Source Code Cross Referenced for CompressionStreamVertex.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » utils » compression » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.compression 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: CompressionStreamVertex.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.5 $
041:         * $Date: 2007/02/09 17:20:16 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.utils.compression;
046:
047:        import javax.vecmath.Color3f;
048:        import javax.vecmath.Color4f;
049:        import javax.vecmath.Point3f;
050:        import javax.vecmath.Vector3f;
051:
052:        /**
053:         * This class represents a vertex in a compression stream.  It maintains both
054:         * floating-point and quantized representations of the vertex position along
055:         * with meshing and vertex replacement flags for line and surface
056:         * primitives. If normals or colors are bundled with geometry vertices then
057:         * instances of this class will also contain references to normal or color
058:         * stream elements.
059:         */
060:        class CompressionStreamVertex extends CompressionStreamElement {
061:            private int X, Y, Z;
062:            private int meshFlag;
063:            private int stripFlag;
064:            private float floatX, floatY, floatZ;
065:
066:            int xAbsolute, yAbsolute, zAbsolute;
067:            CompressionStreamColor color = null;
068:            CompressionStreamNormal normal = null;
069:
070:            /**
071:             * Create a CompressionStreamVertex with the given parameters.
072:             *
073:             * @param stream CompressionStream associated with this vertex
074:             * @param p position
075:             * @param n normal bundled with this vertex or null if not bundled
076:             * @param c color bundled with this vertex or null if not bundled
077:             * @param stripFlag CompressionStream.RESTART,
078:             * CompressionStream.REPLACE_OLDEST, or CompressionStream.REPLACE_MIDDLE
079:             * @param meshFlag CompressionStream.MESH_PUSH or
080:             * CompressionStream.NO_MESH_PUSH
081:             */
082:            CompressionStreamVertex(CompressionStream stream, Point3f p,
083:                    Vector3f n, Color3f c, int stripFlag, int meshFlag) {
084:
085:                this (stream, p, n, stripFlag, meshFlag);
086:
087:                if (stream.vertexColor3)
088:                    color = new CompressionStreamColor(stream, c);
089:            }
090:
091:            /**
092:             * Create a CompressionStreamVertex with the given parameters.
093:             *
094:             * @param stream CompressionStream associated with this vertex
095:             * @param p position
096:             * @param n normal bundled with this vertex or null if not bundled
097:             * @param c color bundled with this vertex or null if not bundled
098:             * @param stripFlag CompressionStream.RESTART,
099:             * CompressionStream.REPLACE_OLDEST, or CompressionStream.REPLACE_MIDDLE
100:             * @param meshFlag CompressionStream.MESH_PUSH or
101:             * CompressionStream.NO_MESH_PUSH
102:             */
103:            CompressionStreamVertex(CompressionStream stream, Point3f p,
104:                    Vector3f n, Color4f c, int stripFlag, int meshFlag) {
105:
106:                this (stream, p, n, stripFlag, meshFlag);
107:
108:                if (stream.vertexColor4)
109:                    color = new CompressionStreamColor(stream, c);
110:            }
111:
112:            /**
113:             * Create a CompressionStreamVertex with the given parameters.
114:             *
115:             * @param stream CompressionStream associated with this vertex
116:             * @param p position
117:             * @param n normal bundled with this vertex or null if not bundled
118:             * @param stripFlag CompressionStream.RESTART,
119:             * CompressionStream.REPLACE_OLDEST, or CompressionStream.REPLACE_MIDDLE
120:             * @param meshFlag CompressionStream.MESH_PUSH or
121:             * CompressionStream.NO_MESH_PUSH
122:             */
123:            CompressionStreamVertex(CompressionStream stream, Point3f p,
124:                    Vector3f n, int stripFlag, int meshFlag) {
125:
126:                this .stripFlag = stripFlag;
127:                this .meshFlag = meshFlag;
128:                this .floatX = p.x;
129:                this .floatY = p.y;
130:                this .floatZ = p.z;
131:
132:                stream.byteCount += 12;
133:                stream.vertexCount++;
134:
135:                if (p.x < stream.mcBounds[0].x)
136:                    stream.mcBounds[0].x = p.x;
137:                if (p.y < stream.mcBounds[0].y)
138:                    stream.mcBounds[0].y = p.y;
139:                if (p.z < stream.mcBounds[0].z)
140:                    stream.mcBounds[0].z = p.z;
141:
142:                if (p.x > stream.mcBounds[1].x)
143:                    stream.mcBounds[1].x = p.x;
144:                if (p.y > stream.mcBounds[1].y)
145:                    stream.mcBounds[1].y = p.y;
146:                if (p.z > stream.mcBounds[1].z)
147:                    stream.mcBounds[1].z = p.z;
148:
149:                if (stream.vertexNormals)
150:                    normal = new CompressionStreamNormal(stream, n);
151:            }
152:
153:            /**
154:             * Quantize the floating point position to fixed point integer components
155:             * of the specified number of bits.  The bit length can range from 1 to 16.
