warranty of
011:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
012:         * General Public License version 2 for more details (a copy is
013:         * included at /legal/license.txt).
014:         * 
015:         * You should have received a copy of the GNU General Public License
016:         * version 2 along with this work; if not, write to the Free Software
017:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
018:         * 02110-1301 USA
019:         * 
020:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
021:         * Clara, CA 95054 or visit www.sun.com if you need additional
022:         * information or have any questions.
023:         */
024:
025:        package com.sun.jsr239;
026:
027:        import javax.microedition.khronos.opengles.GL11;
028:        import javax.microedition.khronos.opengles.GL11Ext;
029:        import javax.microedition.khronos.opengles.GL11ExtensionPack;
030:
031:        import com.sun.midp.main.Configuration;
032:
033:        /**
034:         * A class containing constants that describe the OpenGL ES version
035:         * supported by the runtime platform and the set of supported
036:         * extensions.  This class also contains methods that return the
037:         * number of values that will be returned by various 'getters' as well
038:         * as tunable implementation parameters.
039:         */
040:        public final class GLConfiguration {
041:
042:            /**
043:             * If true, each GL command will be submitted to the native OpenGL
044:             * ES engine immediately.
045:             */
046:            public static boolean flushQueueAfterEachCommand = false;
047:
048:            /**
049:             * If true, the underlying VM uses a single native thread for all
050:             * Java threads, false if the VM uses a 1-1 mapping of Java
051:             * threads to native thread.  If the VM uses some other sort of
052:             * mapping, this implementation is not guaranteed to work.
053:             *
054:             * The value should be 'true' for Sun's CLDC implementations,
055:             * and 'false' for Sun's CDC implementation.
056:             */
057:            public static final boolean singleThreaded = true;
058:
059:            /**
060:             * True if the platform requires the bytes returned by
061:             * <code>Float.floatToIntBits</code> to be swapped prior to
062:             * placement on the command queue.
063:             */
064:            public static final boolean SWAP_FLOAT_BYTES = false;
065:
066:            /**
067:             * True on big-endian platforms.
068:             */
069:            public static boolean IS_BIG_ENDIAN = false;
070:
071:            /**
072:             * The maximum number of commands and arguments that will be
073:             * enqueued prior to submittal to the native OpenGL ES engine.
074:             */
075:            public static final int COMMAND_QUEUE_SIZE = 4096;
076:
077:            /**
078:             * True if the native OpenGL ES engine supports EGL 1.1
079:             */
080:            public static boolean supportsEGL11 = true;
081:
082:            /**
083:             * True if the native OpenGL ES engine supports OpenGL ES 1.1
084:             */
085:            public static boolean supportsGL11 = true;
086:
087:            /**
088:             * True if the native OpenGL ES engine supports
089:             * the <code>OES_query_matrix</code> extension.
090:             */
091:            public static boolean supports_OES_query_matrix = true;
092:
093:            /**
094:             * True if the native OpenGL ES engine supports
095:             * the <code>OES_query_matrix</code> extension.
096:             */
097:            public static boolean supports_OES_draw_texture = true;
098:
099:            /**
100:             * True if the native OpenGL ES engine supports
101:             * the <code>OES_query_matrix</code> extension.
102:             */
103:            public static boolean supports_OES_matrix_palette = true;
104:
105:            /**
106:             * True if the native OpenGL ES engine supports
107:             * the <code>OES_texture_cube_map</code> extension.
108:             */
109:            public static boolean supports_OES_texture_cube_map = false;
110:
111:            /**
112:             * True if the native OpenGL ES engine supports
113:             * the <code>OES_texture_env_crossbar</code> extension.
114:             */
115:            public static boolean supports_OES_texture_env_crossbar = false;
116:
117:            /**
118:             * True if the native OpenGL ES engine supports
119:             * the <code>OES_texture_mirrored_repeate</code> extension.
120:             */
121:            public static boolean supports_OES_texture_mirrored_repeat = false;
122:
123:            /**
124:             * True if the native OpenGL ES engine supports
125:             * the <code>OES_blend_subtract</code> extension.
