Source Code Cross Referenced for Gear.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » gears » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.gears 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: Gear.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.2 $
041:         * $Date: 2007/02/09 17:21:38 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.gears;
046:
047:        import java.lang.Math.*;
048:        import javax.media.j3d.*;
049:        import javax.vecmath.*;
050:
051:        public class Gear extends javax.media.j3d.TransformGroup {
052:
053:            // Specifiers determining whether to generate outward facing normals or
054:            // inward facing normals.
055:            static final int OutwardNormals = 1;
056:            static final int InwardNormals = -1;
057:
058:            // The number of teeth in the gear
059:            int toothCount;
060:
061:            // Gear start differential angle. All gears are constructed with the
062:            // center of a tooth at Z-axis angle = 0.
063:            double gearStartAngle;
064:            // The Z-rotation angle to place the tooth center at theta = 0
065:            float toothTopCenterAngle;
066:            // The Z-rotation angle to place the valley center at theta = 0
067:            float valleyCenterAngle;
068:            // The angle about Z subtended by one tooth and its associated valley
069:            float circularPitchAngle;
070:
071:            // Increment angles
072:            float toothValleyAngleIncrement;
073:
074:            // Front and rear facing normals for the gear's body
075:            final Vector3f frontNormal = new Vector3f(0.0f, 0.0f, -1.0f);
076:            final Vector3f rearNormal = new Vector3f(0.0f, 0.0f, 1.0f);
077:
078:            Gear(int toothCount) {
079:                this .toothCount = toothCount;
080:            }
081:
082:            void addBodyDisks(float shaftRadius, float bodyOuterRadius,
083:                    float thickness, Appearance look) {
084:                int gearBodySegmentVertexCount; // #(segments) per tooth-unit
085:                int gearBodyTotalVertexCount; // #(vertices) in a gear face
086:                int gearBodyStripCount[] = new int[1]; // per strip (1) vertex count
087:
088:                // A ray from the gear center, used in normal calculations
089:                float xDirection, yDirection;
090:
091:                // The x and y coordinates at each point of a facet and at each
092:                // point on the gear: at the shaft, the root of the teeth, and
093:                // the outer point of the teeth
094:                float xRoot0, yRoot0, xShaft0, yShaft0;
095:                float xRoot3, yRoot3, xShaft3, yShaft3;
096:                float xRoot4, yRoot4, xShaft4, yShaft4;
097:
098:                // Temporary variables for storing coordinates and vectors 
099:                Point3f coordinate = new Point3f(0.0f, 0.0f, 0.0f);
100:
101:                // Gear start differential angle. All gears are constructed with the
102:                // center of a tooth at Z-axis angle = 0.
103:                double gearStartAngle = -1.0 * toothTopCenterAngle;
104:
105:                // Temporaries that store start angle for each portion of tooth facet
106:                double toothStartAngle, toothTopStartAngle, toothDeclineStartAngle, toothValleyStartAngle, nextToothStartAngle;
107:
108:                Shape3D newShape;
109:                int index;
110:
111:                // The z coordinates for the body disks
112:                final float frontZ = -0.5f * thickness;
113:                final float rearZ = 0.5f * thickness;
114:
115:                /* Construct the gear's front body (front facing torus disk)
116:                 *                   __2__
117:                 *                -    |    -  4
118:                 *             -       /|     /-
119:                 *           /        / |    /| \
120:                 *          0\       /  |   / /  >
121:                 *            \     /   |  /  |   >
122:                 *             \   /    | /  /     |
123:                 *              \ / ____|/   |      >
124:                 *               \--    --__/       | 
125:                 *                1     3   5
126:                 *
127:                 */
128:                gearBodySegmentVertexCount = 4;
129:                gearBodyTotalVertexCount = 2 + gearBodySegmentVertexCount
130:                        * toothCount;
