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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » java.util 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *   
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:
027:        package java.util;
028:
029:        /**
030:         * An instance of this class is used to generate a stream of
031:         * pseudorandom numbers. The class uses a 48-bit seed, which is
032:         * modified using a linear congruential formula. (See Donald Knuth,
033:         * <i>The Art of Computer Programming, Volume 2</i>, Section 3.2.1.)
034:         * <p>
035:         * If two instances of <code>Random</code> are created with the same
036:         * seed, and the same sequence of method calls is made for each, they
037:         * will generate and return identical sequences of numbers. In order to
038:         * guarantee this property, particular algorithms are specified for the
039:         * class <tt>Random</tt>. Java implementations must use all the algorithms
040:         * shown here for the class <tt>Random</tt>, for the sake of absolute
041:         * portability of Java code. However, subclasses of class <tt>Random</tt>
042:         * are permitted to use other algorithms, so long as they adhere to the
043:         * general contracts for all the methods.
044:         * <p>
045:         * The algorithms implemented by class <tt>Random</tt> use a
046:         * <tt>protected</tt> utility method that on each invocation can supply
047:         * up to 32 pseudorandomly generated bits.
048:         * <p>
049:         *
050:         * @version 12/17/01 (CLDC 1.1)
051:         * @since   JDK1.0, CLDC 1.0
052:         */
053:        public class Random {
054:
055:            /**
056:             * The internal state associated with this pseudorandom number generator.
057:             * (The specs for the methods in this class describe the ongoing
058:             * computation of this value.)
059:             */
060:            private long seed;
061:
062:            private final static long multiplier = 0x5DEECE66DL;
063:            private final static long addend = 0xBL;
064:            private final static long mask = (1L << 48) - 1;
065:
066:            /**
067:             * Creates a new random number generator. Its seed is initialized to
068:             * a value based on the current time:
069:             * <blockquote><pre>
070:             * public Random() { this(System.currentTimeMillis()); }</pre></blockquote>
071:             *
072:             * @see     java.lang.System#currentTimeMillis()
073:             */
074:            public Random() {
075:                this (System.currentTimeMillis());
076:            }
077:
078:            /**
079:             * Creates a new random number generator using a single
080:             * <code>long</code> seed:
081:             * <blockquote><pre>
082:             * public Random(long seed) { setSeed(seed); }</pre></blockquote>
083:             * Used by method <tt>next</tt> to hold
084:             * the state of the pseudorandom number generator.
085:             *
086:             * @param   seed   the initial seed.
087:             * @see     java.util.Random#setSeed(long)
088:             */
089:            public Random(long seed) {
090:                setSeed(seed);
091:            }
092:
093:            /**
094:             * Sets the seed of this random number generator using a single
095:             * <code>long</code> seed. The general contract of <tt>setSeed</tt>
096:             * is that it alters the state of this random number generator
097:             * object so as to be in exactly the same state as if it had just
098:             * been created with the argument <tt>seed</tt> as a seed. The method
099:             * <tt>setSeed</tt> is implemented by class Random as follows:
100:             * <blockquote><pre>
101:             * synchronized public void setSeed(long seed) {
102:             *       this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
103:             * }</pre></blockquote>
104:             * The implementation of <tt>setSeed</tt> by class <tt>Random</tt>
105:             * happens to use only 48 bits of the given seed. In general, however,
106:             * an overriding method may use all 64 bits of the long argument
107:             * as a seed value.
108:             *
109:             * @param   seed   the initial seed.
110:             */
111:            synchronized public void setSeed(long seed) {
112:                this .seed = (seed ^ multiplier) & mask;
113:            }
114:
115:            /**
116:             * Generates the next pseudorandom number. Subclass should
117:             * override this, as this is used by all other methods.<p>
118:             * The general contract of <tt>next</tt> is that it returns an
119:             * <tt>int</tt> value and if the argument bits is between <tt>1</tt>
120:             * and <tt>32</tt> (inclusive), then that many low-order bits of the
121:             * returned value will be (approximately) independently chosen bit
122:             * values, each of which is (approximately) equally likely to be
123:             * <tt>0</tt> or <tt>1</tt>. The method <tt>next</tt> is implemented
124:             * by class <tt>Random</tt> as follows:
125:             * <blockquote><pre>
126:             * synchronized protected int next(int bits) {
127:             *       seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
128:             *       return (int)(seed >>> (48 - bits));
129:             * }</pre></blockquote>
130:             * This is a linear congruential pseudorandom number generator, as
131:             * defined by D. H. Lehmer and described by Donald E. Knuth in <i>The
132:             * Art of Computer Programming,</i> Volume 2: <i>Seminumerical
133:             * Algorithms</i>, section 3.2.1.
134:             *
135:             * @param   bits random bits
136:             * @return  the next pseudorandom value from this random number generator's sequence.
