Source Code Cross Referenced for TestKeyConverter.java in  » 6.0-JDK-Modules » j2me » javax » microedition » lcdui » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » javax.microedition.lcdui 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * 	
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:
027:        package javax.microedition.lcdui;
028:
029:        import com.sun.midp.i3test.*;
030:        import com.sun.midp.lcdui.EventConstants;
031:
032:        /**
033:         * Tests for the KeyConverter utility class.
034:         */
035:        public class TestKeyConverter extends TestCase {
036:
037:            /**
038:             * Checks one game action.  Ensures that a keycode exists for every 
039:             * game action defined by the specification.  Also checks that the keycode 
040:             * maps back to the same game action.
041:             */
042:            void checkGameAction(int ga) {
043:                int kc = KeyConverter.getKeyCode(ga);
044:                assertTrue("keycode is 0", kc != 0);
045:
046:                int ga2 = KeyConverter.getGameAction(kc);
047:                assertTrue("game action is 0", ga2 != 0);
048:                assertTrue("game action is -1", ga2 != -1);
049:
050:                assertEquals("keycode and gameaction not symmetric", ga, ga2);
051:            }
052:
053:            /**
054:             * Tests existence and symmetry of every game action.  For every game
055:             * action, ensures that it is mapped to a keycode, and then ensures that
056:             * that keycode maps back to the original game action.  This test is
057:             * device-independent.
058:             */
059:            void testAllGameActions() {
060:                checkGameAction(Canvas.UP);
061:                checkGameAction(Canvas.DOWN);
062:                checkGameAction(Canvas.LEFT);
063:                checkGameAction(Canvas.RIGHT);
064:                checkGameAction(Canvas.FIRE);
065:                checkGameAction(Canvas.GAME_A);
066:                checkGameAction(Canvas.GAME_B);
067:                checkGameAction(Canvas.GAME_C);
068:                checkGameAction(Canvas.GAME_D);
069:            }
070:
071:            /**
072:             * Tests getSystemKey().
073:             *
074:             * NOTE: this test includes device-dependent keycode values.
075:             */
076:            void testGetSystemKey() {
077:                assertEquals("mismatch: SYSTEM_KEY_POWER",
078:                        EventConstants.SYSTEM_KEY_POWER, KeyConverter
079:                                .getSystemKey(-12));
080:                assertEquals("mismatch: SYSTEM_KEY_SEND",
081:                        EventConstants.SYSTEM_KEY_SEND, KeyConverter
082:                                .getSystemKey(-10));
083:                assertEquals("mismatch: SYSTEM_KEY_END",
084:                        EventConstants.SYSTEM_KEY_END, KeyConverter
085:                                .getSystemKey(-11));
086:                assertEquals("mismatch: SYSTEM_KEY_CLEAR",
087:                        EventConstants.SYSTEM_KEY_CLEAR, KeyConverter
088:                                .getSystemKey(-8));
089:            }
090:
091:            /**
092:             * Tests that none of the standard keys KEY_NUM0..KEY_NUM9, KEY_STAR,
093:             * KEY_POUND, and none of the game actions, is a system key, by
094:             * checking that getSystemKey returns 0 in each case.  This test is 
095:             * probably device-independent.
096:             */
097:            void testNonSystemKey() {
098:                assertEquals("KEY_NUM0", 0, KeyConverter
099:                        .getSystemKey(Canvas.KEY_NUM0));
100:                assertEquals("KEY_NUM1", 0, KeyConverter
101:                        .getSystemKey(Canvas.KEY_NUM1));
102:                assertEquals("KEY_NUM2", 0, KeyConverter
103:                        .getSystemKey(Canvas.KEY_NUM2));
104:                assertEquals("KEY_NUM3", 0, KeyConverter
105:                        .getSystemKey(Canvas.KEY_NUM3));
106:                assertEquals("KEY_NUM4", 0, KeyConverter
107:                        .getSystemKey(Canvas.KEY_NUM4));
108:                assertEquals("KEY_NUM5", 0, KeyConverter
109:                        .getSystemKey(Canvas.KEY_NUM5));
110:                assertEquals("KEY_NUM6", 0, KeyConverter
111:                        .getSystemKey(Canvas.KEY_NUM6));
112:                assertEquals("KEY_NUM7", 0, KeyConverter
113:                        .getSystemKey(Canvas.KEY_NUM7));
114:                assertEquals("KEY_NUM8", 0, KeyConverter
115:                        .getSystemKey(Canvas.KEY_NUM8));
116:                assertEquals("KEY_NUM9", 0, KeyConverter
117:                        .getSystemKey(Canvas.KEY_NUM9));
118:                assertEquals("KEY_STAR", 0, KeyConverter
119:                        .getSystemKey(Canvas.KEY_STAR));
120:                assertEquals("KEY_POUND", 0, KeyConverter
121:                        .getSystemKey(Canvas.KEY_POUND));
122:
123:                assertEquals("UP", 0, KeyConverter.getSystemKey(KeyConverter
124:                        .getKeyCode(Canvas.UP)));
125:                assertEquals("DOWN", 0, KeyConverter.getSystemKey(KeyConverter
126:                        .getKeyCode(Canvas.DOWN)));
127:                assertEquals("LEFT", 0, KeyConverter.getSystemKey(KeyConverter
128:                        .getKeyCode(Canvas.LEFT)));
129:                assertEquals("RIGHT", 0, KeyConverter.getSystemKey(KeyConverter
130:                        .getKeyCode(Canvas.RIGHT)));
131:                assertEquals("FIRE", 0, KeyConverter.getSystemKey(KeyConverter
132:                        .getKeyCode(Canvas.FIRE)));
133:                assertEquals("GAME_A", 0, KeyConverter
134:                        .getSystemKey(KeyConverter.getKeyCode(Canvas.GAME_A)));
135:                assertEquals("GAME_B", 0, KeyConverter
136:                        .getSystemKey(KeyConverter.getKeyCode(Canvas.GAME_B)));
137:                assertEquals("GAME_C", 0, KeyConverter
138:                        .getSystemKey(KeyConverter.getKeyCode(Canvas.GAME_C)));
139:                assertEquals("GAME_D", 0, KeyConverter
140:                        .getSystemKey(KeyConverter.getKeyCode(Canvas.GAME_D)));
141:            }
142:
143:            /**
144:             * Tests getKeyName() for the set of numeric keys. The expected names for
145:             * these keys are probably device-independent.
