Source Code Cross Referenced for ShaderAttributeBindingRetained.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         * $RCSfile: ShaderAttributeBindingRetained.java,v $
03:         *
04:         * Copyright 2005-2008 Sun Microsystems, Inc.  All Rights Reserved.
05:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
06:         *
07:         * This code is free software; you can redistribute it and/or modify it
08:         * under the terms of the GNU General Public License version 2 only, as
09:         * published by the Free Software Foundation.  Sun designates this
10:         * particular file as subject to the "Classpath" exception as provided
11:         * by Sun in the LICENSE file that accompanied this code.
12:         *
13:         * This code is distributed in the hope that it will be useful, but WITHOUT
14:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
15:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
16:         * version 2 for more details (a copy is included in the LICENSE file that
17:         * accompanied this code).
18:         *
19:         * You should have received a copy of the GNU General Public License version
20:         * 2 along with this work; if not, write to the Free Software Foundation,
21:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
22:         *
23:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
24:         * CA 95054 USA or visit www.sun.com if you need additional information or
25:         * have any questions.
26:         *
27:         * $Revision: 1.5 $
28:         * $Date: 2008/02/28 20:17:29 $
29:         * $State: Exp $
30:         */
31:
32:        package javax.media.j3d;
33:
34:        import javax.vecmath.*;
35:
36:        /**
37:         * The ShaderAttributeBinding object encapsulates a uniform attribute
38:         * whose value is bound to a Java 3D system attribute. The
39:         * shader variable <code>attrName</code> is implicitly set to the
40:         * value of the corresponding Java&nbsp;3D system attribute
41:         * <code>j3dAttrName</code> during rendering. <code>attrName</code>
42:         * must be the name of a valid uniform attribute in the shader in
43:         * which it is used. Otherwise, the attribute name will be ignored and
44:         * a runtime error may be generated. <code>j3dAttrName</code> must be
45:         * the name of a predefined Java&nbsp;3D system attribute. An
46:         * IllegalArgumentException will be thrown if the specified
47:         * <code>j3dAttrName</code> is not one of the predefined system
48:         * attributes. Further, the type of the <code>j3dAttrName</code>
49:         * attribute must match the type of the corresponding
50:         * <code>attrName</code> variable in the shader in which it is
51:         * used. Otherwise, the shader will not be able to use the attribute
52:         * and a runtime error may be generated.
53:         */
54:
55:        class ShaderAttributeBindingRetained extends ShaderAttributeRetained {
56:            String j3dAttrName;
57:
58:            ShaderAttributeBindingRetained() {
59:            }
60:
61:            void initJ3dAttrName(String j3dAttrName) {
62:                this .j3dAttrName = j3dAttrName;
63:            }
64:
65:            /**
66:             * Retrieves the name of the Java 3D system attribute that is bound to this
67:             * shader attribute.
68:             *
69:             * @return the name of the Java 3D system attribute that is bound to this
70:             * shader attribute
71:             */
72:            String getJ3DAttributeName() {
73:                return j3dAttrName;
74:            }
75:
76:        }
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