137:             */
138:            synchronized protected int next(int bits) {
139:                long nextseed = (seed * multiplier + addend) & mask;
140:                seed = nextseed;
141:                return (int) (nextseed >>> (48 - bits));
142:            }
143:
144:            private static final int BITS_PER_BYTE = 8;
145:
146:            /**
147:             * Returns the next pseudorandom, uniformly distributed <code>int</code>
148:             * value from this random number generator's sequence. The general
149:             * contract of <tt>nextInt</tt> is that one <tt>int</tt> value is
150:             * pseudorandomly generated and returned. All 2<font size="-1"><sup>32
151:             * </sup></font> possible <tt>int</tt> values are produced with
152:             * (approximately) equal probability. The method <tt>nextInt</tt> is
153:             * implemented by class <tt>Random</tt> as follows:
154:             * <blockquote><pre>
155:             * public int nextInt() {  return next(32); }</pre></blockquote>
156:             *
157:             * @return  the next pseudorandom, uniformly distributed <code>int</code>
158:             *          value from this random number generator's sequence.
159:             */
160:            public int nextInt() {
161:                return next(32);
162:            }
163:
164:            /**
165:             * Returns a pseudorandom, uniformly distributed <tt>int</tt> value
166:             * between 0 (inclusive) and the specified value (exclusive), drawn from
167:             * this random number generator's sequence.  The general contract of
168:             * <tt>nextInt</tt> is that one <tt>int</tt> value in the specified range
169:             * is pseudorandomly generated and returned.  All <tt>n</tt> possible
170:             * <tt>int</tt> values are produced with (approximately) equal
171:             * probability.  The method <tt>nextInt(int n)</tt> is implemented by
172:             * class <tt>Random</tt> as follows:
173:             * <blockquote><pre>
174:             * public int nextInt(int n) {
175:             *     if (n<=0)
176:             *         throw new IllegalArgumentException("n must be positive");
177:             *
178:             *     if ((n & -n) == n)  // i.e., n is a power of 2
179:             *         return (int)((n * (long)next(31)) >> 31);
180:             *
181:             *     int bits, val;
182:             *     do {
183:             *         bits = next(31);
184:             *         val = bits % n;
185:             *     } while(bits - val + (n-1) < 0);
186:             *     return val;
187:             * }
188:             * </pre></blockquote>
189:             * <p>
190:             * The hedge "approximately" is used in the foregoing description only
191:             * because the next method is only approximately an unbiased source of
192:             * independently chosen bits.  If it were a perfect source of randomly
193:             * chosen bits, then the algorithm shown would choose <tt>int</tt>
194:             * values from the stated range with perfect uniformity.
195:             * <p>
196:             * The algorithm rejects values that would result
197:             * in an uneven distribution (due to the fact that 2^31 is not divisible
198:             * by n). The probability of a value being rejected depends on n.  The
199:             * worst case is n=2^30+1, for which the probability of a reject is 1/2,
200:             * and the expected number of iterations before the loop terminates is 2.
201:             * <p>
202:             * The algorithm treats the case where n is a power of two specially: it
203:             * returns the correct number of high-order bits from the underlying
204:             * pseudo-random number generator.  In the absence of special treatment,
205:             * the correct number of <i>low-order</i> bits would be returned.  Linear
206:             * congruential pseudo-random number generators such as the one
207:             * implemented by this class are known to have short periods in the
208:             * sequence of values of their low-order bits.  Thus, this special case
209:             * greatly increases the length of the sequence of values returned by
210:             * successive calls to this method if n is a small power of two.
211:             *
212:             * @param n the bound on the random number to be returned.  Must be
213:             *          positive.
214:             * @return  a pseudorandom, uniformly distributed <tt>int</tt>
215:             *          value between 0 (inclusive) and n (exclusive).
216:             * @exception IllegalArgumentException n is not positive.
217:             * @since CLDC 1.1
218:             */
219:            public int nextInt(int n) {
220:                if (n <= 0) {
221:                    throw new IllegalArgumentException(
222:                    /* #ifdef VERBOSE_EXCEPTIONS */
223:                    /// skipped                       "n must be positive"
224:                    /* #endif */
225:                    );
226:                }
227:                if ((n & -n) == n) // i.e., n is a power of 2
228:                    return (int) ((n * (long) next(31)) >> 31);
229:
230:                int bits, val;
231:                do {
232:                    bits = next(31);
233:                    val = bits % n;
234:                } while (bits - val + (n - 1) < 0);
235:                return val;
236:            }
237:
238:            /**
239:             * Returns the next pseudorandom, uniformly distributed <code>long</code>
240:             * value from this random number generator's sequence. The general
241:             * contract of <tt>nextLong</tt> is that one long value is pseudorandomly
242:             * generated and returned. All 2<font size="-1"><sup>64</sup></font>
243:             * possible <tt>long</tt> values are produced with (approximately) equal
244:             * probability. The method <tt>nextLong</tt> is implemented by class
245:             * <tt>Random</tt> as follows:
246:             * <blockquote><pre>
247:             * public long nextLong() {
248:             *       return ((long)next(32) << 32) + next(32);
249:             * }</pre></blockquote>
250:             *
251:             * @return  the next pseudorandom, uniformly distributed <code>long</code>
252:             *          value from this random number generator's sequence.
