Source Code Cross Referenced for CircularTreeLayout.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3dedit » treelayout » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3dedit.treelayout 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *  $Header: /cvs/j3dfly/J3dEditor/src/org/jdesktop/j3dedit/treelayout/CircularTreeLayout.java,v 1.1 2005/04/20 22:21:31 paulby Exp $
003:         *
004:         *                         Sun Public License Notice
005:         *
006:         *  The contents of this file are subject to the Sun Public License Version
007:         *  1.0 (the "License"). You may not use this file except in compliance with
008:         *  the License. A copy of the License is available at http://www.sun.com/
009:         *  
010:         *  The Original Code is the Java 3D(tm) Scene Graph Editor.
011:         *  The Initial Developer of the Original Code is Paul Byrne.
012:         *  Portions created by Paul Byrne are Copyright (C) 2002.
013:         *  All Rights Reserved.
014:         *  
015:         *  Contributor(s): Paul Byrne.
016:         *  
017:         **/
018:        package org.jdesktop.j3dedit.treelayout;
019:
020:        import java.awt.*;
021:        import java.util.ArrayList;
022:
023:        /**
024:         * Generic algorithm for computing the layout of a tree who's nodes
025:         * implement the @see TreeNode interface in a circular form
026:         *
027:         * @author	Paul Byrne
028:         * @version	$Id: CircularTreeLayout.java,v 1.1 2005/04/20 22:21:31 paulby Exp $
029:         */
030:        public class CircularTreeLayout extends TreeLayout {
031:
032:            private ArrayList levelSizes = new ArrayList();
033:            private double[] levelMaxAngles;
034:
035:            private int levelSpacing = 50; // Distance between each level
036:
037:            /**
038:             * Calculate the number of nodes in each level of the tree
039:             * Also note in each Group the maximum level of all children
040:             */
041:            private int calculateLevelSizes(TreeNode node, int level) {
042:                int depth = level - 1;
043:                if (level + 1 > levelSizes.size()) {
044:                    levelSizes.add(new Integer(node.numChildren()));
045:                } else {
046:                    Integer integer = (Integer) levelSizes.get(level);
047:                    int add = integer.intValue() + node.numChildren();
048:                    levelSizes.set(level, new Integer(add));
049:                }
050:
051:                if (node.numChildren() > 0)
052:                    depth = level;
053:
054:                int childLevels;
055:                for (int i = 0; i < node.numChildren(); i++) {
056:                    childLevels = calculateLevelSizes(node.getChild(i),
057:                            level + 1);
058:                    if (childLevels > depth)
059:                        depth = childLevels;
060:                }
061:
062:                node.setLayoutData(new CircularTreeLayoutData());
063:                ((CircularTreeLayoutData) node.getLayoutData()).childDepth = depth;
064:
065:                return depth;
066:            }
067:
068:            public TreeNode doPick(TreeNode root, int x, int y) {
069:                TreeNode ret = null;
070:
071:                if (root.picked(x, y))
072:                    ret = root;
073:
074:                for (int i = 0; i < root.numChildren() && ret == null; i++)
075:                    ret = doPick(root.getChild(i), x, y);
076:
077:                return ret;
078:            }
079:
080:            public void doLayout(TreeNode root) {
081:
082:                // Compute number of nodes in each level of the tree
083:                levelSizes.clear();
084:                levelSizes.add(new Integer(1)); // Level 0 (root) has one node
085:                calculateLevelSizes(root, 1);
086:
087:                int index = 0;
088:                int largestLevel = 0;
089:                for (int i = 0; i < levelSizes.size(); i++) {
090:                    if (((Integer) levelSizes.get(i)).intValue() > largestLevel) {
091:                        index = i;
092:                        largestLevel = ((Integer) levelSizes.get(i)).intValue();
093:                    }
094:                }
095:
096:                levelMaxAngles = new double[levelSizes.size()];
097:                for (int i = 0; i < levelMaxAngles.length; i++)
098:                    levelMaxAngles[i] = 0;
099:
100:                double angle = 2 * Math.PI
101:                        / ((Integer) levelSizes.get(index)).intValue();
102:
103:                /**
104:                 * Radial distance between each level
105:                 */
106:                double levelRadius = (root.getPreferredSize().width / Math
107:                        .tan(angle))
108:                        / index;
109:                levelRadius = Math.abs(levelRadius);
110:
111:                if (levelRadius < levelSpacing)
112:                    levelRadius = levelSpacing;
113:
114:                //System.out.println( "Angle "+Math.toDegrees( angle )+"  levelRadius "+levelRadius);
115:
116:                Point computedPos = new Point();
117:                computedPos.x = (int) (levelRadius * levelSizes.size())
118:                        - root.getMinimumSize().width / 2;
119:                computedPos.y = (int) (levelRadius * levelSizes.size())
120:                        - root.getMinimumSize().height / 2;
121:                if (!(root.getLink() instanceof  CircularTreeLink))
122:                    root.setLink(new CircularTreeLink(root, levelSpacing));
123:
124:                root.setComputedPosition(computedPos);
125:
126:                //Rectangle subtreeSize = new Rectangle( 0,0, (int)(levelRadius * levelSizes.size()*2), (int)(levelRadius * levelSizes.size()*2) );
127:                //root.setSubtreeSize( subtreeSize );
128:
129:                layoutTree(levelRadius * levelSizes.size(), 0, levelRadius, 0,
