Source Code Cross Referenced for AudioDevice.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: AudioDevice.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:19 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        /**
035:         * The AudioDevice Class defines and encapsulates the 
036:         * audio device's basic information and characteristics.
037:         * <P>
038:         * A Java3D application running on a particular machine could have one of
039:         * several options available to it for playing the audio image created by the
040:         * sound renderer. Perhaps the machine Java3D is executing on has more than
041:         * one sound card (e.g., one that is a Wave Table Synthesis card and the other
042:         * with accelerated sound spatialization hardware). Furthermore, suppose there
043:         * are Java3D audio device drivers that execute Java3D audio methods on each of
044:         * these specific cards. In such a case the application would have at least two
045:         * audio device drivers through which the audio could be produced. For such a
046:         * case the Java3D application must choose the audio device driver with which
047:         * sound rendering is to be performed. Once this audio device is chosen, the
048:         * application can additionally select the type of audio playback type the
049:         * rendered sound image is to be output on. The playback device (headphones or
050:         * speaker(s)) is physically connected to the port the selected device driver
051:         * outputs to.
052:         *<P>
053:         * AudioDevice Interface
054:         *<P> 
055:         *<UL> The selection of this device driver is done through methods in the
056:         *     PhysicalEnvironment object - see PhysicalEnvironment class.
057:         *     The application would query how many audio devices are available. For
058:         *     each device, the user can get the AudioDevice object that describes it
059:         *     and query its characteristics. Once a decision is made about which of
060:         *     the available audio devices to use for a PhysicalEnvironment, the 
061:         *     particular device is set into this PhysicalEnvironment's fields. Each
062:         *     PhysicalEnvironment object may use only a single audio device.
063:         *<P>
064:         *     The AudioDevice object interface specifies an abstract input device
065:         *     that creators of Java3D class libraries would implement for a particular
066:         *     device. Java3D's uses several methods to interact with specific devices.
067:         *     Since all audio devices implement this consistent interface, the user
068:         *     could have a portable means of initialize, set particular audio device
069:         *     elements and query generic characteristics for any audio device.
070:         *<P>
071:         *Initialization
072:         *<P><UL>
073:         *  Each audio device driver must be initialized. 
074:         *  The chosen device driver should be initialized before any Java3D 
075:         *  Sound methods are executed because the implementation of the Sound 
076:         *  methods, in general, are potentially device driver dependent.</UL>
077:         *<P>
078:         * Audio Playback Type
079:         *<P><UL>
080:         *  These methods set and retrieve the audio playback type used to output
081:         *  the analog audio from rendering Java3D Sound nodes.
082:         *  The audio playback type specifies that playback will be through:
083:         *  stereo headphones, a monaural speaker,  or a pair of speakers.
084:         *  For the stereo speakers, it is assumed that the two output speakers are
085:         *  equally distant from the listener, both at same angle from the head
086:         *  axis (thus oriented symmetrically about the listener), and at the same
087:         *  elevation.
088:         *  The type of playback chosen affects the sound image generated.
089:         *  Cross-talk cancellation is applied to the audio image if playback over
090:         *  stereo speakers is selected.</UL>
091:         *<P>
092:         * Distance to Speaker
093:         *<P><UL>
094:         * These methods set and retrieve the distance in meters from the center 
095:         * ear (the midpoint between the left and right ears) and one of the 
096:         * speakers in the listener's environment. For monaural speaker playback,
097:         * a typical distance from the listener to the speaker in a workstation
098:         * cabinet is 0.76 meters. For stereo speakers placed at the sides of the
099:         * display, this might be 0.82 meters.</UL>
100:         *<P>
101:         *  Angular Offset of Speakers
102:         *<P><UL>
103:         *  These methods set and retrieve the angle in radians between the vectors
104:         *  from the center ear to each of the speaker transducers and the vectors
105:         *  from the center ear parallel to the head coordinate's Z axis. Speakers
106:         *  placed at the sides of the computer display typically range between
107:         *  0.28 to 0.35 radians (between 10 and 20 degrees).</UL>
108:         *<P>
109:         *  Device Driver Specific Data
110:         *<P><UL>
111:         *  While the sound image created for final output to the playback system
112:         *  is either only mono or stereo (for this version of Java3D) most device
113:         *  driver implementations will mix the left and right image signals 
114:         *  generated for each rendered sound source before outputting the final
115:         *  playback image. Each sound source will use N input channels of this
116:         *  internal mixer. Each implemented Java3D audio device driver will have
117:         *  its own limitations and driver-specific characteristics. These include
118:         *  channel availability and usage (during rendering).  Methods for 
119:         *  querying these device-driver specific characteristics are provided.</UL></UL>
120:         *<P>
121:         * Instantiating and Registering a New Device
122:         *<P>
123:         *<UL> A browser or applications developer must instantiate whatever system-
124:         *     specific audio devices that he or she needs and that exist on the system.
125:         *     This device information typically exists in a site configuration file.
126:         *     The browser or application will instantiate the physical environment as
127:         *     requested by the end-user.
128:         *<P>
129:         *     The API for instantiating devices is site-specific, but it consists of
130:         *     a device object with a constructor and at least all of the methods
131:         *     specified in the AudioDevice interface.
