Source Code Cross Referenced for GLSLShaderProgram.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: GLSLShaderProgram.java,v $
003:         *
004:         * Copyright 2004-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:21 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        /**
035:         * The GLSLShaderProgram object is a concrete implementation of a
036:         * ShaderProgram node component for the OpenGL GLSL shading language.
037:         *
038:         * @see SourceCodeShader
039:         *
040:         * @since Java 3D 1.4
041:         */
042:
043:        public class GLSLShaderProgram extends ShaderProgram {
044:
045:            /**
046:             * Constructs a GLSL shader program node component.
047:             *
048:             * <br>
049:             * TODO: ADD MORE DOCUMENTATION HERE.
050:             */
051:            public GLSLShaderProgram() {
052:            }
053:
054:            // Implement abstract setVertexAttrNames method (inherit javadoc from parent class)
055:            public void setVertexAttrNames(String[] vertexAttrNames) {
056:                checkForLiveOrCompiled();
057:
058:                if (vertexAttrNames != null) {
059:                    for (int i = 0; i < vertexAttrNames.length; i++) {
060:                        if (vertexAttrNames[i] == null) {
061:                            throw new NullPointerException();
062:                        }
063:                    }
064:                }
065:
066:                ((GLSLShaderProgramRetained) this .retained)
067:                        .setVertexAttrNames(vertexAttrNames);
068:            }
069:
070:            // Implement abstract getVertexAttrNames method (inherit javadoc from parent class)
071:            public String[] getVertexAttrNames() {
072:
073:                if (isLiveOrCompiled()) {
074:                    if (!this .getCapability(ALLOW_NAMES_READ)) {
075:                        throw new CapabilityNotSetException(J3dI18N
076:                                .getString("GLSLShaderProgram0"));
077:                    }
078:                }
079:
080:                return ((GLSLShaderProgramRetained) this .retained)
081:                        .getVertexAttrNames();
082:
083:            }
084:
085:            // Implement abstract setShaderAttrNames method (inherit javadoc from parent class)
086:            public void setShaderAttrNames(String[] shaderAttrNames) {
087:                checkForLiveOrCompiled();
088:
089:                if (shaderAttrNames != null) {
090:                    for (int i = 0; i < shaderAttrNames.length; i++) {
091:                        if (shaderAttrNames[i] == null) {
092:                            throw new NullPointerException();
093:                        }
094:                    }
095:                }
096:
097:                ((GLSLShaderProgramRetained) this .retained)
098:                        .setShaderAttrNames(shaderAttrNames);
099:            }
100:
101:            // Implement abstract getShaderAttrNames method (inherit javadoc from parent class)
102:            public String[] getShaderAttrNames() {
103:
104:                if (isLiveOrCompiled()) {
105:                    if (!this .getCapability(ALLOW_NAMES_READ)) {
106:                        throw new CapabilityNotSetException(J3dI18N
107:                                .getString("GLSLShaderProgram0"));
108:                    }
109:                }
110:
111:                return ((GLSLShaderProgramRetained) this .retained)
112:                        .getShaderAttrNames();
113:
114:            }
115:
116:            /**
117:             * Copies the specified array of shaders into this shader
118:             * program. This method makes a shallow copy of the array. The
119:             * array of shaders may be null or empty (0 length), but the
120:             * elements of the array must be non-null. The shading language of
121:             * each shader in the array must be
122:             * <code>SHADING_LANGUAGE_GLSL</code>. Each shader in the array must
123:             * be a SourceCodeShader.
124:             *
125:             * @param shaders array of Shader objects to be copied into this
126:             * ShaderProgram
127:             *
128:             * @exception CapabilityNotSetException if appropriate capability is
129:             * not set and this object is part of live or compiled scene graph
130:             *
131:             * @exception IllegalArgumentException if the shading language of
132:             * any shader in the shaders array is <em>not</em>
133:             * <code>SHADING_LANGUAGE_GLSL</code>.
134:             *
135:             * @exception ClassCastException if any shader in the shaders
136:             * array is <em>not</em> a SourceCodeShader.
137:             *
138:             * @exception NullPointerException if any element in the
139:             * shaders array is null.
140:             */
141:            public void setShaders(Shader[] shaders) {
142:                checkForLiveOrCompiled();
143:
144:                if (shaders != null) {
145:                    // Check shaders for valid shading language and class type
146:                    for (int i = 0; i < shaders.length; i++) {
147:                        if (shaders[i].getShadingLanguage() != Shader.SHADING_LANGUAGE_GLSL) {
148:                            throw new IllegalArgumentException(J3dI18N
149:                                    .getString("GLSLShaderProgram2"));
150:                        }
151:
152:                        // Try to cast shader to SourceCodeShader; it will throw
153:                        // ClassCastException if it isn't.
154:                        SourceCodeShader shad = (SourceCodeShader) shaders[i];
155:                    }
156:
157:                }
158:
159:                ((GLSLShaderProgramRetained) this .retained).setShaders(shaders);
160:            }
161:
162:            // Implement abstract getShaders method (inherit javadoc from parent class)
163:            public Shader[] getShaders() {
164:
165:                if (isLiveOrCompiled()) {
166:                    if (!this .getCapability(ALLOW_SHADERS_READ)) {
167:                        throw new CapabilityNotSetException(J3dI18N
168:                                .getString("GLSLShaderProgram1"));
169:                    }
170:                }
171:
172:                return ((GLSLShaderProgramRetained) this .retained).getShaders();
173:            }
174:
175:            /**
176:             * Creates a retained mode GLSLShaderProgramRetained object that this
177:             * GLSLShaderProgram component object will point to.
178:             */
179:            void createRetained() {
180:                this .retained = new GLSLShaderProgramRetained();
181:                this.retained.setSource(this);
182:            }
183:
184:        }
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