253:             */
254:            public long nextLong() {
255:                // it's okay that the bottom word remains signed.
256:                return ((long) (next(32)) << 32) + next(32);
257:            }
258:
259:            /**
260:             * Returns the next pseudorandom, uniformly distributed <code>float</code>
261:             * value between <code>0.0</code> and <code>1.0</code> from this random
262:             * number generator's sequence. <p>
263:             * The general contract of <tt>nextFloat</tt> is that one <tt>float</tt>
264:             * value, chosen (approximately) uniformly from the range <tt>0.0f</tt>
265:             * (inclusive) to <tt>1.0f</tt> (exclusive), is pseudorandomly
266:             * generated and returned. All 2<font size="-1"><sup>24</sup></font>
267:             * possible <tt>float</tt> values of the form
268:             * <i>m&nbsp;x&nbsp</i>2<font size="-1"><sup>-24</sup></font>, where
269:             * <i>m</i> is a positive integer less than 2<font size="-1"><sup>24</sup>
270:             * </font>, are produced with (approximately) equal probability. The
271:             * method <tt>nextFloat</tt> is implemented by class <tt>Random</tt> as
272:             * follows:
273:             * <blockquote><pre>
274:             * public float nextFloat() {
275:             *      return next(24) / ((float)(1 << 24));
276:             * }</pre></blockquote>
277:             * The hedge "approximately" is used in the foregoing description only
278:             * because the next method is only approximately an unbiased source of
279:             * independently chosen bits. If it were a perfect source or randomly
280:             * chosen bits, then the algorithm shown would choose <tt>float</tt>
281:             * values from the stated range with perfect uniformity.<p>
282:             * [In early versions of Java, the result was incorrectly calculated as:
283:             * <blockquote><pre>
284:             * return next(30) / ((float)(1 << 30));</pre></blockquote>
285:             * This might seem to be equivalent, if not better, but in fact it
286:             * introduced a slight nonuniformity because of the bias in the rounding
287:             * of floating-point numbers: it was slightly more likely that the
288:             * low-order bit of the significand would be 0 than that it would be 1.]
289:             *
290:             * @return  the next pseudorandom, uniformly distributed <code>float</code>
291:             *          value between <code>0.0</code> and <code>1.0</code> from this
292:             *          random number generator's sequence.
293:             * @since   CLDC 1.1
294:             */
295:            public float nextFloat() {
296:                int i = next(24);
297:                return i / ((float) (1 << 24));
298:            }
299:
300:            /**
301:             * Returns the next pseudorandom, uniformly distributed
302:             * <code>double</code> value between <code>0.0</code> and
303:             * <code>1.0</code> from this random number generator's sequence. <p>
304:             * The general contract of <tt>nextDouble</tt> is that one
305:             * <tt>double</tt> value, chosen (approximately) uniformly from the
306:             * range <tt>0.0d</tt> (inclusive) to <tt>1.0d</tt> (exclusive), is
307:             * pseudorandomly generated and returned. All
308:             * 2<font size="-1"><sup>53</sup></font> possible <tt>float</tt>
309:             * values of the form <i>m&nbsp;x&nbsp;</i>2<font size="-1"><sup>-53</sup>
310:             * </font>, where <i>m</i> is a positive integer less than
311:             * 2<font size="-1"><sup>53</sup></font>, are produced with
312:             * (approximately) equal probability. The method <tt>nextDouble</tt> is
313:             * implemented by class <tt>Random</tt> as follows:
314:             * <blockquote><pre>
315:             * public double nextDouble() {
316:             *       return (((long)next(26) << 27) + next(27))
317:             *           / (double)(1L << 53);
318:             * }</pre></blockquote><p>
319:             * The hedge "approximately" is used in the foregoing description only
320:             * because the <tt>next</tt> method is only approximately an unbiased
321:             * source of independently chosen bits. If it were a perfect source or
322:             * randomly chosen bits, then the algorithm shown would choose
323:             * <tt>double</tt> values from the stated range with perfect uniformity.
324:             * <p>[In early versions of Java, the result was incorrectly calculated as:
325:             * <blockquote><pre>
326:             *  return (((long)next(27) << 27) + next(27))
327:             *      / (double)(1L << 54);</pre></blockquote>
328:             * This might seem to be equivalent, if not better, but in fact it
329:             * introduced a large nonuniformity because of the bias in the rounding
330:             * of floating-point numbers: it was three times as likely that the
331:             * low-order bit of the significand would be 0 than that it would be
332:             * 1! This nonuniformity probably doesn't matter much in practice, but
333:             * we strive for perfection.]
334:             *
335:             * @return  the next pseudorandom, uniformly distributed
336:             *          <code>double</code> value between <code>0.0</code> and
337:             *          <code>1.0</code> from this random number generator's sequence.
338:             * @since   CLDC 1.1
339:             */
340:            public double nextDouble() {
341:                long l = ((long) (next(26)) << 27) + next(27);
342:                return l / (double) (1L << 53);
343:            }
344:
345:        }
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