132:         *<P>
133:         *     Once instantiated, the browser or application must register the device
134:         *     with the Java3D sound scheduler by associating this device with a
135:         *     PhysicalEnvironment.  The setAudioDevice method introduces new devices
136:         *     to the Java3D environment and the allAudioDevices method produces an
137:         *     enumeration that allows examining all available devices within a Java3D
138:         *     environment. See PhysicalEnvironment class for more details.</UL>
139:         * <P>
140:         * General Rules for calling AudioDevice methods:
141:         * It is illegal for an application to call any non-query AudioDevice method 
142:         * if the AudioDevice is created then explicitly assigned to a
143:         * PhysicalEnvironment using PhysicalEnvironment.setAudioDevice();
144:         * When either PhysicalEnvironment.setAudioDevice() is called - including
145:         * when implicitly called by SimpleUniverse.getViewer().createAudioDevice()
146:         * - the Core creates a SoundScheduler thread which makes calls to
147:         * the AudioDevice.
148:         * <P>
149:         * If an application creates it's own instance of an AudioDevice and
150:         * initializes it directly, rather than using PhysicalEnvironment.
151:         * setAudioDevice(), that application may make <i>any</i> AudioDevice3D methods calls
152:         * without fear of the Java 3D Core also trying to control the AudioDevice.
153:         * Under this condition it is safe to call AudioDevice non-query methods. 
154:         */
155:
156:        public interface AudioDevice {
157:
158:            /** *************
159:             *
160:             * Constants
161:             *
162:             ****************/
163:            /** 
164:             *  Audio Playback Types
165:             *
166:             *  Types of audio output device Java3D sound is played over:
167:             *     Headphones, MONO_SPEAKER, STEREO_SPEAKERS
168:             */
169:            /**
170:             *     Choosing Headphones as the audio playback type
171:             *     specifies that the audio playback will be through stereo headphones.
172:             */
173:            public static final int HEADPHONES = 0;
174:
175:            /**
176:             *     Choosing a 
177:             *     single near-field monoaural speaker
178:             *     as the audio playback type
179:             *     specifies that the audio playback will be through a single speaker
180:             *     some supplied distance away from the listener.
181:             */
182:            public static final int MONO_SPEAKER = 1;
183:
184:            /**
185:             *     Choosing a 
186:             *     two near-field stereo speakers
187:             *     as the audio playback type
188:             *     specifies that the audio playback will be through stereo speakers
189:             *     some supplied distance away from, and at some given angle to 
190:             *     the listener.
191:             */
192:            public static final int STEREO_SPEAKERS = 2;
193:
194:            /**
195:             * Initialize the audio device.
196:             * Exactly what occurs during initialization is implementation dependent.
197:             * This method provides explicit control by the user over when this
198:             * initialization occurs.
199:             * Initialization must be initiated before any other AudioDevice
200:             * methods are called.
201:             * @return true if initialization was successful without errors
202:             */
203:            public abstract boolean initialize();
204:
205:            /**
206:             * Code to close the device and release resources.
207:             * @return true if close of device was successful without errors
208:             */
209:            public abstract boolean close();
210:
211:            /**
212:             * Set Type of Audio Playback physical transducer(s) sound is output to.
213:             *     Valid types are HEADPHONES, MONO_SPEAKER, STEREO_SPEAKERS
214:             * @param type audio playback type
215:             */
216:            public abstract void setAudioPlaybackType(int type);
217:
218:            /**
219:             * Get Type of Audio Playback Output Device.
220:             * @return audio playback type
221:             */
222:            public abstract int getAudioPlaybackType();
223:
224:            /**
225:             * Set Distance from interaural mid-point between Ears to a Speaker.
226:             * @param distance from interaural midpoint between the ears to closest speaker
227:             */
228:            public abstract void setCenterEarToSpeaker(float distance);
229:
230:            /**
231:             * Get Distance from interaural mid-point between Ears to a Speaker.
232:             * @return distance from interaural midpoint between the ears to closest speaker
233:             */
234:            public abstract float getCenterEarToSpeaker();
235:
236:            /**
237:             * Set Angle Offset (in radians) To Speaker.
238:             * @param angle in radians from head Z axis and vector from center ear to speaker
239:             */
240:            public abstract void setAngleOffsetToSpeaker(float angle);
241:
242:            /**
243:             * Get Angle Offset (in radians) To Speaker.
244:             * @return angle in radians from head Z axis and vector from center ear to speaker
245:             */
246:            public abstract float getAngleOffsetToSpeaker();
247:
248:            /**
249:             * Query total number of channels available for sound rendering
250:             * for this audio device.  This returns the maximum number of channels 
251:             * available for Java3D sound rendering for all sound sources.
252:             * @return total number of channels that can be used for this audio device
253:             */
254:            public abstract int getTotalChannels();
255:
256:            /**
257:             * Query number of channels currently available for use.
258:             * During rendering, when sound nodes are playing, this method returns the
259:             * number of channels still available to Java3D for rendering additional
260:             * sound nodes.
261:             * @return total number of channels current available
262:             */
263:            public abstract int getChannelsAvailable();
264:
265:            /**
266:             * Query number of channels that are used, or would be used to render 
267:             * a particular sound node.  This method returns the number of channels
268:             * needed to render a particular Sound node.  The return value is the same
269:             * no matter if the Sound is currently active and enabled (being played) or
270:             * is inactive.
271:             * @return number of channels a particular Sound node is using or would used
272:             * if enabled and activated (rendered).
273:             */
274:            public abstract int getChannelsUsedForSound(Sound node);
275:        }
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