131:                gearBodyStripCount[0] = gearBodyTotalVertexCount;
132:
133:                TriangleStripArray frontGearBody = new TriangleStripArray(
134:                        gearBodyTotalVertexCount, GeometryArray.COORDINATES
135:                                | GeometryArray.NORMALS, gearBodyStripCount);
136:
137:                xDirection = (float) Math.cos(gearStartAngle);
138:                yDirection = (float) Math.sin(gearStartAngle);
139:                xShaft0 = shaftRadius * xDirection;
140:                yShaft0 = shaftRadius * yDirection;
141:                xRoot0 = bodyOuterRadius * xDirection;
142:                yRoot0 = bodyOuterRadius * yDirection;
143:
144:                coordinate.set(xRoot0, yRoot0, frontZ);
145:                frontGearBody.setCoordinate(0, coordinate);
146:                frontGearBody.setNormal(0, frontNormal);
147:
148:                coordinate.set(xShaft0, yShaft0, frontZ);
149:                frontGearBody.setCoordinate(1, coordinate);
150:                frontGearBody.setNormal(1, frontNormal);
151:
152:                for (int count = 0; count < toothCount; count++) {
153:                    index = 2 + count * 4;
154:                    toothStartAngle = gearStartAngle + circularPitchAngle
155:                            * (double) count;
156:                    toothValleyStartAngle = toothStartAngle
157:                            + toothValleyAngleIncrement;
158:                    nextToothStartAngle = toothStartAngle + circularPitchAngle;
159:
160:                    xDirection = (float) Math.cos(toothValleyStartAngle);
161:                    yDirection = (float) Math.sin(toothValleyStartAngle);
162:                    xShaft3 = shaftRadius * xDirection;
163:                    yShaft3 = shaftRadius * yDirection;
164:                    xRoot3 = bodyOuterRadius * xDirection;
165:                    yRoot3 = bodyOuterRadius * yDirection;
166:
167:                    xDirection = (float) Math.cos(nextToothStartAngle);
168:                    yDirection = (float) Math.sin(nextToothStartAngle);
169:                    xShaft4 = shaftRadius * xDirection;
170:                    yShaft4 = shaftRadius * yDirection;
171:                    xRoot4 = bodyOuterRadius * xDirection;
172:                    yRoot4 = bodyOuterRadius * yDirection;
173:
174:                    coordinate.set(xRoot3, yRoot3, frontZ);
175:                    frontGearBody.setCoordinate(index, coordinate);
176:                    frontGearBody.setNormal(index, frontNormal);
177:
178:                    coordinate.set(xShaft3, yShaft3, frontZ);
179:                    frontGearBody.setCoordinate(index + 1, coordinate);
180:                    frontGearBody.setNormal(index + 1, frontNormal);
181:
182:                    coordinate.set(xRoot4, yRoot4, frontZ);
183:                    frontGearBody.setCoordinate(index + 2, coordinate);
184:                    frontGearBody.setNormal(index + 2, frontNormal);
185:
186:                    coordinate.set(xShaft4, yShaft4, frontZ);
187:                    frontGearBody.setCoordinate(index + 3, coordinate);
188:                    frontGearBody.setNormal(index + 3, frontNormal);
189:                }
190:                newShape = new Shape3D(frontGearBody, look);
191:                this .addChild(newShape);
192:
193:                // Construct the gear's rear body (rear facing torus disc)
194:                TriangleStripArray rearGearBody = new TriangleStripArray(
195:                        gearBodyTotalVertexCount, GeometryArray.COORDINATES
196:                                | GeometryArray.NORMALS, gearBodyStripCount);
197:                xDirection = (float) Math.cos(gearStartAngle);
198:                yDirection = (float) Math.sin(gearStartAngle);
199:                xShaft0 = shaftRadius * xDirection;
200:                yShaft0 = shaftRadius * yDirection;
201:                xRoot0 = bodyOuterRadius * xDirection;
202:                yRoot0 = bodyOuterRadius * yDirection;
203:
204:                coordinate.set(xShaft0, yShaft0, rearZ);
205:                rearGearBody.setCoordinate(0, coordinate);
206:                rearGearBody.setNormal(0, rearNormal);
207:
208:                coordinate.set(xRoot0, yRoot0, rearZ);
209:                rearGearBody.setCoordinate(1, coordinate);
210:                rearGearBody.setNormal(1, rearNormal);
211:
212:                for (int count = 0; count < toothCount; count++) {
213:                    index = 2 + count * 4;
