Source Code Cross Referenced for EventHandler.java in  » 6.0-JDK-Modules » j2me » sun » porting » windowsystem » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » sun.porting.windowsystem 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * @(#)EventHandler.java	1.15 06/10/10
003:         *
004:         * Copyright  1990-2006 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation. 
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt). 
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA 
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions. 
025:         *
026:         */
027:
028:        package sun.porting.windowsystem;
029:
030:        /**
031:         * The <code>EventHandler</code> interface is presented to the underlying
032:         * operating system (by registering with the underlying <code>GraphicsSystem</code>)
033:         * in order to allow events to flow into the system.
034:         *
035:         * @version 1.10, 08/19/02
036:         */
037:        public interface EventHandler {
038:            /* event handling */
039:
040:            /**
041:             * Neither press nor release.  This is used for events that have no "click"
042:             * associated with them, e.g. a mouse move or drag.
043:             */
044:            static final int NONE = 0;
045:            /**
046:             * An actuator was pressed.  This could be a mouse button, or a key on a
047:             * keyboard, keypad, remote control, etc. which signifies an event that can
048:             * be represented by a virtual key code (i.e. a constant in 
049:             * <code>java.awt.event.KeyEvent</code> whose name begins with <code>VK_</code>)
050:             */
051:            static final int PRESSED = 1;
052:            /**
053:             * An actuator was released.  This could be a mouse button, or a key on a
054:             * keyboard, keypad, remote control, etc. which signifies an event that can
055:             * be represented by a virtual key code (i.e. a constant in 
056:             * <code>java.awt.event.KeyEvent</code> whose name begins with <code>VK_</code>)
057:             */
058:            static final int RELEASED = 2;
059:            /**
060:             * The <code>ACTION</code> event is sent whenever an action button
061:             * is activated.  This event is used for special keys
062:             * (e.g. a "GO" key on a keypad) which cannot be represented by a virtual 
063:             * key code and are supposed to be handled or translated by the toolkit.
064:             */
065:            static final int ACTION = 3;
066:            /**
067:             * The <code>TYPED</code> event is used to deliver translated characters
068:             * into the system.  If translation from virtual keys to Unicode character codes
069:             * is done at a low level, this event type is used to deliver them; if the
070:             * translation must performed at a higher level (e.g. in the toolkit) then these
071:             * events will never be seen.
072:             */
073:            static final int TYPED = 4;
074:
075:            /**
076:             * Called when an event on a pointing object (e.g. a mouse, track ball,
077:             * joystick etc.) has occurred.
078:             * @param when Time at which the event occurred, in milliseconds since
079:             *        1/1/70 UTC.
080:             * @param x Current position of pointer - x coordinate
081:             * @param y Current position of pointer - y coordinate
082:             * @param ID Type identifier indicating the kind of event
083:             * @param number Used to distinguish among several buttons (etc) that 
084:             *        could have been pressed or released.
085:             * @see java.lang.System#currentTimeMillis
086:             */
087:            void pointerEventOccurred(long when, int x, int y, int ID,
088:                    int number);
089:
090:            /**
091:             * Called when an event on a key object (typewriter-style keyboard key,
092:             * button on a remote control, etc) has occurred.
093:             * @param when Time at which the event occurred, in milliseconds since
094:             *        1/1/70 UTC.
095:             * @param ID Type identifier indicating the kind of event
096:             * @param keycode A code identifying which key was pressed.
097:             * @param keychar Unicode character -- for TYPED events only.  (Events
098:             * with the TYPED id will only occur if the system is doing key-to-char
099:             * translation at a low level.)
100:             * @see java.awt.event.KeyEvent
101:             * @see java.lang.System#currentTimeMillis
102:             */
103:            void keyboardEventOccurred(long when, int ID, int keycode,
104:                    char keychar);
105:
106:            /**
107:             * Indicates that some change or another happened at the graphics layer
108:             * which has made the current state of the 
109:             * This is a bit that can be logically OR-ed with the other flags.
110:             */
111:            static final int GRAPHICS_INVALID_FLAG = 1;
112:            /**
113:             * Indicates that the pixel definition of the root window has changed.
114:             * This is a bit that can be logically OR-ed with the other flags.
115:             */
116:            static final int COLORMODEL_CHANGE_FLAG = 2;
117:            /**
118:             * Indicates that the size of the root window area has changed.
119:             * This is a bit that can be logically OR-ed with the other flags.
120:             */
121:            static final int SIZE_CHANGE_FLAG = 4;
122:
123:            /**
124:             * Called when a change occurred in the graphics system, e.g. the
125:             * depth or size of the screen was changed.  <code>GRAPHICS_INVALID_FLAG</code>
126:             * forces the window system to repaint all of its windows; it may
127:             * be sent all by itself if the system is an emulator and needs a
128:             * refresh.  The <code>Region</code> structure, if supplied, is used to clip the
129:             * repaint.  <code>GRAPHICS_INVALID_FLAG</code> should always be sent if the
130:             * event is a change in color model.  But it is permissible *not*
131:             * to repaint on a size change in some circumstances (most likely
132:             * in an emulator).  Other actions are to be taken as appropriate
133:             * (e.g. resetting the window system's idea of the root window
134:             * clip area.)
135:             */
136:            void graphicsChange(long when, sun.porting.graphicssystem.Region r,
137:                    int flags);
138:        }
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.