Source Code Cross Referenced for J3dLwoParser.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » loaders » lw3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.loaders.lw3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: J3dLwoParser.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.4 $
041:         * $Date: 2007/02/09 17:20:07 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.loaders.lw3d;
046:
047:        import java.awt.Component;
048:        import java.awt.Image;
049:        import java.util.Enumeration;
050:        import java.util.Vector;
051:        import com.sun.j3d.utils.geometry.GeometryInfo;
052:        import com.sun.j3d.utils.geometry.NormalGenerator;
053:        import com.sun.j3d.utils.geometry.Stripifier;
054:        import com.sun.j3d.utils.image.TextureLoader;
055:        import com.sun.j3d.loaders.IncorrectFormatException;
056:        import java.io.FileNotFoundException;
057:
058:        import javax.media.j3d.*;
059:        import javax.vecmath.*;
060:
061:        import java.net.*;
062:
063:        /**
064:         * This class is responsible for turning Lightwave geometry data into
065:         * Java3D geometry. It is a subclass of LwoObject and calls that
066:         * superclass when first instantiated to parse the binary file and turn it
067:         * into intermediate data structures. J3dLwoParser then goes through
068:         * those data structures and turns them into Java3D objects. For each
069:         * ShapeHolder object created by the parent class, this class retrieves
070:         * the geometry data and associated surface data, creates the
071:         * appropriate Geometry object (usually IndexedTriangleFanArray,
072:         * unless the object is points or lines), including calculating normals for
073:         * the polygons and sets up the Appearance according to the surface
074:         * parameters (including calculating texture coordinates if necessary).
075:         */
076:
077:        class J3dLwoParser extends LwoParser {
078:
079:            float normalCoordsArray[];
080:            int normalIndicesArray[];
081:            Shape3D objectShape;
082:            Color3f color, diffuseColor, specularColor, emissiveColor;
083:            float shininess;
084:            Vector objectShapeList = new Vector();
085:
086:            /**
087:             * Constructor: Calls LwoObject to parse file and create data structures
088:             */
089:            J3dLwoParser(String fileName, int debugVals)
090:                    throws FileNotFoundException {
091:                super (fileName, debugVals);
092:            }
093:
094:            J3dLwoParser(URL url, int debugVals) throws FileNotFoundException {
095:                super (url, debugVals);
096:            }
097:
098:            void getSurf(int length) throws FileNotFoundException {
099:                super .getSurf(length);
100:            }
101:
102:            /**
103:             * Turns LwoObject's data structures (created from the binary geometry
104:             * file) into Java3d objects
105:             */
106:            void createJava3dGeometry() throws IncorrectFormatException {
107:
108:                GeometryArray object;
109:                LwoTexture texture;
110:
111:                for (Enumeration e = shapeList.elements(); e.hasMoreElements();) {
112:                    int vertexFormat = javax.media.j3d.GeometryArray.COORDINATES;
113:                    ShapeHolder shape = (ShapeHolder) e.nextElement();
114:                    debugOutputLn(LINE_TRACE,
115:                            "about to create Arrays for Shape");
116:                    debugOutputLn(VALUES, "shape = " + shape);
117:                    shape.createArrays(true);
118:                    int vertexCount = shape.coordsArray.length / 3;
119:                    int indexCount = 0;
120:                    if (shape.facetIndices != null)
121:                        indexCount = shape.facetIndices.length;
122:                    debugOutputLn(VALUES, "numSurf = " + shape.numSurf);
123:                    // Find the right surface.  Note: surfaces are indexed by
124:                    // name.  So take this surf number, look up the name of that
125:                    // surface in surfaceNameList, then take that name and
126:                    // find the matching LwoSurface
127:                    String surfName = (String) surfNameList
128:                            .elementAt(shape.numSurf - 1);
129:                    LwoSurface surf = null;
130:                    for (int surfNum = 0; surfNum < surfaceList.size(); ++surfNum) {
131:                        LwoSurface tempSurf = (LwoSurface) surfaceList
132:                                .elementAt(surfNum);
133:                        String tempSurfName = tempSurf.surfName;
134:                        if (surfName.equals(tempSurfName)) {
135:                            surf = tempSurf;
136:                            break;
137:                        }
138:                    }
139:                    if (surf == null) {
140:                        throw new IncorrectFormatException(
141:                                "bad surf for surfnum/name = " + shape.numSurf
142:                                        + ", " + surfName);
