Source Code Cross Referenced for MathSupport.java in  » 6.0-JDK-Modules » j2me » com » sun » perseus » platform » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.perseus.platform 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:
027:        package com.sun.perseus.platform;
028:
029:        /**
030:         * This class is used to provide URL resolution. 
031:         *
032:         * @version $Id: MathSupport.java,v 1.5 2006/04/21 06:34:50 st125089 Exp $
033:         */
034:        public final class MathSupport {
035:            /**
036:             * The <code>double</code> value that is closer than any other to
037:             * <i>pi</i>, the ratio of the circumference of a circle to its
038:             * diameter.
039:             */
040:            public static final float PI = 3.14159265358979323846f;
041:
042:            /**
043:             * Returns the trigonometric cosine of an angle. Special cases:
044:             * <ul><li>If the argument is NaN or an infinity, then the 
045:             * result is NaN.</ul>
046:             * <p>
047:             * A result must be within 1 ulp of the correctly rounded result.  Results
048:             * must be semi-monotonic.
049:             *
050:             * @param   a   an angle, in radians.
051:             * @return  the cosine of the argument.
052:             */
053:            public static float cos(float a) {
054:                return (float) Math.cos(a);
055:            }
056:
057:            /**
058:             * Returns the trigonometric sine of an angle.  Special cases:
059:             * <ul><li>If the argument is NaN or an infinity, then the 
060:             * result is NaN.
061:             * <li>If the argument is zero, then the result is a zero with the
062:             * same sign as the argument.</ul>
063:             * <p>
064:             * A result must be within 1 ulp of the correctly rounded result.  Results
065:             * must be semi-monotonic.
066:             *
067:             * @param   a   an angle, in radians.
068:             * @return  the sine of the argument.
069:             */
070:            public static float sin(float a) {
071:                return (float) Math.sin(a);
072:            }
073:
074:            /**
075:             * Returns the trigonometric tangent of an angle.  Special cases:
076:             * <ul><li>If the argument is NaN or an infinity, then the result 
077:             * is NaN.
078:             * <li>If the argument is zero, then the result is a zero with the
079:             * same sign as the argument.</ul>
080:             * <p>
081:             * A result must be within 1 ulp of the correctly rounded result.  Results
082:             * must be semi-monotonic.
083:             *
084:             * @param   a   an angle, in radians.
085:             * @return  the tangent of the argument.
086:             */
087:            public static float tan(float a) {
088:                return (float) Math.tan(a);
089:            }
090:
091:            /**
092:             * Returns the closest <code>int</code> to the argument. The 
093:             * result is rounded to an integer by adding 1/2, taking the 
094:             * floor of the result, and casting the result to type <code>int</code>. 
095:             * In other words, the result is equal to the value of the expression:
096:             * <p><pre>(int)Math.floor(a + 0.5f)</pre>
097:             * <p>
098:             * Special cases:
099:             * <ul><li>If the argument is NaN, the result is 0.
100:             * <li>If the argument is negative infinity or any value less than or 
101:             * equal to the value of <code>Integer.MIN_VALUE</code>, the result is 
102:             * equal to the value of <code>Integer.MIN_VALUE</code>. 
103:             * <li>If the argument is positive infinity or any value greater than or 
104:             * equal to the value of <code>Integer.MAX_VALUE</code>, the result is 
105:             * equal to the value of <code>Integer.MAX_VALUE</code>.</ul> 
106:             *
107:             * @param   a   a floating-point value to be rounded to an integer.
108:             * @return  the value of the argument rounded to the nearest
109:             *          <code>int</code> value.
110:             * @see     java.lang.Integer#MAX_VALUE
111:             * @see     java.lang.Integer#MIN_VALUE
112:             */
113:            public static int round(float a) {
114:                return (int) Math.floor(a + 0.5f);
115:            }
116:
117:            /**
118:             * Returns the correctly rounded positive square root of a 
119:             * <code>float</code> value.
120:             * Special cases:
121:             * <ul><li>If the argument is NaN or less than zero, then the result 
122:             * is NaN. 
123:             * <li>If the argument is positive infinity, then the result is positive 
124:             * infinity. 
