Source Code Cross Referenced for KeyNavigator.java in  » 6.0-JDK-Modules » java-3d » com » db » behaviors » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.db.behaviors 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright (c) 2000 Silvere Martin-Michiellot All Rights Reserved.
003:         *
004:         * Silvere Martin-Michiellot grants you ("Licensee") a non-exclusive,
005:         * royalty free, license to use, modify and redistribute this
006:         * software in source and binary code form,
007:         * provided that i) this copyright notice and license appear on all copies of
008:         * the software; and ii) Licensee does not utilize the software in a manner
009:         * which is disparaging to Silvere Martin-Michiellot.
010:         *
011:         * This software is provided "AS IS," without a warranty of any kind. ALL
012:         * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
013:         * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
014:         * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. Silvere Martin-Michiellot
015:         * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
016:         * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
017:         * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL
018:         * Silvere Martin-Michiellot OR ITS LICENSORS BE LIABLE
019:         * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
020:         * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
021:         * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
022:         * OR INABILITY TO USE SOFTWARE, EVEN IF Silvere Martin-Michiellot HAS BEEN
023:         * ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
024:         *
025:         * This software is not designed or intended for use in on-line control of
026:         * aircraft, air traffic, aircraft navigation or aircraft communications; or in
027:         * the design, construction, operation or maintenance of any nuclear
028:         * facility. Licensee represents and warrants that it will not use or
029:         * redistribute the Software for such purposes.
030:         *
031:         */
032:
033:        package com.db.behaviors;
034:
035:        import java.io.*;
036:        import java.util.*;
037:        import javax.media.j3d.*;
038:        import javax.vecmath.*;
039:        import java.awt.event.*;
040:
041:        //	This code is repackaged after KeyNavigator
042:        //	Site http://java.sun.com
043:        //	Email
044:
045:        /**
046:         * This is the KeyNavigator class.  It accumulates AWT key events (key
047:         * press and key release) and computes a new transform based on the
048:         * accumulated events and elapsed time.
049:         */
050:        public class KeyNavigator extends Object {
051:
052:            private Vector3d navVec;
053:            private long time;
054:
055:            private Vector3d fwdAcc;
056:            private Vector3d bwdAcc;
057:            private Vector3d leftAcc;
058:            private Vector3d rightAcc;
059:            private Vector3d upAcc;
060:            private Vector3d downAcc;
061:
062:            private Vector3d fwdDrag;
063:            private Vector3d bwdDrag;
064:            private Vector3d leftDrag;
065:            private Vector3d rightDrag;
066:            private Vector3d upDrag;
067:            private Vector3d downDrag;
068:
069:            private double fwdVMax;
070:            private double bwdVMax;
071:            private double leftVMax;
072:            private double rightVMax;
073:            private double upVMax;
074:            private double downVMax;
075:
076:            private float leftRotAngle;
077:            private float rightRotAngle;
078:            private float upRotAngle;
079:            private float downRotAngle;
080:
081:            private double mmx;
082:
083:            private Vector3d a = new Vector3d();
084:            private Vector3d dv = new Vector3d();
085:            private Point3d dp = new Point3d();
086:            private Quat4d udQuat = new Quat4d();
087:            private Quat4d lrQuat = new Quat4d();
088:            private Vector3d vpPos = new Vector3d();
089:            private double vpScale;
090:            private Quat4d vpQuat = new Quat4d();
091:            private Matrix4d vpMatrix = new Matrix4d();
092:            private Transform3D vpTrans = new Transform3D();
093:            private Matrix4d mat = new Matrix4d();
094:            private Vector3d nda = new Vector3d();
095:            private Vector3d temp = new Vector3d();
096:            private Transform3D nominal = new Transform3D();
097:            private TransformGroup targetTG;
098:
099:            private static final int UP_ARROW = (1 << 0);
100:            private static final int DOWN_ARROW = (1 << 1);
101:            private static final int LEFT_ARROW = (1 << 2);
102:            private static final int RIGHT_ARROW = (1 << 3);
103:
104:            private static final int SPACE = (1 << 6);
105:
106:            private static final int CTRL = (1 << 9);
107:            private static final int SHIFT = (1 << 10);
108:            private static final int ALT = (1 << 11);
109:            private static final int META = (1 << 12);
110:
111:            private static final int KEY_UP = (1 << 13);
112:            private static final int KEY_DOWN = (1 << 14);
113:
114:            private int key_state = 0;
115:            private int modifier_key_state = 0;
116:
117:            /**
118:             * Constructs a new key navigator object that operates on the specified
119:             * transform group.  All parameters are set to their default, idle state.