143:                    }
144:                    debugOutputLn(VALUES, "surf = " + surf);
145:
146:                    // Get the LwoTexture object (if any) for the surface
147:                    texture = surf.getTexture();
148:
149:                    Appearance appearance = new Appearance();
150:                    if (shape.facetSizes[0] == 1) {
151:                        // This case happens if the objects are points
152:                        // Note that points are colored, not lit
153:                        object = new javax.media.j3d.PointArray(vertexCount,
154:                                vertexFormat);
155:                        object.setCoordinates(0, shape.coordsArray);
156:                        ColoringAttributes colorAtt = new ColoringAttributes(
157:                                surf.getColor(), ColoringAttributes.FASTEST);
158:                        PointAttributes pointStyle = new PointAttributes();
159:                        pointStyle.setPointSize(1);
160:
161:                        appearance.setColoringAttributes(colorAtt);
162:                        appearance.setPointAttributes(pointStyle);
163:                    } else if (shape.facetSizes[0] == 2) {
164:                        // This case happens if the objects are lines
165:                        // Note that lines are colored, not lit
166:                        debugOutputLn(LINE_TRACE, "Creating IndexedLineArray");
167:                        object = new javax.media.j3d.LineArray(vertexCount,
168:                                vertexFormat);
169:                        object.setCoordinates(0, shape.coordsArray);
170:                        ColoringAttributes colorAtt = new ColoringAttributes(
171:                                surf.getColor(), ColoringAttributes.FASTEST);
172:                        appearance.setColoringAttributes(colorAtt);
173:                    } else {
174:                        // This is the case for any polygonal objects
175:                        debugOutputLn(LINE_TRACE, "Creating IndexedTriFanArray");
176:                        // create triFanArray
177:                        vertexFormat |= javax.media.j3d.GeometryArray.NORMALS;
178:
179:                        debugOutputLn(LINE_TRACE,
180:                                "about to process vertices/indices, facetIndices = "
181:                                        + shape.facetIndices);
182:                        if (shape.facetIndices != null) {
183:                            float[] textureCoords = null;
184:                            int[] textureIndices = null;
185:
186:                            debugOutputLn(LINE_TRACE,
187:                                    "setting vertexCount, normind = "
188:                                            + shape.normalIndices);
189:                            // If these are null we're going direct (non-indexed)
190:                            debugOutputLn(LINE_TRACE,
191:                                    "vtxcount, format, indcount = "
192:                                            + vertexCount + ", " + vertexFormat
193:                                            + ", " + indexCount);
194:                            if (texture != null) {
195:                                // There's a texture here - need to create the appropriate arrays
196:                                // and  calculate texture coordinates for the object
197:                                vertexFormat |= GeometryArray.TEXTURE_COORDINATE_2;
198:                                textureCoords = new float[vertexCount * 2];
199:                                textureIndices = new int[shape.facetIndices.length];
200:                                calculateTextureCoords(texture,
201:                                        shape.coordsArray, shape.facetIndices,
202:                                        textureCoords, textureIndices);
203:                                debugOutputLn(LINE_TRACE, "textureCoords:");
204:                                debugOutputLn(LINE_TRACE,
205:                                        "texture Coords, Indices.length = "
206:                                                + textureCoords.length + ", "
207:                                                + textureIndices.length);
208:                            }
209:                            debugOutputLn(LINE_TRACE,
210:                                    "about to create GeometryInfo");
211:
212:                            // Use the GeometryInfo utility to calculate smooth normals
213:                            GeometryInfo gi = new GeometryInfo(
214:                                    GeometryInfo.TRIANGLE_FAN_ARRAY);
215:                            gi.setCoordinates(shape.coordsArray);
216:                            gi.setCoordinateIndices(shape.facetIndices);
217:                            gi.setStripCounts(shape.facetSizes);
218:                            if (texture != null) {
219:                                gi.setTextureCoordinateParams(1, 2);
220:                                gi.setTextureCoordinates(0, textureCoords);
221:                                gi.setTextureCoordinateIndices(0,
222:                                        textureIndices);
