Source Code Cross Referenced for FPSCounter.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » fps_counter » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.fps_counter 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: FPSCounter.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.2 $
041:         * $Date: 2007/02/09 17:21:38 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.fps_counter;
046:
047:        import javax.media.j3d.*;
048:        import javax.vecmath.*;
049:        import java.text.*;
050:
051:        /** This behavior calculates the frame rate and average frame rate of a
052:         * Java3D application.
053:         * The behavior sets itself up to wakeup every time a new frame is rendered.
054:         *
055:         * <p> The HotSpot(tm) compiler performs some initial optimizations before
056:         * running at optimal speed. Frame rates measured during this warmup period
057:         * will be inaccurate and not indicative of the true performance of the the
058:         * application. Therefore, before beginning the frame rate computation,
059:         * the frame counter waits for a fixed time period to allow the HotSpot(tm)
060:         * compiler to stablilize.
061:         *
062:         * <p> To avoid computing the frame rate too frequently (which would also
063:         * hamper rendering performance), the frame counter only computes the frame
064:         * rate at fixed time intervals. The default sampling duration is 10 seconds.
065:         * After waiting for the warmup period, the frame counter needs to calibrate
066:         * itself. It computes the number of frames rendered during the sampling
067:         * period. After doing this calibration, the frame counter reports the frame
068:         * rate after these many frames are rendered. It also reports the average
069:         * frame rate after a fixed number of sampling intervals (the default is 5).
070:         *
071:         * <p>The frame counter can be set up to run for a fixed number of sampling
072:         * intervals or to run indefinitely. The defaultis to run indefinitely.
073:         */
074:
075:        public class FPSCounter extends Behavior {
076:            // Wakeup condition - framecount = 0 -> wakeup on every frame
077:            WakeupOnElapsedFrames FPSwakeup = new WakeupOnElapsedFrames(0);
078:
079:            // Do calibration for these many millisec
080:            private static final long testduration = 1000;
081:
082:            // Report frame rate after every sampleduration milliseconds
083:            private static final long sampleduration = 10000;
084:
085:            // Flag to indicate that it is time to (re)calibrate
086:            private boolean doCalibration = true;
087:
088:            // Flag to indicate the counter has started
089:            private boolean startup = true;
090:
091:            // Wait for HotSpot compiler to perform optimizations
092:            private boolean warmup = true;
093:
094:            // Time to wait for HotSpot compiler to stabilize (in milliseconds)
095:            private long warmupTime = 20000;
096:
097:            // Counter for number of frames rendered
098:            private int numframes = 0;
099:
100:            // Report frame rate after maxframe number of frames have been rendered
101:            private int maxframes = 1;
102:
103:            // Variables to keep track of elapsed time
104:            private long startuptime = 0;
105:            private long currtime = 0;
106:            private long lasttime = 0;
107:            private long deltatime;
108:
109:            // Run indefinitely or for a fixed duration
110:            private boolean finiteLoop = false;
111:
112:            // No. of sampling intervals to run for if not running indefinitely
113:            private long maxLoops;
114:
115:            // No. of sampling intervals run for so far
116:            private long numLoops = 0;
117:
118:            // Total number of frames rendered so far
119:            private int sumFrames = 0;
120:
121:            // Total time since last reporting of average frame rate
122:            private long sumTimes = 0;
123:
124:            // Counts no. of sampling intervals
125:            private int loop = 0;
126:
127:            // Average frame rate is reported after loopCount number of
128:            // sampling intervals
129:            private int loopCount = 5;
130:            private double sumFps = 0.0;
131:
132:            private String symbol[] = { "\\", "|", "|", "/", "-", "|", "-" };
133:            int index = 0;
134:            private NumberFormat nf = null;
135:
136:            public FPSCounter() {
137:                setEnable(true);
138:                nf = NumberFormat.getNumberInstance();
139:            }
140:
141:            /**
142:             * Called to init the behavior
143:             */
144:            public void initialize() {
145:                // Set the trigger for the behavior to wakeup on every frame rendered
146:                wakeupOn(FPSwakeup);
147:            }
148:
149:            /**
150:             * Called every time the behavior is activated
151:             */
152:            public void processStimulus(java.util.Enumeration critera) {
153:                // Apply calibration algorithm to determine number of frames to
154:                // wait before computing frames per second.
155:                // sampleduration = 10000 -> to run test, pass for 10 seconds.
156:
157:                if (doCalibration) { // start calibration
158:                    if (startup) {
159:                        // Record time at which the behavior was first invoked
160:                        startuptime = System.currentTimeMillis();
161:                        startup = false;
162:                    } else if (warmup) { // Wait for the system to stabilize.