126:             */
127:            public static boolean supports_OES_blend_subtract = false;
128:
129:            /**
130:             * True if the native OpenGL ES engine supports
131:             * the <code>OES_blend_func_separate</code> extension.
132:             */
133:            public static boolean supports_OES_blend_func_separate = false;
134:
135:            /**
136:             * True if the native OpenGL ES engine supports
137:             * the <code>OES_blend_equation_separate</code> extension.
138:             */
139:            public static boolean supports_OES_blend_equation_separate = false;
140:
141:            /**
142:             * True if the native OpenGL ES engine supports
143:             * the <code>OES_stencil_wrap</code> extension.
144:             */
145:            public static boolean supports_OES_stencil_wrap = false;
146:
147:            /**
148:             * True if the native OpenGL ES engine supports
149:             * the <code>OES_extended_matrix_palette</code> extension.
150:             */
151:            public static boolean supports_OES_extended_matrix_palette = false;
152:
153:            /**
154:             * True if the native OpenGL ES engine supports
155:             * the <code>OES_framebuffer_object</code> extension.
156:             */
157:            public static boolean supports_OES_framebuffer_object = false;
158:
159:            /**
160:             * The number of compressed texture formats, as returned by
161:             * 'glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS)'
162:             */
163:            public static final int NUM_COMPRESSED_TEXTURE_FORMATS = 10;
164:
165:            /**
166:             * The value of GL_MAX_VERTEX_UNITS_OES.
167:             */
168:            public static final int MAX_VERTEX_UNITS = 4;
169:
170:            private static boolean getBooleanProp(String p, boolean defaultVal) {
171:                String propString = Configuration.getProperty(p);
172:                boolean returnVal = defaultVal;
173:                if (propString != null) {
174:                    if (propString.equals("true") || propString.equals("t")
175:                            || propString.equals("True")
176:                            || propString.equals("T") || propString.equals("1")) {
177:                        returnVal = true;
178:                    } else if (propString.equals("false")
179:                            || propString.equals("f")
180:                            || propString.equals("False")
181:                            || propString.equals("F") || propString.equals("0")) {
182:                        returnVal = false;
183:                    }
184:                }
185:                return returnVal;
186:            }
187:
188:            static {
189:                flushQueueAfterEachCommand = getBooleanProp("jsr239.noqueue",
190:                        false);
191:
192:                supportsEGL11 = getBooleanProp("jsr239.supportsEGL11", true);
193:
194:                supportsGL11 = getBooleanProp("jsr239.supportsGL11", true);
195:
196:                supports_OES_query_matrix = getBooleanProp(
197:                        "jsr239.supports_OES_query_matrix", true);
198:
199:                supports_OES_draw_texture = getBooleanProp(
200:                        "jsr239.supports_OES_draw_texture", true);
201:
202:                supports_OES_matrix_palette = getBooleanProp(
203:                        "jsr239.supports_OES_matrix_palette", true);
204:
205:                supports_OES_texture_cube_map = getBooleanProp(
206:                        "jsr239.supports_OES_texture_cube_map", false);
207:
208:                supports_OES_texture_env_crossbar = getBooleanProp(
209:                        "jsr239.supports_OES_texture_env_crossbar", false);
210:
211:                supports_OES_texture_mirrored_repeat = getBooleanProp(
212:                        "jsr239.supports_OES_texture_mirrored_repeat", false);
213:
214:                supports_OES_blend_subtract = getBooleanProp(
215:                        "jsr239.supports_OES_blend_subtract", false);
216:
217:                supports_OES_blend_func_separate = getBooleanProp(
218:                        "jsr239.supports_OES_blend_func_separate", false);
219:
220:                supports_OES_blend_equation_separate = getBooleanProp(
221:                        "jsr239.supports_OES_blend_equation_separate", false);
222:
223:                supports_OES_stencil_wrap = getBooleanProp(
224:                        "jsr239.supports_OES_stencil_wrap", false);
225:
226:                supports_OES_extended_matrix_palette = getBooleanProp(
227:                        "jsr239.supports_OES_extended_matrix_palette", false);
228:
229:                supports_OES_framebuffer_object = getBooleanProp(
230:                        "jsr239.supports_OES_framebuffer_object", false);
231:            }
232:
233:            /**
234:             * Returns the number of values required by the given
235:             * parameter <code>pname</code> by <code>glFog*v</code>.