125:             * <li>If the argument is positive zero or negative zero, then the 
126:             * result is the same as the argument.</ul>
127:             * Otherwise, the result is the <code>float</code> value closest to 
128:             * the true mathematical square root of the argument value.
129:             * 
130:             * @param   a   a value.
131:             * <!--@return  the value of &radic;&nbsp;<code>a</code>.-->
132:             * @return  the positive square root of <code>a</code>.
133:             *          If the argument is NaN or less than zero, the result is NaN.
134:             */
135:            public static float sqrt(float a) {
136:                return (float) Math.sqrt(a);
137:            }
138:
139:            /**
140:             * Converts rectangular coordinates (<code>x</code>,&nbsp;<code>y</code>)
141:             * to polar (r,&nbsp;<i>theta</i>).
142:             * This method computes the phase <i>theta</i> by computing an arc tangent
143:             * of <code>y/x</code> in the range of -<i>pi</i> to <i>pi</i>. Special 
144:             * cases:
145:             * <ul><li>If either argument is NaN, then the result is NaN. 
146:             * <li>If the first argument is positive zero and the second argument 
147:             * is positive, or the first argument is positive and finite and the 
148:             * second argument is positive infinity, then the result is positive 
149:             * zero. 
150:             * <li>If the first argument is negative zero and the second argument 
151:             * is positive, or the first argument is negative and finite and the 
152:             * second argument is positive infinity, then the result is negative zero. 
153:             * <li>If the first argument is positive zero and the second argument 
154:             * is negative, or the first argument is positive and finite and the 
155:             * second argument is negative infinity, then the result is the 
156:             * <code>float</code> value closest to <i>pi</i>. 
157:             * <li>If the first argument is negative zero and the second argument 
158:             * is negative, or the first argument is negative and finite and the 
159:             * second argument is negative infinity, then the result is the 
160:             * <code>float</code> value closest to -<i>pi</i>. 
161:             * <li>If the first argument is positive and the second argument is 
162:             * positive zero or negative zero, or the first argument is positive 
163:             * infinity and the second argument is finite, then the result is the 
164:             * <code>float</code> value closest to <i>pi</i>/2. 
165:             * <li>If the first argument is negative and the second argument is 
166:             * positive zero or negative zero, or the first argument is negative 
167:             * infinity and the second argument is finite, then the result is the 
168:             * <code>float</code> value closest to -<i>pi</i>/2. 
169:             * <li>If both arguments are positive infinity, then the result is the 
170:             * <code>float</code> value closest to <i>pi</i>/4. 
171:             * <li>If the first argument is positive infinity and the second argument 
172:             * is negative infinity, then the result is the <code>float</code> 
173:             * value closest to 3*<i>pi</i>/4. 
174:             * <li>If the first argument is negative infinity and the second argument 
175:             * is positive infinity, then the result is the <code>float</code> value 
176:             * closest to -<i>pi</i>/4. 
177:             * <li>If both arguments are negative infinity, then the result is the 
178:             * <code>float</code> value closest to -3*<i>pi</i>/4.</ul>
179:             * <p>
180:             * A result must be within 2 ulps of the correctly rounded result.  Results
181:             * must be semi-monotonic.
182:             *
183:             * @param   y   the ordinate coordinate
184:             * @param   x   the abscissa coordinate
185:             * @return  the <i>theta</i> component of the point
186:             *          (<i>r</i>,&nbsp;<i>theta</i>)
187:             *          in polar coordinates that corresponds to the point
188:             *          (<i>x</i>,&nbsp;<i>y</i>) in Cartesian coordinates.
189:             */
190:            public static float atan2(float y, float x) {
191:                // if x=y=0
192:                if ((y == 0.0f) && (x == 0.0f)) {
193:                    return 0.0f;
194:                }
195:
196:                // if x>0 atan(y/x)
197:                if (x > 0.0f) {
198:                    return atan(y / x);
199:                }
200:
201:                // if x<0 sign(y)*(pi - atan(|y/x|))
202:                if (x < 0.0f) {
203:                    if (y < 0.0f) {
204:                        return (float) (-(Math.PI - MathSupport.atan(y / x)));
205:                    } else {
206:                        return (float) (Math.PI - MathSupport.atan(-y / x));
207:                    }
208:                }
209:
210:                // if x=0 y!=0 sign(y)*pi/2
211:                if (y < 0.0f) {
212:                    return (float) (-(Math.PI / 2.0f));
213:                } else {
214:                    return (float) (Math.PI / 2.0f);
215:                }
216:
217:            }
218:
219:            /**
220:             * Returns the arc tangent of an angle, in the range of -<i>pi</i>/2
221:             * through <i>pi</i>/2.  Special cases: 
222:             * <ul><li>If the argument is NaN, then the result is NaN.