120:             * @param targetTG the target transform group
121:             */
122:            public KeyNavigator(TransformGroup targetTG) {
123:
124:                this .targetTG = targetTG;
125:                targetTG.getTransform(nominal);
126:
127:                mmx = 128.0;
128:                navVec = new Vector3d(0.0, 0.0, 0.0);
129:
130:                fwdAcc = new Vector3d(0.0, 0.0, -mmx);
131:                bwdAcc = new Vector3d(0.0, 0.0, mmx);
132:                leftAcc = new Vector3d(-mmx, 0.0, 0.0);
133:                rightAcc = new Vector3d(mmx, 0.0, 0.0);
134:                upAcc = new Vector3d(0.0, mmx, 0.0);
135:                downAcc = new Vector3d(0.0, -mmx, 0.0);
136:
137:                fwdDrag = new Vector3d(0.0, 0.0, mmx);
138:                bwdDrag = new Vector3d(0.0, 0.0, -mmx);
139:                leftDrag = new Vector3d(mmx, 0.0, 0.0);
140:                rightDrag = new Vector3d(-mmx, 0.0, 0.0);
141:                upDrag = new Vector3d(0.0, -mmx, 0.0);
142:                downDrag = new Vector3d(0.0, mmx, 0.0);
143:
144:                fwdVMax = -mmx;
145:                bwdVMax = mmx;
146:                leftVMax = -mmx;
147:                rightVMax = mmx;
148:                upVMax = mmx;
149:                downVMax = -mmx;
150:
151:                leftRotAngle = (float) (-Math.PI * 2.0 / 3.0);
152:                rightRotAngle = (float) (Math.PI * 2.0 / 3.0);
153:                upRotAngle = (float) (Math.PI * 2.0 / 3.0);
154:                downRotAngle = (float) (-Math.PI * 2.0 / 3.0);
155:
156:                // Create Timer here.
157:                time = System.currentTimeMillis();
158:
159:            }
160:
161:            private long getDeltaTime() {
162:
163:                long newTime = System.currentTimeMillis();
164:                long deltaTime = newTime - time;
165:                time = newTime;
166:                if (deltaTime > 2000)
167:                    return 0;
168:                else
169:                    return deltaTime;
170:
171:            }
172:
173:            /* Generate a quaterion as a rotation of radians av about 0/x 1/y 2/z axis */
174:            private void genRotQuat(double av, int axis, Quat4d q) {
175:
176:                double b;
177:
178:                q.x = q.y = q.z = 0.0;
179:                q.w = Math.cos(av / 2.0);
180:
181:                b = 1.0 - q.w * q.w;
182:
183:                if (b > 0.0)
184:                    b = Math.sqrt(b);
185:                else
186:                    return;
187:
188:                if (av < 0.0)
189:                    b = -b;
190:                if (axis == 0)
191:                    q.x = b;
192:                else if (axis == 1)
193:                    q.y = b;
194:                else
195:                    q.z = b;
196:
197:            }
198:
199:            private void accKeyAdd(Vector3d a, Vector3d da, Vector3d drag,
200:                    double scaleVel) {
201:
202:                /* Scaling of acceleration due to modification keys */
203:                nda.scale(scaleVel, da);
204:                /* Addition of sufficent acceleration to counteract drag */
205:                nda.sub(drag);
206:
207:                /* Summing into overall acceleration */
208:                a.add(nda);
209:
210:            }
211:
212:            /**
213:             * Computes a new transform for the next frame based on
214:             * the current transform, accumulated keyboard inputs, and
215:             * elapsed time.  This new transform is written into the target
216:             * transform group.
217:             * This method should be called once per frame.
218:             */
219:            public void integrateTransformChanges() {
220:
221:                double scaleVel, scaleRot, scaleScale, pre;
222:                double udAng, lrAng, r;
223:
224:                // Get the current View Platform transform into a transform3D object.
225:                targetTG.getTransform(vpTrans);
226:                // Extract the position, quaterion, and scale from the transform3D.
227:                vpScale = vpTrans.get(vpQuat, vpPos);
228:
229:                double deltaTime = (double) getDeltaTime();
230:                deltaTime *= 0.001;
231:
232:                /* Calculate scale due to modification keys */
233:                if ((modifier_key_state & ALT) != 0
234:                        && (modifier_key_state & META) == 0) {
235:                    scaleVel = 3.0;
236:                    scaleRot = 2.0;
237:                    scaleScale = 4.0;
238:                } else if ((modifier_key_state & ALT) == 0
239:                        && (modifier_key_state & META) != 0) {
240:                    scaleVel = 0.1;
241:                    scaleRot = 0.1;
242:                    scaleScale = 0.1;
243:                } else {
244:                    scaleRot = scaleVel = 1.0;
245:                    scaleScale = 4.0;
246:                }
247:
248:                /*
249:                 *  Processing of rectiliear motion keys.