236:             */
237:            public static int glFogNumParams(int pname) {
238:                return (pname == GL11.GL_FOG_COLOR) ? 4 : 1;
239:            }
240:
241:            /**
242:             * Returns the number of values required by the given
243:             * parameter <code>pname</code> by <code>glGetFixedv</code>,
244:             * <code>glGetFloatv</code>, and <code>glGetIntegerv</code>.
245:             */
246:            public static int glGetNumParams(int pname) {
247:                switch (pname) {
248:                case GL11.GL_ALPHA_BITS:
249:                case GL11.GL_ALPHA_TEST_FUNC:
250:                case GL11.GL_ALPHA_TEST_REF:
251:                case GL11.GL_BLEND_DST:
252:                case GL11ExtensionPack.GL_BLEND_DST_ALPHA:
253:                case GL11ExtensionPack.GL_BLEND_DST_RGB:
254:                case GL11ExtensionPack.GL_BLEND_EQUATION:
255:                    /* synonym: GL11ExtensionPack.GL_BLEND_EQUATION_RGB */
256:                case GL11ExtensionPack.GL_BLEND_EQUATION_ALPHA:
257:                case GL11.GL_BLEND_SRC:
258:                case GL11ExtensionPack.GL_BLEND_SRC_ALPHA:
259:                case GL11ExtensionPack.GL_BLEND_SRC_RGB:
260:                case GL11.GL_BLUE_BITS:
261:                case GL11.GL_COLOR_ARRAY_BUFFER_BINDING:
262:                case GL11.GL_COLOR_ARRAY_SIZE:
263:                case GL11.GL_COLOR_ARRAY_STRIDE:
264:                case GL11.GL_COLOR_ARRAY_TYPE:
265:                case GL11ExtensionPack.GL_MAX_CUBE_MAP_TEXTURE_SIZE:
266:                case GL11.GL_CULL_FACE:
267:                case GL11.GL_DEPTH_BITS:
268:                case GL11.GL_DEPTH_CLEAR_VALUE:
269:                case GL11.GL_DEPTH_FUNC:
270:                case GL11.GL_DEPTH_WRITEMASK:
271:                case GL11.GL_FOG_DENSITY:
272:                case GL11.GL_FOG_END:
273:                case GL11.GL_FOG_HINT:
274:                case GL11.GL_FOG_MODE:
275:                case GL11.GL_FOG_START:
276:                case GL11.GL_FRONT_FACE:
277:                case GL11.GL_GREEN_BITS:
278:                case GL11.GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
279:                case GL11.GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
280:                case GL11.GL_LIGHT_MODEL_TWO_SIDE:
281:                case GL11.GL_LINE_SMOOTH_HINT:
282:                case GL11.GL_LINE_WIDTH:
283:                case GL11.GL_LOGIC_OP_MODE:
284:                case GL11Ext.GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES:
285:                case GL11Ext.GL_MATRIX_INDEX_ARRAY_SIZE_OES:
286:                case GL11Ext.GL_MATRIX_INDEX_ARRAY_STRIDE_OES:
287:                case GL11.GL_MATRIX_MODE:
288:                case GL11.GL_MAX_CLIP_PLANES:
289:                case GL11.GL_MAX_ELEMENTS_INDICES:
290:                case GL11.GL_MAX_ELEMENTS_VERTICES:
291:                case GL11.GL_MAX_LIGHTS:
292:                case GL11.GL_MAX_MODELVIEW_STACK_DEPTH:
293:                case GL11Ext.GL_MAX_PALETTE_MATRICES_OES:
294:                case GL11.GL_MAX_PROJECTION_STACK_DEPTH:
295:                case GL11.GL_MAX_TEXTURE_SIZE:
296:                case GL11.GL_MAX_TEXTURE_STACK_DEPTH:
297:                case GL11.GL_MAX_TEXTURE_UNITS:
298:                case GL11Ext.GL_MAX_VERTEX_UNITS_OES:
299:                case GL11.GL_MODELVIEW_STACK_DEPTH:
300:                case GL11.GL_NORMAL_ARRAY_BUFFER_BINDING:
301:                case GL11.GL_NORMAL_ARRAY_STRIDE:
302:                case GL11.GL_NORMAL_ARRAY_TYPE:
303:                case GL11.GL_NUM_COMPRESSED_TEXTURE_FORMATS:
304:                case GL11.GL_PACK_ALIGNMENT:
305:                case GL11.GL_PERSPECTIVE_CORRECTION_HINT:
306:                case GL11.GL_POINT_SIZE:
307:                case GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
308:                case GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES:
309:                case GL11.GL_POINT_SIZE_ARRAY_TYPE_OES:
310:                case GL11.GL_POINT_SMOOTH_HINT:
311:                case GL11.GL_POLYGON_OFFSET_FACTOR:
312:                case GL11.GL_POLYGON_OFFSET_UNITS:
313:                case GL11.GL_PROJECTION_STACK_DEPTH:
314:                case GL11.GL_RED_BITS:
315:                case GL11.GL_SHADE_MODEL:
316:                case GL11.GL_STENCIL_BITS:
317:                case GL11.GL_STENCIL_CLEAR_VALUE:
318:                case GL11.GL_STENCIL_FAIL:
319:                case GL11.GL_STENCIL_FUNC:
320:                case GL11.GL_STENCIL_PASS_DEPTH_FAIL:
321:                case GL11.GL_STENCIL_PASS_DEPTH_PASS:
322:                case GL11.GL_STENCIL_REF:
323:                case GL11.GL_STENCIL_VALUE_MASK:
324:                case GL11.GL_STENCIL_WRITEMASK:
325:                case GL11.GL_SUBPIXEL_BITS:
326:                case GL11.GL_TEXTURE_BINDING_2D:
327:                case GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
328:                case GL11.GL_TEXTURE_COORD_ARRAY_SIZE:
329:                case GL11.GL_TEXTURE_COORD_ARRAY_STRIDE:
330:                case GL11.GL_TEXTURE_COORD_ARRAY_TYPE:
331:                case GL11.GL_TEXTURE_STACK_DEPTH:
332:                case GL11.GL_UNPACK_ALIGNMENT:
333:                case GL11.GL_VERTEX_ARRAY_BUFFER_BINDING:
334:                case GL11.GL_VERTEX_ARRAY_SIZE:
335:                case GL11.GL_VERTEX_ARRAY_STRIDE:
336:                case GL11.GL_VERTEX_ARRAY_TYPE:
337:                case GL11Ext.GL_WEIGHT_ARRAY_BUFFER_BINDING_OES:
338:                case GL11Ext.GL_WEIGHT_ARRAY_SIZE_OES:
339:                case GL11Ext.GL_WEIGHT_ARRAY_STRIDE_OES:
340:                case GL11Ext.GL_WEIGHT_ARRAY_TYPE_OES:
341:                    return 1;
342:
343:                case GL11.GL_ALIASED_POINT_SIZE_RANGE:
344:                case GL11.GL_ALIASED_LINE_WIDTH_RANGE:
345:                case GL11.GL_DEPTH_RANGE:
346:                case GL11.GL_MAX_VIEWPORT_DIMS:
347:                case GL11.GL_SMOOTH_LINE_WIDTH_RANGE:
348:                case GL11.GL_SMOOTH_POINT_SIZE_RANGE:
349:                    return 2;
350:
351:                case GL11.GL_COLOR_CLEAR_VALUE:
352:                case GL11.GL_COLOR_WRITEMASK:
353:                case GL11.GL_FOG_COLOR:
354:                case GL11.GL_LIGHT_MODEL_AMBIENT:
355:                case GL11.GL_SCISSOR_BOX:
356:                case GL11.GL_VIEWPORT:
357:                    return 4;
358:
359:                case GL11.GL_COMPRESSED_TEXTURE_FORMATS:
360:                    return NUM_COMPRESSED_TEXTURE_FORMATS;
361:
362:                case GL11.GL_MODELVIEW_MATRIX:
363:                case GL11.GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
364:                case GL11.GL_PROJECTION_MATRIX:
365:                case GL11.GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
366:                case GL11.GL_TEXTURE_MATRIX:
367:                case GL11.GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
368:                    return 16;
369:
370:                default:
371:                    System.out
372:                            .println("GLConfiguration: glGetNumParams called "
373:                                    + "with pname=" + pname);
374:                    return 0;
375:                }
376:            }
377:
378:            /**
379:             * Returns the number of values required by the given parameter
380:             * <code>pname</code> by <code>glGetBufferParameteriv</code>.