223:             * <li>If the argument is zero, then the result is a zero with the
224:             * same sign as the argument.</ul>
225:             * <p>
226:             * A result must be within 1 ulp of the correctly rounded result.  Results
227:             * must be semi-monotonic.
228:             *
229:             * @param   a   the value whose arc tangent is to be returned.
230:             * @return  the arc tangent of the argument.
231:             */
232:            public static float atan(float a) {
233:                //atan(x) = x/(1+ 0.28*x^2) (|x|<=1)
234:                //atan(x) = pi/2 - x/(x^2 + 0.28) (|x| >=1)
235:
236:                if (MathSupport.abs(a) <= 1.0f) {
237:                    return (a / (1 + 0.28f * (a * a)));
238:                } else {
239:                    float retval = (((float) Math.PI) / 2.0f)
240:                            - (a / ((a * a) + 0.28f));
241:                    if (a < (-1.0f)) {
242:                        return (retval - (float) Math.PI);
243:                    } else {
244:                        //if a > 1.0f
245:                        return retval;
246:                    }
247:                }
248:            }
249:
250:            /**
251:             * Returns the absolute value of an <code>int</code> value.
252:             * If the argument is not negative, the argument is returned.
253:             * If the argument is negative, the negation of the argument is returned. 
254:             * <p>
255:             * Note that if the argument is equal to the value of 
256:             * <code>Integer.MIN_VALUE</code>, the most negative representable 
257:             * <code>int</code> value, the result is that same value, which is 
258:             * negative. 
259:             *
260:             * @param   a   the argument whose absolute value is to be determined
261:             * @return  the absolute value of the argument.
262:             * @see     java.lang.Integer#MIN_VALUE
263:             */
264:            public static int abs(int a) {
265:                return (a < 0) ? -a : a;
266:            }
267:
268:            /**
269:             * Returns the absolute value of a <code>float</code> value.
270:             * If the argument is not negative, the argument is returned.
271:             * If the argument is negative, the negation of the argument is returned.
272:             * Special cases:
273:             * <ul><li>If the argument is positive zero or negative zero, the 
274:             * result is positive zero. 
275:             * <li>If the argument is infinite, the result is positive infinity. 
276:             * <li>If the argument is NaN, the result is NaN.</ul>
277:             * In other words, the result is the same as the value of the expression: 
278:             * <p><pre>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</pre>
279:             *
280:             * @param   a   the argument whose absolute value is to be determined
281:             * @return  the absolute value of the argument.
282:             */
283:            public static float abs(float a) {
284:                return (a <= 0.0F) ? 0.0F - a : a;
285:            }
286:
287:            /**
288:             * Converts an angle measured in degrees to an approximately
289:             * equivalent angle measured in radians.  The conversion from
290:             * degrees to radians is generally inexact.
291:             *
292:             * @param   angdeg   an angle, in degrees
293:             * @return  the measurement of the angle <code>angdeg</code>
294:             *          in radians.
295:             * @since   1.2
296:             */
297:            public static float toRadians(float angdeg) {
298:                return angdeg / 180.0f * PI;
299:            }
300:
301:            /**
302:             * Converts an angle measured in radians to an approximately
303:             * equivalent angle measured in degrees.  The conversion from
304:             * radians to degrees is generally inexact; users should
305:             * <i>not</i> expect <code>cos(toRadians(90.0))</code> to exactly
306:             * equal <code>0.0</code>.
307:             *
308:             * @param   angrad   an angle, in radians
309:             * @return  the measurement of the angle <code>angrad</code>
310:             *          in degrees.
311:             * @since   1.2
312:             */
313:            public static float toDegrees(float angrad) {
314:                return angrad * 180.0f / PI;
315:            }
316:
317:        }
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