163:                        System.out.print("\rFPSCounter warming up..."
164:                                + symbol[(index++) % symbol.length]);
165:                        currtime = System.currentTimeMillis();
166:                        deltatime = currtime - startuptime;
167:                        if (deltatime > warmupTime) {
168:                            // Done waiting for warmup
169:                            warmup = false;
170:                            lasttime = System.currentTimeMillis();
171:                            System.out
172:                                    .println("\rFPSCounter warming up...Done");
173:                        }
174:                    } else {
175:                        numframes += 1;
176:                        // Wait till at least maxframe no. of frames have been rendered
177:                        if (numframes >= maxframes) {
178:                            currtime = System.currentTimeMillis();
179:                            deltatime = currtime - lasttime;
180:                            // Do the calibration for testduration no. of millisecs
181:                            if (deltatime > testduration) {
182:                                // Compute total no. of frames rendered so far in the
183:                                // current sampling duration
184:                                maxframes = (int) Math
185:                                        .ceil((double) numframes
186:                                                * ((double) sampleduration / (double) deltatime));
187:
188:                                // Done with calibration
189:                                doCalibration = false;
190:                                // reset the value for the measurement
191:                                numframes = 0;
192:                                lasttime = System.currentTimeMillis();
193:                            } else {
194:                                // Need to run the calibration routine for some more
195:                                // time. Increase the no. of frames to be rendered
196:                                maxframes *= 2;
197:                            }
198:                        }
199:                    }
200:                } else { // do the measurement
201:                    numframes += 1;
202:                    if (numframes >= maxframes) {
203:                        currtime = System.currentTimeMillis();
204:                        deltatime = currtime - lasttime;
205:                        // time is in millisec, so multiply by 1000 to get frames/sec
206:                        double fps = (double) numframes
207:                                / ((double) deltatime / 1000.0);
208:
209:                        System.out.println("Frame Rate : \n\tNo. of frames : "
210:                                + numframes + "\n\tTime : "
211:                                + ((double) deltatime / 1000.0) + " sec."
212:                                + "\n\tFrames/sec : " + nf.format(fps));
213:
214:                        // Calculate average frame rate
215:                        sumFrames += numframes;
216:                        sumTimes += deltatime;
217:                        sumFps += fps;
218:                        loop++;
219:                        if (loop >= loopCount) {
220:                            double avgFps = (double) sumFrames * 1000.0
221:                                    / (double) sumTimes;
222:                            double ravgFps = sumFps / (double) loopCount;
223:                            System.out.println("Aggregate frame rate "
224:                                    + nf.format(avgFps) + " frames/sec");
225:                            System.out.println("Average frame rate "
226:                                    + nf.format(ravgFps) + " frames/sec");
227:                            numLoops++;
228:                            if (finiteLoop && numLoops >= maxLoops) {
229:                                System.out
230:                                        .println("************** The End **************\n");
231:                                setEnable(false);
232:                            }
233:                            loop = 0;
234:                            sumFps = 0;
235:                        }
236:                        numframes = 0;
237:                        lasttime = System.currentTimeMillis();
238:                        ;
239:                    }
240:                }
241:                // Set the trigger for the behavior
242:                wakeupOn(FPSwakeup);
243:            }
244:
245:            /**
246:             * The frame counter waits for some time before computing the
247:             * frame rate.  This allows the HotSpot compiler to perform
248:             * initial optimizations.  The amount of time to wait for is set
249:             * by this method. The default is 20000 (20 sec)
250:             *
251:             * @param amount of time to wait for before computing frame rate
252:             * (specified in milliseconds)
253:             */
254:            public void setWarmupTime(long wt) {
255:                warmupTime = wt;
256:            }
257:
258:            /**
259:             * Sets the number of sampling intervals to wait for before computing
260:             * the average frame rate.
261:             * The default is 5.
262:             *
263:             * @param number of sampling intervals over which to compute frame rate.
264:             * A value of 0 implies the average frame rate is computed over one
265:             * sampling interval
266:             */
267:            public void setLoopCount(int lc) {
268:                loopCount = lc;
269:            }
270:
271:            /**
272:             * This method sets the number of sampling intervals for which
273:             * the frame counter should run.
274:             *
275:             * @param number of sampling intervals to run for
276:             */
277:            public void setMaxLoops(int ml) {
278:                maxLoops = ml;
279:                finiteLoop = true;
280:            }
281:
282:        }
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