146:             */
147:            void testGetKeyName1() {
148:                assertEquals("KEY_NUM0", "0", KeyConverter
149:                        .getKeyName(Canvas.KEY_NUM0));
150:                assertEquals("KEY_NUM1", "1", KeyConverter
151:                        .getKeyName(Canvas.KEY_NUM1));
152:                assertEquals("KEY_NUM2", "2", KeyConverter
153:                        .getKeyName(Canvas.KEY_NUM2));
154:                assertEquals("KEY_NUM3", "3", KeyConverter
155:                        .getKeyName(Canvas.KEY_NUM3));
156:                assertEquals("KEY_NUM4", "4", KeyConverter
157:                        .getKeyName(Canvas.KEY_NUM4));
158:                assertEquals("KEY_NUM5", "5", KeyConverter
159:                        .getKeyName(Canvas.KEY_NUM5));
160:                assertEquals("KEY_NUM6", "6", KeyConverter
161:                        .getKeyName(Canvas.KEY_NUM6));
162:                assertEquals("KEY_NUM7", "7", KeyConverter
163:                        .getKeyName(Canvas.KEY_NUM7));
164:                assertEquals("KEY_NUM8", "8", KeyConverter
165:                        .getKeyName(Canvas.KEY_NUM8));
166:                assertEquals("KEY_NUM9", "9", KeyConverter
167:                        .getKeyName(Canvas.KEY_NUM9));
168:                assertEquals("KEY_STAR", "*", KeyConverter
169:                        .getKeyName(Canvas.KEY_STAR));
170:                assertEquals("KEY_POUND", "#", KeyConverter
171:                        .getKeyName(Canvas.KEY_POUND));
172:            }
173:
174:            /**
175:             * Tests getKeyName() for the set of keys mapped to game actions.
176:             * 
177:             * NOTE: the expected key names are device- and language-specific.
178:             */
179:            void testGetKeyName2() {
180:                assertEquals("UP", "Up", KeyConverter.getKeyName(KeyConverter
181:                        .getKeyCode(Canvas.UP)));
182:                assertEquals("DOWN", "Down", KeyConverter
183:                        .getKeyName(KeyConverter.getKeyCode(Canvas.DOWN)));
184:                assertEquals("LEFT", "Left", KeyConverter
185:                        .getKeyName(KeyConverter.getKeyCode(Canvas.LEFT)));
186:                assertEquals("RIGHT", "Right", KeyConverter
187:                        .getKeyName(KeyConverter.getKeyCode(Canvas.RIGHT)));
188:                assertEquals("FIRE", "Select", KeyConverter
189:                        .getKeyName(KeyConverter.getKeyCode(Canvas.FIRE)));
190:                assertEquals("GAME_A", "Calendar", KeyConverter
191:                        .getKeyName(KeyConverter.getKeyCode(Canvas.GAME_A)));
192:                assertEquals("GAME_B", "Addressbook", KeyConverter
193:                        .getKeyName(KeyConverter.getKeyCode(Canvas.GAME_B)));
194:                assertEquals("GAME_C", "Menu", KeyConverter
195:                        .getKeyName(KeyConverter.getKeyCode(Canvas.GAME_C)));
196:                assertEquals("GAME_D", "Mail", KeyConverter
197:                        .getKeyName(KeyConverter.getKeyCode(Canvas.GAME_D)));
198:            }
199:
200:            /**
201:             * Runs all tests.
202:             */
203:            public void runTests() {
204:                declare("testAllGameActions");
205:                testAllGameActions();
206:                declare("testGetSystemKey");
207:                testGetSystemKey();
208:                declare("testNonSystemKey");
209:                testNonSystemKey();
210:                declare("testGetKeyName1");
211:                testGetKeyName1();
212:                declare("testGetKeyName2");
213:                testGetKeyName2();
214:            }
215:
216:        }
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