214:                    toothStartAngle = gearStartAngle + circularPitchAngle
215:                            * (double) count;
216:                    toothValleyStartAngle = toothStartAngle
217:                            + toothValleyAngleIncrement;
218:                    nextToothStartAngle = toothStartAngle + circularPitchAngle;
219:
220:                    xDirection = (float) Math.cos(toothValleyStartAngle);
221:                    yDirection = (float) Math.sin(toothValleyStartAngle);
222:                    xShaft3 = shaftRadius * xDirection;
223:                    yShaft3 = shaftRadius * yDirection;
224:                    xRoot3 = bodyOuterRadius * xDirection;
225:                    yRoot3 = bodyOuterRadius * yDirection;
226:
227:                    xDirection = (float) Math.cos(nextToothStartAngle);
228:                    yDirection = (float) Math.sin(nextToothStartAngle);
229:                    xShaft4 = shaftRadius * xDirection;
230:                    yShaft4 = shaftRadius * yDirection;
231:                    xRoot4 = bodyOuterRadius * xDirection;
232:                    yRoot4 = bodyOuterRadius * yDirection;
233:
234:                    coordinate.set(xShaft3, yShaft3, rearZ);
235:                    rearGearBody.setCoordinate(index, coordinate);
236:                    rearGearBody.setNormal(index, rearNormal);
237:
238:                    coordinate.set(xRoot3, yRoot3, rearZ);
239:                    rearGearBody.setCoordinate(index + 1, coordinate);
240:                    rearGearBody.setNormal(index + 1, rearNormal);
241:
242:                    coordinate.set(xShaft4, yShaft4, rearZ);
243:                    rearGearBody.setCoordinate(index + 2, coordinate);
244:                    rearGearBody.setNormal(index + 2, rearNormal);
245:
246:                    coordinate.set(xRoot4, yRoot4, rearZ);
247:                    rearGearBody.setCoordinate(index + 3, coordinate);
248:                    rearGearBody.setNormal(index + 3, rearNormal);
249:
250:                }
251:                newShape = new Shape3D(rearGearBody, look);
252:                this .addChild(newShape);
253:            }
254:
255:            void addCylinderSkins(float shaftRadius, float length,
256:                    int normalDirection, Appearance look) {
257:                int insideShaftVertexCount; // #(vertices) for shaft
258:                int insideShaftStripCount[] = new int[1]; // #(vertices) in strip/strip
259:                double toothStartAngle, nextToothStartAngle, toothValleyStartAngle;
260:
261:                // A ray from the gear center, used in normal calculations
262:                float xDirection, yDirection;
263:
264:                // The z coordinates for the body disks
265:                final float frontZ = -0.5f * length;
266:                final float rearZ = 0.5f * length;
267:
268:                // Temporary variables for storing coordinates, points, and vectors 
269:                float xShaft3, yShaft3, xShaft4, yShaft4;
270:                Point3f coordinate = new Point3f(0.0f, 0.0f, 0.0f);
271:                Vector3f surfaceNormal = new Vector3f();
272:
273:                Shape3D newShape;
274:                int index;
275:                int firstIndex;
276:                int secondIndex;
277:
278:                /*
279:                 * Construct gear's inside shaft cylinder
280:                 * First the tooth's up, flat outer, and down distances
281:                 * Second the tooth's flat inner distance
282:                 *
283:                 * Outward facing vertex order:
284:                 *      0_______2____4
285:                 *      |      /|   /|
286:                 *      |    /  |  / |
287:                 *      |  /    | /  |
288:                 *      |/______|/___|
289:                 *      1       3    5
290:                 *
291:                 * Inward facing vertex order:
292:                 *	1_______3____5
293:                 *      |\      |\   |
294:                 *      |  \    | \  |
295:                 *      |    \  |  \ |
296:                 *      |______\|___\|
297:                 *      0       2    4
298:                 */
299:                insideShaftVertexCount = 4 * toothCount + 2;
300:                insideShaftStripCount[0] = insideShaftVertexCount;
301:
302:                TriangleStripArray insideShaft = new TriangleStripArray(
303:                        insideShaftVertexCount, GeometryArray.COORDINATES
