01: /*
02: * $RCSfile: JoglCgShaderInfo.java,v $
03: *
04: * Copyright 2006-2008 Sun Microsystems, Inc. All Rights Reserved.
05: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
06: *
07: * This code is free software; you can redistribute it and/or modify it
08: * under the terms of the GNU General Public License version 2 only, as
09: * published by the Free Software Foundation. Sun designates this
10: * particular file as subject to the "Classpath" exception as provided
11: * by Sun in the LICENSE file that accompanied this code.
12: *
13: * This code is distributed in the hope that it will be useful, but WITHOUT
14: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
15: * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16: * version 2 for more details (a copy is included in the LICENSE file that
17: * accompanied this code).
18: *
19: * You should have received a copy of the GNU General Public License version
20: * 2 along with this work; if not, write to the Free Software Foundation,
21: * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
22: *
23: * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
24: * CA 95054 USA or visit www.sun.com if you need additional information or
25: * have any questions.
26: *
27: * $Revision: 1.4 $
28: * $Date: 2008/02/28 20:17:18 $
29: * $State: Exp $
30: */
31:
32: package javax.media.j3d;
33:
34: import com.sun.opengl.cg.*;
35:
36: class JoglCgShaderInfo extends JoglShaderObject {
37: private CGprogram cgShader;
38: private int j3dShaderType;
39: private int shaderProfile;
40:
41: JoglCgShaderInfo() {
42: super (0);
43: }
44:
45: public void setCgShader(CGprogram shader) {
46: cgShader = shader;
47: }
48:
49: public CGprogram getCgShader() {
50: return cgShader;
51: }
52:
53: public void setJ3DShaderType(int type) {
54: j3dShaderType = type;
55: }
56:
57: public int getJ3DShaderType() {
58: return j3dShaderType;
59: }
60:
61: public void setShaderProfile(int shaderProfile) {
62: this .shaderProfile = shaderProfile;
63: }
64:
65: public int getShaderProfile() {
66: return shaderProfile;
67: }
68: }
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