250:                 */
251:
252:                a.x = a.y = a.z = 0.0; /* acceleration initially 0 */
253:
254:                /* Acceleration due to keys being down */
255:                if ((key_state & UP_ARROW) != 0
256:                        && (key_state & DOWN_ARROW) == 0)
257:                    accKeyAdd(a, fwdAcc, fwdDrag, scaleVel);
258:                else if ((key_state & UP_ARROW) == 0
259:                        && (key_state & DOWN_ARROW) != 0)
260:                    accKeyAdd(a, bwdAcc, bwdDrag, scaleVel);
261:
262:                if (((modifier_key_state & ALT) != 0)
263:                        && (key_state & LEFT_ARROW) != 0
264:                        && (key_state & RIGHT_ARROW) == 0) {
265:                    accKeyAdd(a, leftAcc, leftDrag, scaleVel);
266:                } else if (((modifier_key_state & ALT) != 0)
267:                        && (key_state & LEFT_ARROW) == 0
268:                        && (key_state & RIGHT_ARROW) != 0)
269:                    accKeyAdd(a, rightAcc, rightDrag, scaleVel);
270:
271:                /*
272:                 *  Drag due to new or existing motion
273:                 */
274:                pre = navVec.z + a.z * deltaTime;
275:                if (pre < 0.0) {
276:                    if (pre + fwdDrag.z * deltaTime < 0.0)
277:                        a.add(fwdDrag);
278:                    else
279:                        a.z -= pre / deltaTime;
280:                } else if (pre > 0.0) {
281:                    if (pre + bwdDrag.z * deltaTime > 0.0)
282:                        a.add(bwdDrag);
283:                    else
284:                        a.z -= pre / deltaTime;
285:                }
286:
287:                pre = navVec.x + a.x * deltaTime;
288:                if (pre < 0.0) {
289:                    if (pre + leftDrag.x * deltaTime < 0.0)
290:                        a.add(leftDrag);
291:                    else
292:                        a.x -= pre / deltaTime;
293:                } else if (pre > 0.0) {
294:                    if (pre + rightDrag.x * deltaTime > 0.0)
295:                        a.add(rightDrag);
296:                    else
297:                        a.x -= pre / deltaTime;
298:                }
299:
300:                pre = navVec.y + a.y * deltaTime;
301:                if (pre < 0.0) {
302:                    if (pre + downDrag.y * deltaTime < 0.0)
303:                        a.add(downDrag);
304:                    else
305:                        a.y -= pre / deltaTime;
306:                } else if (pre > 0.0) {
307:                    if (pre + upDrag.y * deltaTime > 0.0)
308:                        a.add(upDrag);
309:                    else
310:                        a.y -= pre / deltaTime;
311:                }
312:
313:                /* Integration of acceleration to velocity */
314:                dv.scale(deltaTime, a);
315:                navVec.add(dv);
316:
317:                /* Speed limits */
318:                if (navVec.z < scaleVel * fwdVMax)
319:                    navVec.z = scaleVel * fwdVMax;
320:                if (navVec.z > scaleVel * bwdVMax)
321:                    navVec.z = scaleVel * bwdVMax;
322:                if (navVec.x < scaleVel * leftVMax)
323:                    navVec.x = scaleVel * leftVMax;
324:                if (navVec.x > scaleVel * rightVMax)
325:                    navVec.x = scaleVel * rightVMax;
326:                if (navVec.y > scaleVel * upVMax)
327:                    navVec.y = scaleVel * upVMax;
328:                if (navVec.y < scaleVel * downVMax)
329:                    navVec.y = scaleVel * downVMax;
330:
331:                /* Integration of velocity to distance */
332:                dp.scale(deltaTime, navVec);
333:
334:                /* Scale our motion to the current avatar scale */
335:                // 1.0 eventually needs to be a more complex value (see hs).
336:                //      r = workplace_coexistence_to_vworld_ori.scale/
337:                //	one_to_one_coexistence_to_vworld_ori.scale;
338:                r = vpScale / 1.0;
339:                dp.scale(r, dp);
340:
341:                /*
342:                 *  Processing of rotation motion keys.
343:                 */
344:                udAng = lrAng = 0.0;
345:
346:                /* Rotation due to keys being down */
347:                if (((modifier_key_state & ALT) == 0)
348:                        && (key_state & LEFT_ARROW) != 0
349:                        && (key_state & RIGHT_ARROW) == 0)
350:                    lrAng = (double) leftRotAngle;
351:                else if (((modifier_key_state & ALT) == 0)
352:                        && (key_state & LEFT_ARROW) == 0
353:                        && (key_state & RIGHT_ARROW) != 0)
354:                    lrAng = (double) rightRotAngle;
355:
356:                lrAng *= scaleRot;
357:                udAng *= scaleRot;
358:
359:                /* Scaling of angle change to delta time */
360:                lrAng *= deltaTime;
361:                udAng *= deltaTime;
362:
363:                /* Addition to existing orientation */
364:                // vr_quat_inverse(&workplace_coexistence_to_vworld_ori.quat, &vpQuat);
365:                // vpQuat gotten at top of method.
