Source Code Cross Referenced for DirtyAreaManager.java in  » 6.0-JDK-Modules » j2me » com » sun » perseus » model » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.perseus.model 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:
027:        package com.sun.perseus.model;
028:
029:        import java.util.Vector;
030:
031:        import com.sun.perseus.j2d.Box;
032:        import com.sun.perseus.j2d.RGB;
033:        import com.sun.perseus.j2d.Tile;
034:        import com.sun.perseus.j2d.RenderGraphics;
035:
036:        import java.io.InputStream;
037:
038:        /**
039:         * <p>The <code>DirtyAreaManager</code> abstraction is responsible for tracking
040:         * areas of the document tree which need to be repainted.
041:         *
042:         * @version $Id: DirtyAreaManager.java,v 1.16 2006/06/29 10:47:30 ln156897 Exp $
043:         */
044:        public class DirtyAreaManager extends UpdateAdapter {
045:            /**
046:             * TEMPORARY: GLOBAL VARIABLE ALLOWING US TO CONTROL WHETHER DIRTY AREA 
047:             * TRACKING IS ON OR OFF.
048:             */
049:            public static boolean ON = false;
050:
051:            /**
052:             * The minimal tile width or height.
053:             */
054:            public static final int DEFAULT_TILE_MIN_SIZE = 40;
055:
056:            /**
057:             * The list of modified nodes. Some may have been removed from the tree.
058:             */
059:            Vector dirtyNodes = new Vector();
060:            /**
061:             * The Root tile representing this surface.
062:             */
063:            TileElement rootTile;
064:
065:            /**
066:             * The associated viewport, which defines the size of the rendering
067:             * area.
068:             */
069:            Viewport vp;
070:
071:            /**
072:             * The minimal size, in both dimensions, for dirty area tiles.
073:             */
074:            int tileMinSize = DEFAULT_TILE_MIN_SIZE;
075:
076:            /**
077:             * Width of the viewport last time it was painted.
078:             */
079:            int lastWidth = -1;
080:
081:            /**
082:             * Height of the viewport last time it was painted.
083:             */
084:            int lastHeight = -1;
085:
086:            /**
087:             * The last RenderGraphics for which dirty areas were checked.
088:             */
089:            RenderGraphics lastRG;
090:
091:            /**
092:             * @param vp the associated viewport.
093:             */
094:            public DirtyAreaManager(Viewport vp) {
095:                setViewport(vp);
096:            }
097:
098:            /**
099:             * @param vp the new associated viewport.
100:             */
101:            public void setViewport(Viewport vp) {
102:                if (vp == this .vp) {
103:                    return;
104:                }
105:
106:                this .vp = vp;
107:
108:                // Reset the lastWidth and lastHeight values to force a full repaint
109:                // on the first getDirtyAreas call.
110:                lastWidth = -1;
111:                lastHeight = -1;
112:            }
113:
114:            /**
115:             * @param tileMinSize the minimal size for a rendering tile.
116:             */
117:            public void setTileMinSize(final int tileMinSize) {
118:                if (tileMinSize < 1) {
119:                    throw new IllegalArgumentException();
120:                }
121:
122:                this .tileMinSize = tileMinSize;
123:                lastWidth = -1;
124:                lastHeight = -1;
125:            }
126:
127:            // =========================================================================
128:            // UpdateAdapter extension
129:            // =========================================================================
130:
131:            /**
132:             * Invoked when a node has been inserted into the tree
133:             *
134:             * @param node the newly inserted node
135:             */
136:            public void nodeInserted(ModelNode node) {
137:                // We only keep track of nodes which actually have a rendering.
138:                if (!dirtyNodes.contains(node) && node.hasNodeRendering()) {
139:                    dirtyNodes.addElement(node);
140:                }
141:            }
142:
143:            /**
144:             * Invoked when a node's Rendering is about to be modified
145:             *
146:             * @param node the node which is about to be modified
147:             */
148:            public void modifyingNodeRendering(ModelNode node) {
149:                if (!dirtyNodes.contains(node)) {
150:                    dirtyNodes.addElement(node);
151:                }
152:            }
153:
154:            // =========================================================================
155:            // End of UpdateAdapter extension
156:            // =========================================================================
157:
158:            /**
159:             * It is the responsibility of the dirty area manager to compute the list
160:             * of dirty areas which need to be re-painted. The minimum includes the
161:             * area covered by the modified node's old and new bounds. For efficiency
162:             * purposes, the implementation may collapse the rectangles into a few ones.
163:             *
164:             * @param rg the RenderGraphics for which dirty areas are queried. The first
165:             *        tile a RenderGraphics is passed to this method, the full area is 
166:             *        considered dirty.
167:             * @return the set of rectangles to render, based on the 
168:             *         list of node whose rendering has changed.