381:             */
382:            public static int glGetBufferParametervNumParams(int pname) {
383:                return 1;
384:            }
385:
386:            /**
387:             * Returns the number of values required by the given parameter
388:             * <code>pname</code> by <code>glLight*v</code>.
389:             */
390:            public static int glLightNumParams(int pname) {
391:                switch (pname) {
392:                case GL11.GL_SPOT_EXPONENT:
393:                case GL11.GL_SPOT_CUTOFF:
394:                case GL11.GL_CONSTANT_ATTENUATION:
395:                case GL11.GL_LINEAR_ATTENUATION:
396:                case GL11.GL_QUADRATIC_ATTENUATION:
397:                    return 1;
398:
399:                case GL11.GL_SPOT_DIRECTION:
400:                    return 3;
401:
402:                case GL11.GL_POSITION:
403:                case GL11.GL_AMBIENT:
404:                case GL11.GL_DIFFUSE:
405:                case GL11.GL_SPECULAR:
406:                case GL11.GL_EMISSION:
407:                    return 4;
408:
409:                default:
410:                    System.out
411:                            .println("GLConfiguration: glLightNumParams called "
412:                                    + "with pname=" + pname);
413:                    return 0;
414:                }
415:            }
416:
417:            /**
418:             * Returns the number of values required by the given parameter
419:             * <code>pname</code> by <code>glLightModel*v</code>.
420:             */
421:            public static int glLightModelNumParams(int pname) {
422:                switch (pname) {
423:                case GL11.GL_LIGHT_MODEL_AMBIENT:
424:                    return 4;
425:                case GL11.GL_LIGHT_MODEL_TWO_SIDE:
426:                    return 1;
427:                default:
428:                    System.out
429:                            .println("GLConfiguration: glLightModelNumParams "
430:                                    + "called with pname=" + pname);
431:                    return 0;
432:                }
433:            }
434:
435:            /**
436:             * Returns the number of values required by the given parameter
437:             * <code>pname</code> by <code>glMaterial*v</code>.
438:             */
439:            public static int glMaterialNumParams(int pname) {
440:                switch (pname) {
441:                case GL11.GL_AMBIENT:
442:                case GL11.GL_DIFFUSE:
443:                case GL11.GL_SPECULAR:
444:                case GL11.GL_EMISSION:
445:                    return 4;
446:
447:                case GL11.GL_SHININESS:
448:                    return 1;
449:
450:                default:
451:                    System.out.println("GLConfiguration: glMaterialNumParams "
452:                            + "called with pname=" + pname);
453:                    return 0;
454:                }
455:            }
456:
457:            /**
458:             * Returns the number of values required by the given parameter
459:             * <code>pname</code> by <code>glPointParameter*v</code>.
460:             */
461:            public static int glPointParameterNumParams(int pname) {
462:                return (pname == GL11.GL_POINT_DISTANCE_ATTENUATION) ? 3 : 1;
463:            }
464:
465:            /**
466:             * Returns the number of values required by the given parameter
467:             * <code>pname</code> by <code>glTexEnv*v</code>.
