Source Code Cross Referenced for RepaintEventProducer.java in  » 6.0-JDK-Modules » j2me » com » sun » midp » lcdui » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.midp.lcdui 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *   
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:
027:        package com.sun.midp.lcdui;
028:
029:        import com.sun.midp.events.EventTypes;
030:        import com.sun.midp.events.Event;
031:        import com.sun.midp.events.EventListener;
032:        import com.sun.midp.events.EventQueue;
033:
034:        import com.sun.midp.security.Permissions;
035:        import com.sun.midp.security.SecurityToken;
036:
037:        import javax.microedition.lcdui.Display;
038:
039:        /**
040:         * This class performs all of the repaint event handling.
041:         */
042:        public class RepaintEventProducer implements  EventListener {
043:
044:            /** Cached reference to the MIDP event queue. */
045:            private EventQueue eventQueue;
046:
047:            /** Repaint event free for reuse. */
048:            private RepaintEvent pooledEvent1;
049:            /** Repaint event free for reuse. */
050:            private RepaintEvent pooledEvent2;
051:            /** Repaint event free for reuse. */
052:            private RepaintEvent pooledEvent3;
053:
054:            /**
055:             * Repaint event in the queue or waiting to be moved to the processed
056:             * slot. Events are rotated to different slots in
057:             * <code>preprocessRepaints</code>.
058:             */
059:            private RepaintEvent queuedEvent;
060:
061:            /**
062:             * Repaint event being processed (queue has event also) or
063:             * has been processed (no event in the queue).
064:             */
065:            private RepaintEvent eventInProcess;
066:
067:            /**
068:             * The constructor LCDUI repaint events handler.
069:             *
070:             * @param theEventQueue the event queue
071:             */
072:            public RepaintEventProducer(EventQueue theEventQueue) {
073:
074:                eventQueue = theEventQueue;
075:
076:                pooledEvent1 = RepaintEvent.createRepaintEvent(null, 0, 0, 0,
077:                        0, null);
078:                pooledEvent2 = RepaintEvent.createRepaintEvent(null, 0, 0, 0,
079:                        0, null);
080:                pooledEvent3 = RepaintEvent.createRepaintEvent(null, 0, 0, 0,
081:                        0, null);
082:
083:                eventQueue
084:                        .registerEventListener(EventTypes.REPAINT_EVENT, this );
085:            }
086:
087:            /**
088:             * Called to schedule a repaint of the current Displayable
089:             * as soon as possible.
090:             *
091:             * @param d     The Display
092:             * @param x     The x coordinate of the origin of the repaint rectangle
093:             * @param y     The y coordinate of the origin of the repaint rectangle
094:             * @param w     The width of the repaint rectangle
095:             * @param h     The height of the repaint rectangle
096:             * @param target An optional target Object, which may have been the
097:             *               original requestor for the repaint
098:             */
099:            public void scheduleRepaint(DisplayEventConsumer d, int x, int y,
100:                    int w, int h, Object target) {
101:                RepaintEvent freeEvent;
102:
103:                synchronized (this ) {
104:                    freeEvent = pooledEvent1;
105:
106:                    freeEvent.setRepaintFields(d, x, y, w, h, target);
107:
108:                    if (queuedEvent == null) {
109:                        /*
110:                         * Since the queue does not lock posting during event
111:                         * processing, we need to rotate 3 repaint events for reuse.
112:                         *
113:                         * 1 for the queued event, 1 for the event begin processed
114:                         * and 1 for temporary use when merging a new event with
115:                         * a queued event.
116:                         *
117:                         * Event pooling is done because game can generate upto 15
118:                         * repaints a second and cause a lot garbage collection if
119:                         * we created new repaint every time.
120:                         */
121:                        pooledEvent1 = pooledEvent2;
122:                        pooledEvent2 = pooledEvent3;
123:                        pooledEvent3 = freeEvent;
124:
125:                        queuedEvent = freeEvent;
126:
127:                        eventQueue.post(queuedEvent);
128:                    } else if (queuedEvent.display != d) {
129:                        /*
130:                         * A new display has come to the foreground so don't
131:                         * bother paint the display in the queued event.
132:                         *
133:                         * Overwrite this fields in queue event with new values.