304:                                | GeometryArray.NORMALS, insideShaftStripCount);
305:                xShaft3 = shaftRadius * (float) Math.cos(gearStartAngle);
306:                yShaft3 = shaftRadius * (float) Math.sin(gearStartAngle);
307:
308:                if (normalDirection == OutwardNormals) {
309:                    surfaceNormal.set(1.0f, 0.0f, 0.0f);
310:                    firstIndex = 1;
311:                    secondIndex = 0;
312:                } else {
313:                    surfaceNormal.set(-1.0f, 0.0f, 0.0f);
314:                    firstIndex = 0;
315:                    secondIndex = 1;
316:                }
317:
318:                // Coordinate labeled 0 in the strip
319:                coordinate.set(shaftRadius, 0.0f, frontZ);
320:                insideShaft.setCoordinate(firstIndex, coordinate);
321:                insideShaft.setNormal(firstIndex, surfaceNormal);
322:
323:                // Coordinate labeled 1 in the strip
324:                coordinate.set(shaftRadius, 0.0f, rearZ);
325:                insideShaft.setCoordinate(secondIndex, coordinate);
326:                insideShaft.setNormal(secondIndex, surfaceNormal);
327:
328:                for (int count = 0; count < toothCount; count++) {
329:                    index = 2 + count * 4;
330:
331:                    toothStartAngle = circularPitchAngle * (double) count;
332:                    toothValleyStartAngle = toothStartAngle
333:                            + toothValleyAngleIncrement;
334:                    nextToothStartAngle = toothStartAngle + circularPitchAngle;
335:
336:                    xDirection = (float) Math.cos(toothValleyStartAngle);
337:                    yDirection = (float) Math.sin(toothValleyStartAngle);
338:                    xShaft3 = shaftRadius * xDirection;
339:                    yShaft3 = shaftRadius * yDirection;
340:                    if (normalDirection == OutwardNormals)
341:                        surfaceNormal.set(xDirection, yDirection, 0.0f);
342:                    else
343:                        surfaceNormal.set(-xDirection, -yDirection, 0.0f);
344:
345:                    // Coordinate labeled 2 in the strip
346:                    coordinate.set(xShaft3, yShaft3, frontZ);
347:                    insideShaft.setCoordinate(index + firstIndex, coordinate);
348:                    insideShaft.setNormal(index + firstIndex, surfaceNormal);
349:
350:                    // Coordinate labeled 3 in the strip
351:                    coordinate.set(xShaft3, yShaft3, rearZ);
352:                    insideShaft.setCoordinate(index + secondIndex, coordinate);
353:                    insideShaft.setNormal(index + secondIndex, surfaceNormal);
354:
355:                    xDirection = (float) Math.cos(nextToothStartAngle);
356:                    yDirection = (float) Math.sin(nextToothStartAngle);
357:                    xShaft4 = shaftRadius * xDirection;
358:                    yShaft4 = shaftRadius * yDirection;
359:                    if (normalDirection == OutwardNormals)
360:                        surfaceNormal.set(xDirection, yDirection, 0.0f);
361:                    else
362:                        surfaceNormal.set(-xDirection, -yDirection, 0.0f);
363:
364:                    // Coordinate labeled 4 in the strip
365:                    coordinate.set(xShaft4, yShaft4, frontZ);
366:                    insideShaft.setCoordinate(index + 2 + firstIndex,
367:                            coordinate);
368:                    insideShaft
369:                            .setNormal(index + 2 + firstIndex, surfaceNormal);
370:
371:                    // Coordinate labeled 5 in the strip
372:                    coordinate.set(xShaft4, yShaft4, rearZ);
373:                    insideShaft.setCoordinate(index + 2 + secondIndex,
374:                            coordinate);
375:                    insideShaft.setNormal(index + 2 + secondIndex,
376:                            surfaceNormal);
377:
378:                }
379:                newShape = new Shape3D(insideShaft, look);
380:                this .addChild(newShape);
381:            }
382:
383:            public float getToothTopCenterAngle() {
384:                return toothTopCenterAngle;
385:            }
386:
387:            public float getValleyCenterAngle() {
388:                return valleyCenterAngle;
389:            }
390:
391:            public float getCircularPitchAngle() {
392:                return circularPitchAngle;
393:            }
394:        }
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