Source Code Cross Referenced for J3dStructure.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: J3dStructure.java,v $
003:         *
004:         * Copyright 1998-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:25 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.util.ArrayList;
035:        import java.util.Arrays;
036:
037:        /**
038:         * The J3dStructure is the super class of all structures in Java 3D.  
039:         * A structure is a object that organizes a collection of objects.
040:         */
041:
042:        abstract class J3dStructure extends Object {
043:            /**
044:             * This is the list of messages to be processed by this structure
045:             */
046:            UnorderList messageList = new UnorderList(5, J3dMessage.class);
047:
048:            /**
049:             * This is the update Thread for this structure
050:             */
051:
052:            StructureUpdateThread updateThread = null;
053:
054:            /**
055:             * This is the type of update thread
056:             */
057:            int threadType = -1;
058:
059:            /**
060:             * The universe of this structure
061:             */
062:            VirtualUniverse universe = null;
063:
064:            /**
065:             * The thread data for the update thread
066:             */
067:            J3dThreadData threadData = new J3dThreadData();
068:
069:            /**
070:             * number of messages for this snapshot of time
071:             */
072:            int nMessage = 0;
073:            J3dMessage[] msgList = new J3dMessage[5];
074:
075:            /**
076:             * This constructor does nothing
077:             */
078:            J3dStructure(VirtualUniverse u, int type) {
079:                universe = u;
080:                threadType = type;
081:                threadData.threadType = type;
082:            }
083:
084:            /**
085:             * This returns the thread data for this thread.
086:             */
087:            final J3dThreadData getUpdateThreadData() {
088:                return (threadData);
089:            }
090:
091:            /**
092:             * This adds a message to the list of messages for this structure
093:             */
094:            final void addMessage(J3dMessage message) {
095:
096:                if (threadData != null) {
097:                    threadData.lastUpdateTime = message.time;
098:                } else {
099:                    // this force message to consume when initialized
100:                    message.time = -1;
101:                }
102:                message.incRefcount();
103:                messageList.add(message);
104:            }
105:
106:            /**
107:             * This returns whether or not there are any pending messages
108:             */
109:            final J3dMessage[] getMessages(long referenceTime) {
110:                int sz, n = 0;
111:
112:                synchronized (messageList) {
113:                    if ((sz = messageList.size()) > 0) {
114:                        J3dMessage mess[] = (J3dMessage[]) messageList
115:                                .toArray(false);
116:                        for (n = 0; n < sz; n++) {
117:                            if (mess[n].time > referenceTime) {
118:                                break;
119:                            }
120:                        }
121:                        if (n > 0) {
122:                            if (msgList.length < n) {
123:                                msgList = new J3dMessage[n];
124:                            }
125:                            messageList.shift(msgList, n);
126:                        }
127:                    }
128:                }
129:
130:                nMessage = n;
131:                return msgList;
132:            }
133:
134:            final void clearMessages() {
135:                synchronized (messageList) {
136:                    int nmessage = messageList.size();
137:                    if (nmessage > 0) {
138:                        J3dMessage mess[] = (J3dMessage[]) messageList
139:                                .toArray(false);
140:                        for (int i = nmessage - 1; i >= 0; i--) {
141:                            mess[i].decRefcount();
142:                        }
143:                        messageList.clear();
144:                    }
145:                    nMessage = 0;
146:                    msgList = new J3dMessage[5];
147:                }
148:
149:            }
150:
151:            int getNumMessage() {
152:                return nMessage;
153:            }
154:
155:            /**
156:             * This gets overriden by the structure
157:             */
158:            abstract void processMessages(long referenceTime);
159:
160:            /**
161:             * This is used by MasterControl to process any unused message
162:             * for final cleanup. DON'T decrememt message count in
163:             * the method, as it is done by MasterControl.
164:             */
165:            abstract void removeNodes(J3dMessage m);
166:
167:            /**
168:             * Release resource associate with this structure before GC
169:             * We need to clear all those IndexedUnorderSet/WakeupIndexedList 
170:             * so that the listIdx associate with IndexedObject reset to -1.
171:             */
172:            abstract void cleanup();
173:        }
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