156:             *
157:             * @param stream CompressionStream associated with this element
158:             * @param table HuffmanTable for collecting data about the quantized
159:             * representation of this element
160:             */
161:            void quantize(CompressionStream stream, HuffmanTable huffmanTable) {
162:                double px, py, pz;
163:
164:                // Clamp quantization.
165:                int quant = (stream.positionQuant < 1 ? 1
166:                        : (stream.positionQuant > 16 ? 16
167:                                : stream.positionQuant));
168:
169:                absolute = false;
170:                if (stream.firstPosition || stream.positionQuantChanged) {
171:                    absolute = true;
172:                    stream.lastPosition[0] = 0;
173:                    stream.lastPosition[1] = 0;
174:                    stream.lastPosition[2] = 0;
175:                    stream.firstPosition = false;
176:                    stream.positionQuantChanged = false;
177:                }
178:
179:                // Normalize position to the unit cube.  This is bounded by the open
180:                // intervals (-1..1) on each axis.
181:                px = (floatX - stream.center[0]) * stream.scale;
182:                py = (floatY - stream.center[1]) * stream.scale;
183:                pz = (floatZ - stream.center[2]) * stream.scale;
184:
185:                // Convert the floating point position to s.15 2's complement.
186:                //  ~1.0 ->  32767 (0x00007fff) [ ~1.0 =  32767.0/32768.0]
187:                // ~-1.0 -> -32767 (0xffff8001) [~-1.0 = -32767.0/32768.0]
188:                X = (int) (px * 32768.0);
189:                Y = (int) (py * 32768.0);
190:                Z = (int) (pz * 32768.0);
191:
192:                // Compute quantized values.
193:                X &= quantizationMask[quant];
194:                Y &= quantizationMask[quant];
195:                Z &= quantizationMask[quant];
196:
197:                // Update quantized bounds.
198:                if (X < stream.qcBounds[0].x)
199:                    stream.qcBounds[0].x = X;
200:                if (Y < stream.qcBounds[0].y)
201:                    stream.qcBounds[0].y = Y;
202:                if (Z < stream.qcBounds[0].z)
203:                    stream.qcBounds[0].z = Z;
204:
205:                if (X > stream.qcBounds[1].x)
206:                    stream.qcBounds[1].x = X;
207:                if (Y > stream.qcBounds[1].y)
208:                    stream.qcBounds[1].y = Y;
209:                if (Z > stream.qcBounds[1].z)
210:                    stream.qcBounds[1].z = Z;
211:
212:                // Copy and retain absolute position for mesh buffer lookup.
213:                xAbsolute = X;
214:                yAbsolute = Y;
215:                zAbsolute = Z;
216:
217:                // Compute deltas.
218:                X -= stream.lastPosition[0];
219:                Y -= stream.lastPosition[1];
220:                Z -= stream.lastPosition[2];
221:
222:                // Update last values.
223:                stream.lastPosition[0] += X;
224:                stream.lastPosition[1] += Y;
225:                stream.lastPosition[2] += Z;
226:
227:                // Deltas which exceed the range of 16-bit signed 2's complement
228:                // numbers are handled by sign-extension of the 16th bit in order to
229:                // effect a 16-bit wrap-around.