366:                vpQuat.inverse();
367:
368:                if (lrAng != 0.0) {
369:                    genRotQuat(lrAng, 1, lrQuat);
370:                    vpQuat.mul(lrQuat, vpQuat);
371:                }
372:
373:                if (udAng != 0.0) {
374:                    genRotQuat(udAng, 0, udQuat);
375:                    vpQuat.mul(udQuat, vpQuat);
376:                }
377:
378:                /* Rotation of distance vector */
379:                vpQuat.inverse();
380:                vpQuat.normalize(); /* Improvment over HoloSketch */
381:                mat.set(vpQuat);
382:                mat.transform(dp);
383:
384:                /* Processing of scale */
385:                if ((key_state & SHIFT) != 0) {
386:                    vpScale *= (1.0 + (scaleScale * deltaTime));
387:                    if (vpScale > 10e+14)
388:                        vpScale = 1.0;
389:                } else {
390:                    vpScale /= (1.0 + (scaleScale * deltaTime));
391:                    if (vpScale < 10e-14)
392:                        vpScale = 1.0;
393:                }
394:
395:                // add dp into current vp position.
396:                vpPos.add(dp);
397:
398:                if ((key_state & SPACE) != 0) {
399:                    resetVelocity();
400:                    // Extract the position, quaterion, and scale from the nominal
401:                    // transform
402:                    vpScale = nominal.get(vpQuat, vpPos);
403:                }
404:
405:                /* Final update of view platform */
406:                // Put the transform back into the transform group.
407:                vpTrans.set(vpQuat, vpPos, vpScale);
408:                targetTG.setTransform(vpTrans);
409:
410:            }
411:
412:            /**
413:             * Resets the keyboard navigation velocity to 0.
414:             */
415:            private void resetVelocity() {
416:
417:                navVec.x = navVec.y = navVec.z = 0.0;
418:
419:            }
420:
421:            /**
422:             * Processed a keyboard event.  This routine should be called
423:             * every time a KEY_PRESSED or KEY_RELEASED event is received.
424:             * @param keyEvent the AWT key event
425:             */
426:            public void processKeyEvent(KeyEvent keyEvent) {
427:
428:                int keyCode = keyEvent.getKeyCode();
429:                int keyChar = keyEvent.getKeyChar();
430:
431:                //System.err.println("keyCode " + keyCode + "  keyChar " + keyChar);
432:
433:                if (keyEvent.getID() == KeyEvent.KEY_RELEASED) {
434:                    switch (keyCode) {
435:                    case KeyEvent.VK_UP:
436:                        key_state &= ~UP_ARROW;
437:                        break;
438:                    case KeyEvent.VK_DOWN:
439:                        key_state &= ~DOWN_ARROW;
440:                        break;
441:                    case KeyEvent.VK_LEFT:
442:                        key_state &= ~LEFT_ARROW;
443:                        break;
444:                    case KeyEvent.VK_RIGHT:
445:                        key_state &= ~RIGHT_ARROW;
446:                        break;
447:                    case KeyEvent.VK_SPACE:
448:                        key_state &= ~SPACE;
449:                        break;
450:                    }
451:                } else if (keyEvent.getID() == KeyEvent.KEY_PRESSED) {
452:                    switch (keyCode) {
453:                    case KeyEvent.VK_UP:
454:                        key_state |= UP_ARROW;
455:                        break;
456:                    case KeyEvent.VK_DOWN:
457:                        key_state |= DOWN_ARROW;
458:                        break;
459:                    case KeyEvent.VK_LEFT:
460:                        key_state |= LEFT_ARROW;
461:                        break;
462:                    case KeyEvent.VK_RIGHT:
463:                        key_state |= RIGHT_ARROW;
464:                        break;
465:                    case KeyEvent.VK_SPACE:
466:                        key_state |= SPACE;
467:                        break;
468:                    }
469:                }
470:
471:                /* Check modifier keys */
472:                if (keyEvent.isShiftDown())
473:                    modifier_key_state |= SHIFT;
474:                else
475:                    modifier_key_state &= ~SHIFT;
476:
477:                if (keyEvent.isMetaDown())
478:                    modifier_key_state |= META;
479:                else
480:                    modifier_key_state &= ~META;
481:
482:                if (keyEvent.isAltDown())
483:                    modifier_key_state |= ALT;
484:                else
485:                    modifier_key_state &= ~ALT;
486:
487:                if (keyEvent.isControlDown())
488:                    modifier_key_state |= META;
489:                else
490:                    modifier_key_state &= ~META;
491:
492:            }
493:
494:        }
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