223:                            }
224:                            gi.recomputeIndices();
225:                            NormalGenerator ng = new NormalGenerator(surf
226:                                    .getCreaseAngle());
227:                            ng.generateNormals(gi);
228:                            Stripifier st = new Stripifier();
229:                            st.stripify(gi);
230:                            object = gi.getGeometryArray(true, true, false);
231:                            debugOutputLn(LINE_TRACE, "done.");
232:                        } else {
233:                            // This case is called if LwoObject did not create facet
234:                            // indices.  This code is not currently used because facet
235:                            // indices are always created for polygonal objects
236:                            debugOutputLn(LINE_TRACE,
237:                                    "about to create trifanarray with "
238:                                            + "vertexCount, facetSizes.len = "
239:                                            + vertexCount + ", "
240:                                            + shape.facetSizes.length);
241:                            object = new javax.media.j3d.TriangleFanArray(
242:                                    vertexCount, vertexFormat, shape.facetSizes);
243:                            object.setCoordinates(0, shape.coordsArray);
244:                            object.setNormals(0, shape.normalCoords);
245:                            debugOutputLn(VALUES,
246:                                    "passed in normalCoords, length = "
247:                                            + shape.normalCoords.length);
248:                        }
249:                        debugOutputLn(LINE_TRACE, "created fan array");
250:
251:                        // Setup Appearance given the surface parameters
252:                        Material material = new Material(surf.getColor(), surf
253:                                .getEmissiveColor(), surf.getDiffuseColor(),
254:                                surf.getSpecularColor(), surf.getShininess());
255:                        material.setLightingEnable(true);
256:                        appearance.setMaterial(material);
257:                        if (surf.getTransparency() != 0f) {
258:                            TransparencyAttributes ta = new TransparencyAttributes();
259:                            ta.setTransparency(surf.getTransparency());
260:                            ta.setTransparencyMode(ta.BLENDED);
261:                            appearance.setTransparencyAttributes(ta);
262:                        }
263:                        if (texture != null) {
264:                            debugOutputLn(LINE_TRACE,
265:                                    "texture != null, enable texturing");
266:                            Texture tex = texture.getTexture();
267:                            tex.setEnable(true);
268:                            appearance.setTexture(tex);
269:                            TextureAttributes ta = new TextureAttributes();
270:                            if (texture.getType().equals("DTEX"))
271:                                ta.setTextureMode(TextureAttributes.MODULATE);
272:                            else if (texture.getType().equals("CTEX"))
273:                                ta.setTextureMode(TextureAttributes.DECAL);
274:                            appearance.setTextureAttributes(ta);
275:                        } else {
276:                            debugOutputLn(LINE_TRACE,
277:                                    "texture == null, no texture to use");
278:                        }
279:                    }
280:                    debugOutputLn(LINE_TRACE, "done creating object");
281:
282:                    // This does gc 
283:                    shape.nullify();
284:
285:                    objectShape = new Shape3D(object);
286:
287:                    // Combine the appearance and geometry
288:                    objectShape.setAppearance(appearance);
289:                    objectShapeList.addElement(objectShape);
290:                }
291:            }
292:
293:            /**
294:             * Calculate texture coordinates for the geometry given the texture
295:             * map properties specified in the LwoTexture object
296:             */
297:            void calculateTextureCoords(LwoTexture texture, float verts[],
298:                    int indices[], float[] textureCoords, int[] textureIndices) {
299:
300:                /*
301:                 the actual math in these coord calculations comes directly from
302:                 Newtek - they posted sample code to help compute tex coords based
303:                 on the type of mapping:
304:
305:                 Here are some simplified code fragments showing how LightWave
306:                 computes UV coordinates from X, Y, and Z.  If the resulting
307:                 UV coordinates are not in the range from 0 to 1, the
308:                 appropriate integer should be added to them to bring them into
309:                 that range (the fract function should have accomplished
310:                 this by subtracting the floor of each number from itself).