468:             */
469:            public static int glTexEnvNumParams(int pname) {
470:                switch (pname) {
471:                case GL11.GL_TEXTURE_ENV_MODE:
472:                case GL11.GL_COMBINE_RGB:
473:                case GL11.GL_COMBINE_ALPHA:
474:                case GL11.GL_COORD_REPLACE_OES:
475:                    return 1;
476:                case GL11.GL_TEXTURE_ENV_COLOR:
477:                    return 4;
478:                default:
479:                    System.out
480:                            .println("GLConfiguration: glTexEnvNumParams called "
481:                                    + "with pname=" + pname);
482:                    return 0;
483:                }
484:            }
485:
486:            /**
487:             * Returns the number of values required by the given parameter
488:             * <code>pname</code> by <code>glTexGen*v</code>.
489:             */
490:            public static int glTexGenNumParams(int pname) {
491:                return 1;
492:            }
493:
494:            /**
495:             * Returns the number of values required by the given parameter
496:             * <code>pname</code> by <code>glTexParameter*v</code>.
497:             */
498:            public static int glTexParameterNumParams(int pname) {
499:                switch (pname) {
500:                case GL11.GL_TEXTURE_MIN_FILTER:
501:                case GL11.GL_TEXTURE_MAG_FILTER:
502:                case GL11.GL_TEXTURE_WRAP_S:
503:                case GL11.GL_TEXTURE_WRAP_T:
504:                case GL11.GL_GENERATE_MIPMAP:
505:                    return 1;
506:                case GL11Ext.GL_TEXTURE_CROP_RECT_OES:
507:                    return 4;
508:                default:
509:                    System.out
510:                            .println("GLConfiguration: glTexParameterNumParams "
511:                                    + "called with pname=" + pname);
512:                    return 0;
513:                }
514:            }
515:
516:            /**
517:             * Returns the number of values required by the given parameter
518:             * <code>pname</code> by <code>glRenderbufferParameterivOES</code>
519:             * and <code>glGetRenderbufferParameterivOES</code>.
520:             */
521:            public static int glRenderbufferParameterNumParams(int pname) {
522:                return 1;
523:            }
524:
525:            /**
526:             * Returns the number of values required by the given parameter
527:             * <code>pname</code> by
528:             * <code>glFramebufferAttachmentParameterivOES</code> and
529:             * <code>glGetFramebufferAttachmentParameterivOES</code>.
530:             */
531:            public static int glFramebufferAttachmentParameterNumParams(
532:                    int pname) {
533:                return 1;
534:            }
535:
536:            /**
537:             * Returns the number of bytes associated with a given GL data type.
538:             */
539:            public static int sizeOfType(int type) {
540:                switch (type) {
541:                case GL11.GL_BYTE:
542:                case GL11.GL_UNSIGNED_BYTE:
543:                    return 1;
544:
545:                case GL11.GL_SHORT:
546:                case GL11.GL_UNSIGNED_SHORT_4_4_4_4:
547:                case GL11.GL_UNSIGNED_SHORT_5_5_5_1:
548:                case GL11.GL_UNSIGNED_SHORT_5_6_5:
549:                    return 2;
550:
551:                case GL11.GL_FIXED:
552:                case GL11.GL_FLOAT:
553:                    return 4;
554:                }
555:
556:                throw new IllegalArgumentException("Unknown type: " + type);
557:            }
558:
559:            /**
560:             * Returns the number of channels associated with a given
561:             * GL pixel format.
562:             */
563:            public static int formatChannels(int format) {
564:                switch (format) {
565:                case GL11.GL_LUMINANCE:
566:                case GL11.GL_ALPHA:
567:                    return 1;
568:
569:                case GL11.GL_LUMINANCE_ALPHA:
570:                    return 2;
571:
572:                case GL11.GL_RGB:
573:                    return 3;
574:
575:                case GL11.GL_RGBA:
576:                    return 4;
577:                }
578:
579:                throw new IllegalArgumentException("Unknown format: " + format);
580:            }
581:        }
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