134:                         */
135:                        queuedEvent.setRepaintFields(d, x, y, w, h, target);
136:                    } else {
137:                        /*
138:                         * When there is a pending repaint
139:                         * union the dirty regions into one event
140:                         */
141:                        if (queuedEvent.paintX1 > freeEvent.paintX1) {
142:                            queuedEvent.paintX1 = freeEvent.paintX1;
143:                        }
144:
145:                        if (queuedEvent.paintY1 > freeEvent.paintY1) {
146:                            queuedEvent.paintY1 = freeEvent.paintY1;
147:                        }
148:
149:                        if (queuedEvent.paintX2 < freeEvent.paintX2) {
150:                            queuedEvent.paintX2 = freeEvent.paintX2;
151:                        }
152:
153:                        if (queuedEvent.paintY2 < freeEvent.paintY2) {
154:                            queuedEvent.paintY2 = freeEvent.paintY2;
155:                        }
156:
157:                        queuedEvent.paintTarget = null;
158:                    }
159:                }
160:            }
161:
162:            /**
163:             * Preprocess an event that is being posted to the event queue.
164:             * 
165:             * @param event event being posted
166:             *
167:             * @param waitingEvent previous event of this type waiting in the
168:             *     queue to be processed
169:             * 
170:             * @return true to allow the post to continue, false to not post the
171:             *     event to the queue
172:             */
173:            public boolean preprocess(Event event, Event waitingEvent) {
174:                /*
175:                 * Because of the needs of serviceRepaints the preprocessing
176:                 * is done in scheduleRepaint.
177:                 */
178:                return true;
179:            }
180:
181:            /**
182:             * Process an event.
183:             *
184:             * @param genericEvent event to process
185:             */
186:            public void process(Event genericEvent) {
187:                RepaintEvent event = (RepaintEvent) genericEvent;
188:
189:                synchronized (this ) {
190:                    queuedEvent = null;
191:                    eventInProcess = event;
192:                }
193:
194:                /*
195:                 * Target DisplayEventConsumer is obtained directly from event field.
196:                 * Assumed that target consumer is not null.
197:                 */
198:                event.display.handleRepaintEvent(event.paintX1, event.paintY1,
199:                        event.paintX2, event.paintY2, event.paintTarget);
200:
201:                synchronized (this ) {
202:                    /* Change the ID here to signal waitForRepaint. */
203:                    eventInProcess.perUseID++;
204:
205:                    eventInProcess = null;
206:
207:                    // ServiceRepaints may be blocking.
208:                    notifyAll();
209:                }
210:            }
211:
212:            /**
213:             * Called to block the calling MIDlet until the the pending repaint
214:             * operation is performed.
215:             * <p>
216:             * Does not return until the pending repaint (if any)
217:             * has been processed.</p>
218:             *
219:             */
220:            public void serviceRepaints() {
221:                if (EventQueue.isDispatchThread()) {
222:                    Event event;
223:
224:                    if (eventInProcess != null) {
225:                        /*
226:                         * We are in the midst of a calling the application's
227:                         * paint method, avoid recursion, simply return
228:                         */
229:                        return;
230:                    }
231:
232:                    /*
233:                     * Since we are in the dispatch thread, at this point
234:                     * there can only one repaint in the queue so remove it
235:                     * from the queue and process it.
236:                     */
237:                    event = eventQueue.remove(EventTypes.REPAINT_EVENT);
238:
239:                    /* Do not hold a lock when calling out to the application */
240:                    if (event != null) {
241:                        process(event);
242:                    }
243:                } else {
244:                    /*
245:                     * We only want paint events to be process in the dispatch
246:                     * to avoid deadlocks. So wait for the repaint event to occur.
247:                     */
248:                    waitForCurrentRepaintEvents();
249:                }
250:            }
251:
252:            /**
253:             * Wait for the event queue to process all of the events currently
254:             * in the queue but not any new ones after the start of this
255:             * method.
256:             */
257:            private void waitForCurrentRepaintEvents() {
258:                RepaintEvent eventToWaitFor = null;
259:                int currentEventUseID;
260:
261:                synchronized (this ) {
262:                    if (queuedEvent != null) {
263:                        eventToWaitFor = queuedEvent;
264:                    } else if (eventInProcess != null) {
265:                        eventToWaitFor = eventInProcess;
266:                    } else {
267:                        /* Nothing to wait for, done. */
268:                        return;
269:                    }
270:
271:                    currentEventUseID = eventToWaitFor.perUseID;
272:                    while (eventToWaitFor.perUseID == currentEventUseID) {
273:                        try {
274:                            wait();
275:                        } catch (InterruptedException ie) {
276:                            /* The application wants this thread to unblock */
277:                            break;
278:                        }
279:                    }
280:
281:                }
282:            }
283:        }
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