311:                 Then they can be multiplied by the width and height (in pixels)
312:                 of an image map to determine which pixel to look up.  The
313:                 texture size, center, and tiling parameters are taken right
314:                 off the texture control panel.
315:
316:
317:                 x -= xTextureCenter;
318:                 y -= yTextureCenter;
319:                 z -= zTextureCenter;
320:                 if (textureType == TT_PLANAR) {
321:                 s = (textureAxis == TA_X) ? z / zTextureSize + .5 :
322:                 x / xTextureSize + .5;
323:                 t = (textureAxis == TA_Y) ? -z / zTextureSize + .5 :
324:                 -y / yTextureSize + .5;
325:                 u = fract(s);
326:                 v = fract(t);
327:                 }
328:                 else if (type == TT_CYLINDRICAL) {
329:                 if (textureAxis == TA_X) {
330:                 xyztoh(z,x,-y,&lon);
331:                 t = -x / xTextureSize + .5;
332:                 }
333:                 else if (textureAxis == TA_Y) {
334:                 xyztoh(-x,y,z,&lon);
335:                 t = -y / yTextureSize + .5;
336:                 }
337:                 else {
338:                 xyztoh(-x,z,-y,&lon);
339:                 t = -z / zTextureSize + .5;
340:                 }
341:                 lon = 1.0 - lon / TWOPI;
342:                 if (widthTiling != 1.0)
343:                 lon = fract(lon) * widthTiling;
344:                 u = fract(lon);
345:                 v = fract(t);
346:                 }
347:                 else if (type == TT_SPHERICAL) {
348:                 if (textureAxis == TA_X)
349:                 xyztohp(z,x,-y,&lon,&lat);
350:                 else if (textureAxis == TA_Y)
351:                 xyztohp(-x,y,z,&lon,&lat);
352:                 else
353:                 xyztohp(-x,z,-y,&lon,&lat);
354:                 lon = 1.0 - lon / TWOPI;
355:                 lat = .5 - lat / PI;
356:                 if (widthTiling != 1.0)
357:                 lon = fract(lon) * widthTiling;
358:                 if (heightTiling != 1.0)
359:                 lat = fract(lat) * heightTiling;
360:                 u = fract(lon);
361:                 v = fract(lat);
362:                 }
363:
364:                 support functions:
365:
366:                 void xyztoh(float x,float y,float z,float *h)
367:                 {
368:                 if (x == 0.0 && z == 0.0)
369:                 *h = 0.0;
370:                 else {
371:                 if (z == 0.0)
372:                 *h = (x < 0.0) ? HALFPI : -HALFPI;
373:                 else if (z < 0.0)
374:                 *h = -atan(x / z) + PI;
375:                 else
376:                 *h = -atan(x / z);
377:                 }
378:                 }
379:
380:                 void xyztohp(float x,float y,float z,float *h,float *p)
381:                 {
382:                 if (x == 0.0 && z == 0.0) {
383:                 *h = 0.0;
384:                 if (y != 0.0)
385:                 *p = (y < 0.0) ? -HALFPI : HALFPI;
386:                 else
387:                 *p = 0.0;
388:                 }
389:                 else {
390:                 if (z == 0.0)
391:                 *h = (x < 0.0) ? HALFPI : -HALFPI;
392:                 else if (z < 0.0)
393:                 *h = -atan(x / z) + PI;
394:                 else
395:                 *h = -atan(x / z);
396:                 x = sqrt(x * x + z * z);
397:                 if (x == 0.0)
398:                 *p = (y < 0.0) ? -HALFPI : HALFPI;
399:                 else
400:                 *p = atan(y / x);
401:                 }
402:                 }
403:                 */
404:
405:                debugOutputLn(TRACE, "calculateTextureCoords()");
406:                // Compute texture coord stuff
407:                float sx = 0, sz = 0, ty = 0, tz = 0;
408:                double s, t;
409:                int textureAxis = texture.getTextureAxis();
410:                Vector3f textureSize = texture.getTextureSize();
411:                Vector3f textureCenter = texture.getTextureCenter();