230:                X = (X << 16) >> 16;
231:                Y = (Y << 16) >> 16;
232:                Z = (Z << 16) >> 16;
233:
234:                // Compute length and shift common to all components.
235:                computeLengthShift(X, Y, Z);
236:
237:                // 0-length components are allowed only for normals.
238:                if (length == 0)
239:                    length = 1;
240:
241:                // Add this element to the Huffman table associated with this stream.
242:                huffmanTable.addPositionEntry(length, shift, absolute);
243:
244:                // Quantize any bundled color or normal.
245:                if (color != null)
246:                    color.quantize(stream, huffmanTable);
247:
248:                if (normal != null)
249:                    normal.quantize(stream, huffmanTable);
250:
251:                // Push this vertex into the mesh buffer mirror, if necessary, so it
252:                // can be retrieved for computing deltas when mesh buffer references
253:                // are subsequently encountered during the quantization pass.
254:                if (meshFlag == stream.MESH_PUSH)
255:                    stream.meshBuffer.push(this );
256:            }
257:
258:            /**
259:             * Output the final compressed bits to the compression command stream.
260:             *
261:             * @param table HuffmanTable mapping quantized representations to
262:             * compressed encodings
263:             * @param output CommandStream for collecting compressed output
264:             */
265:            void outputCommand(HuffmanTable huffmanTable,
266:                    CommandStream outputBuffer) {
267:
268:                HuffmanNode t;
269:                int command = CommandStream.VERTEX;
270:
271:                // Look up the Huffman token for this compression stream element.  The
272:                // values of length and shift found there will override the
273:                // corresponding fields in this element, which represent best-case
274:                // compression without regard to tag length.
275:                t = huffmanTable.getPositionEntry(length, shift, absolute);
276:
277:                // Construct the position subcommand.
278:                int componentLength = t.dataLength - t.shift;
279:                int subcommandLength = t.tagLength + (3 * componentLength);
280:
281:                X = (X >> t.shift) & (int) lengthMask[componentLength];
282:                Y = (Y >> t.shift) & (int) lengthMask[componentLength];
283:                Z = (Z >> t.shift) & (int) lengthMask[componentLength];
284:
285:                long positionSubcommand = (((long) t.tag) << (3 * componentLength))
286:                        | (((long) X) << (2 * componentLength))
287:                        | (((long) Y) << (1 * componentLength))
288:                        | (((long) Z) << (0 * componentLength));
289:
290:                if (subcommandLength < 6) {
291:                    // The header will have some empty bits.  The Huffman tag
292:                    // computation will prevent this if necessary.
293:                    command |= (int) (positionSubcommand << (6 - subcommandLength));
294:                    subcommandLength = 0;
295:                } else {
296:                    // Move the 1st 6 bits of the subcommand into the header.
297:                    command |= (int) (positionSubcommand >>> (subcommandLength - 6));
298:                    subcommandLength -= 6;
299:                }
300:
301:                // Construct the vertex command body.
302:                long body = (((long) stripFlag) << (subcommandLength + 1))
303:                        | (((long) meshFlag) << (subcommandLength + 0))
304:                        | (positionSubcommand & lengthMask[subcommandLength]);
305:
306:                // Add the vertex command to the output buffer.
307:                outputBuffer.addCommand(command, 8, body, subcommandLength + 3);
308:
309:                // Output any normal and color subcommands.
310:                if (normal != null)
311:                    normal.outputSubcommand(huffmanTable, outputBuffer);
312:
313:                if (color != null)
314:                    color.outputSubcommand(huffmanTable, outputBuffer);
315:            }
316:
317:            public String toString() {
318:                String d = absolute ? "" : "delta ";
319:                String c = (color == null ? "" : "\n\n " + color.toString());
320:                String n = (normal == null ? "" : "\n\n " + normal.toString());
321:
322:                return "position: " + floatX + " " + floatY + " " + floatZ
323:                        + "\n" + "fixed point " + d + +X + " " + Y + " " + Z
324:                        + "\n" + "length " + length + " shift " + shift
325:                        + (absolute ? " absolute" : " relative") + "\n"
326:                        + "strip flag " + stripFlag + " mesh flag " + meshFlag
327:                        + c + n;
328:            }
329:        }
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