Source Code Cross Referenced for SweptVolume.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3dfly » utils » vpbehaviors » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3dfly.utils.vpbehaviors 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         *  $Header: /cvs/j3dfly/J3dFly/src/org/jdesktop/j3dfly/utils/vpbehaviors/SweptVolume.java,v 1.1 2005/04/20 21:05:14 paulby Exp $
03:         *
04:         *                         Sun Public License Notice
05:         *
06:         *  The contents of this file are subject to the Sun Public License Version
07:         *  1.0 (the "License"). You may not use this file except in compliance with
08:         *  the License. A copy of the License is available at http://www.sun.com/
09:         *  
10:         *  The Original Code is Java 3D(tm) Fly Through.
11:         *  The Initial Developer of the Original Code is Paul Byrne.
12:         *  Portions created by Paul Byrne are Copyright (C) 2002.
13:         *  All Rights Reserved.
14:         *  
15:         *  Contributor(s): Paul Byrne.
16:         *  
17:         **/
18:        package org.jdesktop.j3dfly.utils.vpbehaviors;
19:
20:        import javax.vecmath.Vector3f;
21:
22:        /**
23:         * Describes the set of rays cast in each of six directions to determine if
24:         * the view platform is in collision with scene geometry. It is not intended
25:         * for collision detection between the view platform and 'fast moving' animations
26:         * in the application.
27:         *
28:         * The arrays of rays consist of Vector3f pairs describing the start end
29:         * end of each ray. During collision detection the start of the ray is transformed
30:         * by the current ViewPlatform transform and the end of the ray is transformed 
31:         * by the next ViewPlatform transform.
32:         *
33:         * The implementation of VPCollisionInterface will determine which rays are
34:         * cast, the intent is that only subset of the rays will be cast per frame.
35:         * For example when the ViewPlatform is moving forward ONLY the frontRays
36:         * will be cast.
37:         *
38:         *
39:         * @author Paul Byrne
40:         * @version	1.6, 01/18/02
41:         */
42:        public abstract class SweptVolume {
43:
44:            public Vector3f[] frontRays; // List of rays for this volume
45:            public Vector3f[] backRays; // List of rays for this volume
46:            public Vector3f[] leftRays; // List of rays for this volume
47:            public Vector3f[] rightRays; // List of rays for this volume
48:            public Vector3f[] upRays; // List of rays for this volume
49:            public Vector3f[] downRays; // List of rays for this volume
50:        }
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