412:
413:                String mappingType = texture.getMappingType();
414:                if (mappingType.startsWith("Cylindrical"))
415:                    calculateCylindricalTextureCoords(textureAxis, textureSize,
416:                            textureCenter, textureCoords, textureIndices,
417:                            verts, indices);
418:                else if (mappingType.startsWith("Spherical"))
419:                    calculateSphericalTextureCoords(textureAxis, textureCenter,
420:                            textureCoords, textureIndices, verts, indices);
421:                else if (mappingType.startsWith("Planar"))
422:                    calculatePlanarTextureCoords(textureAxis, textureSize,
423:                            textureCenter, textureCoords, textureIndices,
424:                            verts, indices);
425:
426:            }
427:
428:            /** See the comments in calculateTextureCoordinates*/
429:            double xyztoh(float x, float y, float z) {
430:                if (x == 0.0 && z == 0.0)
431:                    return 0.0;
432:                else {
433:                    if (z == 0.0)
434:                        return (x < 0.0) ? Math.PI / 2.0 : -Math.PI / 2.0;
435:                    else if (z < 0.0)
436:                        return -Math.atan(x / z) + Math.PI;
437:                    else
438:                        return -Math.atan(x / z);
439:                }
440:            }
441:
442:            /** See the comments in calculateTextureCoordinates*/
443:            double xyztop(float x, float y, float z) {
444:                double p;
445:
446:                if (x == 0.0 && z == 0.0) {
447:                    if (y != 0.0)
448:                        p = (y < 0.0) ? -Math.PI / 2 : Math.PI / 2;
449:                    else
450:                        p = 0.0;
451:                } else {
452:                    x = (float) Math.sqrt(x * x + z * z);
453:                    if (x == 0.0)
454:                        p = (y < 0.0) ? -Math.PI / 2 : Math.PI / 2;
455:                    else
456:                        p = Math.atan(y / x);
457:                }
458:                return p;
459:            }
460:
461:            /** See the comments in calculateTextureCoordinates*/
462:            void calculateSphericalTextureCoords(int textureAxis,
463:                    Vector3f textureCenter, float textureCoords[],
464:                    int textureIndices[], float verts[], int indices[]) {
465:                debugOutputLn(TRACE, "calculateSphericalTextureCoords");
466:                double s, t;
467:
468:                for (int i = 0; i < indices.length; ++i) {
469:                    float x = verts[3 * indices[i]] - textureCenter.x;
470:                    float y = verts[3 * indices[i] + 1] - textureCenter.y;
471:                    float z = -(verts[3 * indices[i] + 2] + textureCenter.z);
472:                    if (textureAxis == 1) { // X Axis
473:                        s = xyztoh(z, x, -y);
474:                        t = xyztop(z, x, -y);
475:                    } else if (textureAxis == 2) { // Y Axis
476:                        s = xyztoh(-x, y, z);
477:                        t = xyztop(-x, y, z);
478:                    } else { // Z Axis
479:                        s = xyztoh(-x, z, -y);
480:                        t = xyztop(-x, z, -y);
481:                    }
482:                    s = 1.0 - s / (2 * Math.PI);
483:                    t = -(.5 - t / Math.PI);
484:                    textureCoords[indices[i] * 2] = (float) s;
485:                    textureCoords[indices[i] * 2 + 1] = (float) t;
486:                    textureIndices[i] = indices[i];
487:                }
488:            }
489:
490:            /** See the comments in calculateTextureCoordinates*/
491:            void calculateCylindricalTextureCoords(int textureAxis,
492:                    Vector3f textureSize, Vector3f textureCenter,
493:                    float textureCoords[], int textureIndices[], float verts[],
494:                    int indices[]) {
495:                debugOutputLn(TRACE, "calculateCylindricalTextureCoords");