130:                        root);
131:
132:                double largestAngle = Math.PI * 2;
133:                largestLevel = -1;
134:                for (int i = 0; i < levelMaxAngles.length; i++)
135:                    if (levelMaxAngles[i] > largestAngle) {
136:                        largestAngle = levelMaxAngles[i];
137:                        largestLevel = i;
138:                    }
139:
140:                if (largestLevel != -1) {
141:                    // Caclulcate the arc length of the largestLevel
142:                    double len = largestAngle * (largestLevel * levelRadius);
143:
144:                    // Calculate the levelRadius so that len will fit within 360 degrees
145:                    levelRadius = len / (2 * Math.PI) / largestLevel;
146:
147:                    for (int i = 0; i < levelMaxAngles.length; i++)
148:                        levelMaxAngles[i] = 0;
149:
150:                    //subtreeSize = new Rectangle( 0,0, (int)(levelRadius * levelSizes.size()*2), (int)(levelRadius * levelSizes.size()*2) );
151:                    //root.setSubtreeSize( subtreeSize );
152:
153:                    layoutTree(levelRadius * levelSizes.size(), 0, levelRadius,
154:                            0, root);
155:                }
156:            }
157:
158:            private void layoutTree(double maxRadius, double angle,
159:                    double levelRadius, int level, TreeNode node) {
160:                CircularTreeLayoutData layoutData = (CircularTreeLayoutData) node
161:                        .getLayoutData();
162:                //System.out.println( ((J3dEditor.J3dNodeTreeNode)node).getNode() + " "+layoutData);
163:                Rectangle subtreeSize = null;
164:
165:                double a = 0;
166:                double centerChildren;
167:
168:                if (node.numChildren() > 0) {
169:                    a = Math.atan(node.getPreferredSize().width
170:                            / (levelRadius * (level + 1)));
171:
172:                    if (levelMaxAngles[layoutData.childDepth] != 0
173:                            && angle - levelMaxAngles[layoutData.childDepth] < a) {
174:                        angle = levelMaxAngles[layoutData.childDepth] + a;
175:                    }
176:                }
177:
178:                if (levelMaxAngles[level] != 0
179:                        && angle - levelMaxAngles[level] < a) {
180:                    angle = levelMaxAngles[level] + a;
181:                }
182:
183:                for (int i = 0; i < node.numChildren(); i++) {
184:                    layoutTree(maxRadius, angle + (a * i), levelRadius,
185:                            level + 1, node.getChild(i));
186:
187:                    if (subtreeSize == null)
188:                        subtreeSize = new Rectangle(node.getChild(i)
189:                                .getSubtreeSize());
190:                    else
191:                        subtreeSize.add(node.getChild(i).getSubtreeSize());
192:                }
193:
194:                // Center parent with children - don't like it
195:                //      if (node.numChildren()>1) {
196:                //        centerChildren = ((CircularTreeLayoutData)node.getChild(node.numChildren()-1).getLayoutData()).angle -
197:                //                         ((CircularTreeLayoutData)node.getChild(0).getLayoutData()).angle;
198:                //        centerChildren = centerChildren/2;
199:                //      } else
200:
201:                // Place parent under first child
202:                if (node.numChildren() > 0)
203:                    centerChildren = ((CircularTreeLayoutData) node.getChild(0)
204:                            .getLayoutData()).angle;
205:                else
206:                    centerChildren = angle;
207:
208:                setPosition(maxRadius, node, level, levelRadius, centerChildren);
209:
210:                if (subtreeSize == null)
211:                    subtreeSize = new Rectangle(node.getComputedPosition(),
212:                            node.getPreferredSize());
213:                else
214:                    subtreeSize.add(new Rectangle(node.getComputedPosition(),
215:                            node.getPreferredSize()));
216:
217:                node.setSubtreeSize(subtreeSize);
218:
219:                if (node.numChildren() > 0) {
220:                    Link link = node.getLink();
221:                    if (!(link instanceof  CircularTreeLink))
222:                        node.setLink(link = new CircularTreeLink(node,
223:                                levelSpacing));
224:
225:                    ((CircularTreeLink) link).updateLink(maxRadius, a, level,
226:                            levelRadius, centerChildren);
227:                } else
228:                    node.setLink(null);
229:            }
230:
231:            /**
232:             * @param childIndex  Index number of this child in it's parent group
233:             */
234:            private void setPosition(double center, TreeNode node, int level,
235:                    double levelRadius, double angle) {
236:                double radius = level * levelRadius;
237:
238:                Point computedPos = new Point();
239:
240:                computedPos.x = (int) (center + Math.sin(angle) * radius)
241:                        - node.getMinimumSize().width / 2;
242:                computedPos.y = (int) (center + Math.cos(angle) * radius)
243:                        - node.getMinimumSize().height / 2;
244:
245:                if (angle > levelMaxAngles[level])
246:                    levelMaxAngles[level] = angle;
247:
248:                node.setComputedPosition(computedPos);
249:                ((CircularTreeLayoutData) node.getLayoutData()).angle = angle;
250:
251:                //System.out.println( node.getClass().getName()+"  "+computedPos );
252:            }
253:        }
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