Source Code Cross Referenced for TileSink.java in  » 6.0-JDK-Modules » j2me » com » sun » perseus » j2d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.perseus.j2d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:        package com.sun.perseus.j2d;
027:
028:        import com.sun.pisces.PathSink;
029:        import com.sun.pisces.Transformer;
030:
031:        /**
032:         * @version $Id: TileSink.java,v 1.3 2006/04/21 06:35:41 st125089 Exp $
033:         */
034:        class TileSink extends PathSink {
035:            /**
036:             * The minimum x coordinate in S15.16 format.
037:             */
038:            protected int minX;
039:
040:            /**
041:             * The minimum y coordinate in S15.16 format.
042:             */
043:            protected int minY;
044:
045:            /**
046:             * The maximum x coordinate in S15.16 format.
047:             */
048:            protected int maxX;
049:
050:            /**
051:             * The maximum y coordinate in S15.16 format.
052:             */
053:            protected int maxY;
054:
055:            /**
056:             * Resets the bounds to their initial values.
057:             */
058:            public void reset() {
059:                minX = Integer.MAX_VALUE;
060:                minY = Integer.MAX_VALUE;
061:                maxX = Integer.MIN_VALUE;
062:                maxY = Integer.MIN_VALUE;
063:            }
064:
065:            /**
066:             * Moves the current drawing position to the point <code>(x0,
067:             * y0)</code>.
068:             *
069:             * @param x0 the X coordinate in S15.16 format
070:             * @param y0 the Y coordinate in S15.16 format
071:             */
072:            public void moveTo(int x0, int y0) {
073:                checkPoint(x0, y0);
074:            }
075:
076:            /**
077:             * Checks whether this point falls within the current region. If not,
078:             * adjusts minX, minY, maxX, maxY.
079:             */
080:            void checkPoint(final int x0, final int y0) {
081:                if (x0 < minX) {
082:                    minX = x0;
083:                } else if (x0 > maxX) {
084:                    maxX = x0;
085:                }
086:
087:                if (y0 < minY) {
088:                    minY = y0;
089:                } else if (y0 > maxY) {
090:                    maxY = y0;
091:                }
092:            }
093:
094:            /**
095:             * Provides a hint that the current segment should be joined to
096:             * the following segment using an explicit miter or round join if
097:             * required.
098:             *
099:             * <p> An application-generated path will generally have no need
100:             * to contain calls to this method; they are typically introduced
101:             * by a <code>Flattener</code> to mark segment divisions that
102:             * appear in its input, and consumed by a <code>Stroker</code>
103:             * that is responsible for emitting the miter or round join
104:             * segments.
105:             *
106:             * <p> Other <code>LineSink</code> classes should simply pass this
107:             * hint to their output sink as needed.
108:             */
109:            public void lineJoin() {
110:            }
111:
112:            /**
113:             * Draws a line from the current drawing position to the point
114:             * <code>(x1, y1)</code> and sets the current drawing position to
115:             * <code>(x1, y1)</code>.
116:             *
117:             * @param x1 the X coordinate in S15.16 format
118:             * @param y1 the Y coordinate in S15.16 format
119:             */
120:            public void lineTo(int x1, int y1) {
121:                checkPoint(x1, y1);
122:            }
123:
124:            /**
125:             * Closes the current path by drawing a line from the current
126:             * drawing position to the point specified by the moset recent
127:             * <code>moveTo</code> command.
128:             */
129:            public void close() {
130:            }
131:
132:            /**
133:             * Ends the current path.  It may be necessary to end a path in
134:             * order to allow end caps to be drawn.
135:             */
136:            public void end() {
137:            }
138:
139:            /**
140:             * Draws a quadratic Bezier curve starting at the current drawing
141:             * position and ending at the point <code>(x2, y2)</code>
142:             * according to the formulas:
143:             *
144:             * <pre>
145:             * x(t) = (1 - t)^2*x0 + 2*(1 - t)*t*x1 + t^2*x2
146:             * y(t) = (1 - t)^2*y0 + 2*(1 - t)*t*y1 + t^2*x2
147:             * 
148:             * 0 <= t <= 1
149:             * </pre>
150:             *
151:             * where <code>(x0, y0)</code> is the current drawing position.
152:             * Finally, the current drawing position is set to <code>(x2,
153:             * y2)</code>.
154:             *
155:             * @param x1 the X coordinate of the control point in S15.16 format
156:             * @param y1 the Y coordinate of the control point in S15.16 format
157:             * @param x2 the final X coordinate in S15.16 format
158:             * @param y2 the final Y coordinate in S15.16 format
159:             */
160:            public void quadTo(final int x1, final int y1, final int x2,
161:                    final int y2) {
162:                checkPoint(x1, y1);
163:                checkPoint(x2, y2);
164:            }
165:
166:            /**
167:             * Draws a cubic Bezier curve starting at the current drawing
168:             * position and ending at the point <code>(x3, y3)</code>
169:             * according to the formulas:
170:             *
171:             * <pre>
172:             * x(t) = (1 - t)^3*x0 + 3*(1 - t)^2*t*x1 + 3*(1 - t)*t^2*x2 + t^3*x3
173:             * y(t) = (1 - t)^3*y0 + 3*(1 - t)^2*t*y1 + 3*(1 - t)*t^2*y2 + t^3*x3
174:             * 
175:             * 0 <= t <= 1
176:             * </pre>
177:             *
178:             * where <code>(x0, y0)</code> is the current drawing position.
179:             * Finally, the current drawing position is set to <code>(x3,
180:             * y3)</code>.
181:             *
182:             * @param x1 the X coordinate of the first control point in S15.16 format
183:             * @param y1 the Y coordinate of the first control point in S15.16 format
184:             * @param x2 the X coordinate of the second control point in S15.16 format
185:             * @param y2 the Y coordinate of the second control point in S15.16 format
186:             * @param x3 the final X coordinate in S15.16 format
187:             * @param y3 the final Y coordinate in S15.16 format
188:             */
189:            public void cubicTo(final int x1, final int y1, final int x2,
190:                    final int y2, final int x3, final int y3) {
191:                checkPoint(x1, y1);
192:                checkPoint(x2, y2);
193:                checkPoint(x3, y3);
194:            }
195:
196:            /**
197:             * Sets the tile to the current values.
198:             *
199:             * @param tile the tile to set.
200:             */
201:            public void setTile(final Tile tile) {
202:                tile.x = minX >> 16;
203:                tile.y = minY >> 16;
204:                tile.maxX = (maxX >> 16) - 1;
205:                tile.maxY = (maxY >> 16) - 1;
206:
207:                // Precision adjustments.
208:
209:                // If x and y are positive, then, the int value for minX is 
210:                // smaller than or equal to the fixed point value, so there
211:                // is no adjustment needed.
212:
213:                // If x and y are netative, then, the int value for minX is
214:                // greater than the fixed point value. We need to be at least
215:                // as large as the bounds, so we decrease the value by one
216:                // to encompass the origin.
217:
218:                if (minX < 0 && (minX & 0xffff) != 0) {
219:                    tile.x -= 1;
220:                }
221:
222:                if (minY < 0 && (minX & 0xffff) != 0) {
223:                    tile.y -= 1;
224:                }
225:
226:                // If there is a fractional part in the maxX and maxY values, 
227:                // we adjust them to be at least as big as the rendering area.
228:                if (maxX > 0 && (maxX & 0xffff) != 0) {
229:                    tile.maxX += 1;
230:                }
231:
232:                if (maxY > 0 && (maxY & 0xffff) != 0) {
233:                    tile.maxY += 1;
234:                }
235:
236:            }
237:        }
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