169:             */
170:            public TileElement getDirtyAreas(RenderGraphics rg) {
171:                int vw = vp.width;
172:                int vh = vp.height;
173:
174:                if (lastWidth != vw || lastHeight != vh) {
175:                    // System.err.println(">>>>>>> lastWidth was : " + lastWidth 
176:                    //                      + " lastHeight was " + lastHeight);
177:                    // System.err.println(">>>>>>> new width is  : " + vw 
178:                    //                      + " new height is " + vh);
179:
180:                    lastWidth = vw;
181:                    lastHeight = vh;
182:                    if (vw >= (2 * tileMinSize) && vh >= (2 * tileMinSize)) {
183:                        rootTile = new TileQuadrant(null, tileMinSize, 0, 0,
184:                                vw, vh);
185:                    } else {
186:                        rootTile = new TileElement(null, 0, 0, vw, vh);
187:                    }
188:
189:                    // This is the first rendering or the viewport dimensions have
190:                    // changed.  Everything is dirty. We need to repaint the full
191:                    // canvas.
192:                    dirtyNodes.removeAllElements();
193:                    lastRG = rg;
194:                    return rootTile;
195:                }
196:
197:                // If it is the first time we render in this RenderGraphics, we consider
198:                // the complete area dirty.
199:                if (lastRG != rg) {
200:                    System.err.println(">>>> RenderGraphics changed");
201:                    lastRG = rg;
202:                    dirtyNodes.removeAllElements();
203:                    return rootTile;
204:                }
205:
206:                // Unmark all areas
207:                rootTile.clear();
208:
209:                final int nn = dirtyNodes.size();
210:                Tile nb = null;
211:                ModelNode n = null;
212:                for (int i = 0; i < nn && !rootTile.hit; i++) {
213:                    n = (ModelNode) dirtyNodes.elementAt(i);
214:
215:                    // First, check the previous rendering's tile.
216:                    rootTile.checkHit(n.getLastRenderedTile());
217:
218:                    // Clear the last rendered tile so that the area is not
219:                    // unnecessarily repainted in the future, in case this node is, for
220:                    // example, hidden for a while before being repainted.
221:                    n.clearLastRenderedTile();
222:
223:                    // Now, compute the current rendering tile and check the 
224:                    // area it hits.
225:                    if (n.parent != null && (n.canRenderState == 0)) {
226:                        rootTile.checkHit(n.getRenderingTile());
227:                    }
228:                }
229:
230:                dirtyNodes.removeAllElements();
231:
232:                return rootTile.getHitTiles(null);
233:            }
234:
235:            /**
236:             * Asks the DirtyAreaManager to repaint all the diry areas on the given 
237:             * RenderGraphics
238:             *
239:             * @param mn the model node to render, typically, the DocumentNode.
240:             * @param rg the RenderGraphics to render to.
241:             * @param clearPaint the color to use to clear the background
242:             */
243:            public void refresh(final ModelNode mn, final RenderGraphics rg,
244:                    final RGB clearPaint) {
245:                TileElement dirtyAreaList = getDirtyAreas(rg);
246:                TileElement curTile = dirtyAreaList;
247:                int nTiles = 0;
248:                while (curTile != null) {
249:                    // System.err.println("Painting tile : " + curTile 
250:                    //         + " in thread " + Thread.currentThread());
251:                    // System.err.println("clearing with paint : " + clearPaint);
252:                    // System.err.println("Painting on buffer of size : " 
253:                    //         + rg.bi.getWidth() + "/" + rg.bi.getHeight());
254:                    rg.setRenderingTile(curTile);
255:                    rg.clearRect(curTile.x, curTile.y, curTile.maxX - curTile.x
256:                            + 1, curTile.maxY - curTile.y + 1, clearPaint);
257:                    mn.paint(rg);
258:                    curTile = curTile.next;
259:
260:                    /*
261:                    javax.swing.JOptionPane.showMessageDialog(
262:                            null, 
263:                            "Current Offscreen : " + rg.bi.getWidth() + " / " 
264:                                + rg.bi.getHeight(), 
265:                            "Debug",
266:                            0, 
267:                            new javax.swing.ImageIcon(rg.bi));
268:                     */
269:                }
270:            }
271:
272:            public static class TileElement extends Tile {
273:                /**
274:                 * Parent tile.
275:                 */
276:                TileQuadrant parent;
277:
278:                /**
279:                 * Boolean marker showing the tile is fully hit.
280:                 * If true, it means the tile and all its children have been hit.
281:                 */
282:                boolean hit;
283:
284:                /**
285:                 * The next tile in the rendering tile chain. Tiles are chained to 
286:                 * describe the list of rendering areas.
287:                 */
288:                public TileElement next;
289:
290:                /**
291:                 * @param parent the parent TileQuadrant.
292:                 * @param x the tile's origin along the x-axis. Should be positive or 
293:                 *        zero.
294:                 * @param y the tile's origin along the y-axis. Should be positive or 
295:                 *        zero.
296:                 * @param width the tile's width
297:                 * @param height the tile's height
298:                 */
299:                TileElement(final TileQuadrant parent, final int x,
300:                        final int y, final int width, final int height) {
301:                    this .parent = parent;
302:                    if (x < 0 || y < 0) {
303:                        throw new IllegalArgumentException();
304:                    }
305:                    setTile(x, y, width, height);
306:                }
307:
308:                /**
309:                 * Checks if this tile is hit by the input tile. This must set the hit
310:                 * flag to true if this tile, and all its children (if any) are hit or
311:                 * have been hit by previous calls to this method.