496:                debugOutputLn(VALUES, "axis, size, center, tc, ti, v, i = "
497:                        + textureAxis + ", " + textureSize + ", "
498:                        + textureCenter + ", " + textureCoords + ", "
499:                        + textureIndices + ", " + verts + ", " + indices);
500:                double s, t;
501:
502:                debugOutputLn(VALUES, "Cyl Texture Coords:");
503:                for (int i = 0; i < indices.length; ++i) {
504:                    float x = verts[3 * indices[i]] - textureCenter.x;
505:                    float y = verts[3 * indices[i] + 1] - textureCenter.y;
506:                    float z = -(verts[3 * indices[i] + 2] + textureCenter.z);
507:                    // Negate z value because we invert geom z's to swap handedness
508:                    if (textureAxis == 1) { // X axis
509:                        s = xyztoh(z, x, -y);
510:                        t = x / textureSize.x + .5;
511:                    } else if (textureAxis == 2) { // Y Axis
512:                        s = xyztoh(-x, y, z);
513:                        t = y / textureSize.y + .5;
514:                    } else {
515:                        s = xyztoh(-x, z, -y);
516:                        t = z / textureSize.z + .5;
517:                    }
518:                    s = 1.0 - s / (2 * Math.PI);
519:                    textureCoords[indices[i] * 2] = (float) s;
520:                    textureCoords[indices[i] * 2 + 1] = (float) t;
521:                    textureIndices[i] = indices[i];
522:                    debugOutputLn(VALUES, "x, y, z = " + x + ", " + y + ", "
523:                            + z + "    " + "s, t = " + s + ", " + t);
524:                }
525:            }
526:
527:            /** See the comments in calculateTextureCoordinates*/
528:            void calculatePlanarTextureCoords(int textureAxis,
529:                    Vector3f textureSize, Vector3f textureCenter,
530:                    float textureCoords[], int textureIndices[], float verts[],
531:                    int indices[]) {
532:                debugOutputLn(TRACE, "calculatePlanarTextureCoords");
533:                debugOutputLn(VALUES, "size, center, axis = " + textureSize
534:                        + textureCenter + ", " + textureAxis);
535:                float sx = 0, sz = 0, ty = 0, tz = 0;
536:                double s, t;
537:
538:                if (textureAxis == 1) { // X Axis
539:                    sz = -1.0f / textureSize.z; // Negate because we negate z in geom
540:                    ty = 1.0f / textureSize.y;
541:                } else if (textureAxis == 2) { // Y Axis
542:                    sx = 1.0f / textureSize.x;
543:                    tz = -1.0f / textureSize.z; // Negate because we negate z in geom
544:                } else { // Z Axis
545:                    sx = 1.0f / textureSize.x;
546:                    ty = 1.0f / textureSize.y;
547:                }
548:
549:                debugOutputLn(VALUES, "Planar Texture Coords:");
550:                for (int i = 0; i < indices.length; ++i) {
551:                    float x = verts[3 * indices[i]] - textureCenter.x;
552:                    float y = verts[3 * indices[i] + 1] - textureCenter.y;
553:                    float z = verts[3 * indices[i] + 2] + textureCenter.z;
554:                    s = x * sx + z * sz + .5;
555:                    t = y * ty + z * tz + .5;
556:                    textureCoords[indices[i] * 2] = (float) s;
557:                    textureCoords[indices[i] * 2 + 1] = (float) t;
558:                    textureIndices[i] = indices[i];
559:                    debugOutputLn(VALUES, "x, y, z = " + x + ", " + y + ", "
560:                            + z + "    " + "s, t = " + s + ", " + t);
561:                }
562:            }
563:
564:            Shape3D getJava3dShape() {
565:                return objectShape;
566:            }
567:
568:            Vector getJava3dShapeList() {
569:                return objectShapeList;
570:            }
571:
572:        }
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