312:                 *
313:                 * @param t the tile to check against.
314:                 */
315:                void checkHit(final Tile t) {
316:                    if (t == null) {
317:                        return;
318:                    }
319:
320:                    if (isHit(t)) {
321:                        hit = true;
322:                        if (parent != null) {
323:                            parent.notifyTileHit(this );
324:                        }
325:                    }
326:                }
327:
328:                /**
329:                 * Clears the hit flag.
330:                 */
331:                public void clear() {
332:                    hit = false;
333:                    next = null;
334:                }
335:
336:                /**
337:                 * @param rt the TileElement to chain to.
338:                 * @return the dirty area, i..e. the chained list of hit children.
339:                 */
340:                TileElement getHitTiles(TileElement rt) {
341:                    if (hit) {
342:                        next = rt;
343:                        return this ;
344:                    }
345:
346:                    return rt;
347:                }
348:            }
349:
350:            public static class TileQuadrant extends TileElement {
351:                /**
352:                 * Children tiles.
353:                 */
354:                TileElement[] children;
355:
356:                /**
357:                 * @param parentTile the parent TileQuadrant
358:                 * @param tileMinSize the minimal size for tiles.
359:                 * @param x the tile's origin along the x-axis
360:                 * @param y the tile's origin along the y-axis
361:                 * @param width the tile's width
362:                 * @param height the tile's height
363:                 */
364:                public TileQuadrant(final TileQuadrant parent,
365:                        final int tileMinSize, final int x, final int y,
366:                        final int width, final int height) {
367:                    super (parent, x, y, width, height);
368:
369:                    if (width < (2 * tileMinSize) || height < (2 * tileMinSize)) {
370:                        throw new IllegalArgumentException();
371:                    }
372:
373:                    int cw = width / 2;
374:                    int ch = height / 2;
375:
376:                    if (((width / 4) < tileMinSize)
377:                            || ((height / 4) < tileMinSize)) {
378:                        // We should not subdivide any more because this quadrant's tile
379:                        // cannot be subdivided without going below the minimal tile
380:                        // size.
381:                        children = new TileElement[4];
382:                        children[0] = new TileElement(this , x, y, cw, ch);
383:                        children[1] = new TileElement(this , x + cw, y, width
384:                                - cw, ch);
385:                        children[2] = new TileElement(this , x, y + ch, cw,
386:                                height - ch);
387:                        children[3] = new TileElement(this , x + cw, y + ch,
388:                                width - cw, height - ch);
389:                    } else {
390:                        children = new TileQuadrant[4];
391:                        children[0] = new TileQuadrant(this , tileMinSize, x, y,
392:                                cw, ch);
393:                        children[1] = new TileQuadrant(this , tileMinSize, x
394:                                + cw, y, width - cw, ch);
395:                        children[2] = new TileQuadrant(this , tileMinSize, x, y
396:                                + ch, cw, height - ch);
397:                        children[3] = new TileQuadrant(this , tileMinSize, x
398:                                + cw, y + ch, width - cw, height - ch);
399:                    }
400:                }
401:
402:                /**
403:                 * Checks if this tile is hit by the input tile.
404:                 *
405:                 * @param t the tile to check against.
406:                 */
407:                void checkHit(final Tile t) {
408:                    if (t == null) {
409:                        return;
410:                    }
411:
412:                    if (hit) {
413:                        // The tile is already hit, no need to check
414:                        // any further.
415:                        return;
416:                    }
417:
418:                    if (isHit(t)) {
419:                        for (int i = 0; i < 4; i++) {
420:                            children[i].checkHit(t);
421:                        }
422:                    }
423:                }
424:
425:                /**
426:                 * Called by a child tile when it is hit.
427:                 */
428:                void notifyTileHit(Tile child) {
429:                    // Simply check if all the quadrants have been hit. If so, notify 
430:                    // parent in turn.
431:                    if (children[0].hit && children[1].hit && children[2].hit
432:                            && children[3].hit) {
433:                        hit = true;
434:                        if (parent != null) {
435:                            parent.notifyTileHit(this );
436:                        }
437:                    }
438:                }
439:
440:                /**
441:                 * Clears the hit flag.
442:                 */
443:                public void clear() {
444:                    super .clear();
445:                    children[0].clear();
446:                    children[1].clear();
447:                    children[2].clear();
448:                    children[3].clear();
449:                }
450:
451:                /**
452:                 * @param rt the TileElement to chain to.
453:                 * @return the dirty area, i..e. the chained list of hit children.
454:                 */
455:                TileElement getHitTiles(TileElement rt) {
456:                    if (hit) {
457:                        next = rt;
458:                        return this ;
459:                    }
460:
461:                    for (int i = 0; i < 4; i++) {
462:                        rt = children[i].getHitTiles(rt);
463:                    }
464:
465:                    return rt;
466:                }
467:
468:            }
469:        }
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