Source Code Cross Referenced for SymbolTable.java in  » 6.0-JDK-Modules » sjsxp » com » sun » xml » stream » xerces » util » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » sjsxp » com.sun.xml.stream.xerces.util 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /**
002:        Copyright 2004 Sun Microsystems, Inc. All rights reserved.
003:        SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
004:         */package com.sun.xml.stream.xerces.util;
005:
006:        /**
007:         * This class is a symbol table implementation that guarantees that
008:         * strings used as identifiers are unique references. Multiple calls
009:         * to <code>addSymbol</code> will always return the same string
010:         * reference.
011:         * <p>
012:         * The symbol table performs the same task as <code>String.intern()</code>
013:         * with the following differences:
014:         * <ul>
015:         *  <li>
016:         *   A new string object does not need to be created in order to
017:         *   retrieve a unique reference. Symbols can be added by using
018:         *   a series of characters in a character array.
019:         *  </li>
020:         *  <li>
021:         *   Users of the symbol table can provide their own symbol hashing
022:         *   implementation. For example, a simple string hashing algorithm
023:         *   may fail to produce a balanced set of hashcodes for symbols
024:         *   that are <em>mostly</em> unique. Strings with similar leading
025:         *   characters are especially prone to this poor hashing behavior.
026:         *  </li>
027:         * </ul>
028:         *
029:         * @see SymbolHash
030:         *
031:         * @author Andy Clark
032:         *
033:         * @version $Id: SymbolTable.java,v 1.2 2006/04/01 06:01:41 jeffsuttor Exp $
034:         */
035:        public class SymbolTable {
036:
037:            //
038:            // Constants
039:            //
040:
041:            /** Default table size. */
042:            protected static final int TABLE_SIZE = 173;
043:
044:            protected char[] symbolAsArray = null;
045:            //
046:            // Data
047:            //
048:
049:            /** Buckets. */
050:            protected Entry[] fBuckets = null;
051:
052:            // actual table size
053:            protected int fTableSize;
054:
055:            //
056:            // Constructors
057:            //
058:
059:            /** Constructs a symbol table with a default number of buckets. */
060:            public SymbolTable() {
061:                this (TABLE_SIZE);
062:            }
063:
064:            /** Constructs a symbol table with a specified number of buckets. */
065:            public SymbolTable(int tableSize) {
066:                fTableSize = tableSize;
067:                fBuckets = new Entry[fTableSize];
068:            }
069:
070:            //
071:            // Public methods
072:            //
073:
074:            /**
075:             * Adds the specified symbol to the symbol table and returns a
076:             * reference to the unique symbol. If the symbol already exists,
077:             * the previous symbol reference is returned instead, in order
078:             * guarantee that symbol references remain unique.
079:             *
080:             * @param symbol The new symbol.
081:             */
082:            public String addSymbol(String symbol) {
083:
084:                // search for identical symbol
085:                final int hash = hash(symbol);
086:                final int bucket = hash % fTableSize;
087:                final int length = symbol.length();
088:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
089:                    if (length == entry.characters.length
090:                            && hash == entry.hashCode) {
091:                        if (symbol.regionMatches(0, entry.symbol, 0, length)) {
092:                            symbolAsArray = entry.characters;
093:                            return entry.symbol;
094:                        } else {
095:                            continue OUTER;
096:                        }
097:                        /**
098:                        for (int i = 0; i < length; i++) {
099:                            if (symbol.charAt(i) != entry.characters[i]) {
100:                                continue OUTER;
101:                            }
102:                        }                 
103:                        symbolAsArray = entry.characters;
104:                        return entry.symbol;
105:                         */
106:                    }
107:                }
108:
109:                // create new entry
110:                Entry entry = new Entry(symbol, fBuckets[bucket]);
111:                entry.hashCode = hash;
112:                symbolAsArray = entry.characters;
113:                fBuckets[bucket] = entry;
114:                return entry.symbol;
115:
116:            } // addSymbol(String):String
117:
118:            /**
119:             * Adds the specified symbol to the symbol table and returns a
120:             * reference to the unique symbol. If the symbol already exists,
121:             * the previous symbol reference is returned instead, in order
122:             * guarantee that symbol references remain unique.
123:             *
124:             * @param buffer The buffer containing the new symbol.
125:             * @param offset The offset into the buffer of the new symbol.
126:             * @param length The length of the new symbol in the buffer.
127:             */
128:            public String addSymbol(char[] buffer, int offset, int length) {
129:                // search for identical symbol
130:                int hash = hash(buffer, offset, length);
131:                int bucket = hash % fTableSize;
132:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
133:                    if (length == entry.characters.length
134:                            && hash == entry.hashCode) {
135:                        for (int i = 0; i < length; i++) {
136:                            if (buffer[offset + i] != entry.characters[i]) {
137:                                continue OUTER;
138:                            }
139:                        }
140:                        symbolAsArray = entry.characters;
141:                        return entry.symbol;
142:                    }
143:                }
144:
145:                // add new entry
146:                Entry entry = new Entry(buffer, offset, length,
147:                        fBuckets[bucket]);
148:                fBuckets[bucket] = entry;
149:                entry.hashCode = hash;
150:                symbolAsArray = entry.characters;
151:                return entry.symbol;
152:
153:            } // addSymbol(char[],int,int):String
154:
155:            /**
156:             * Returns a hashcode value for the specified symbol. The value
157:             * returned by this method must be identical to the value returned
158:             * by the <code>hash(char[],int,int)</code> method when called
159:             * with the character array that comprises the symbol string.
160:             *
161:             * @param symbol The symbol to hash.
162:             */
163:            public int hash(String symbol) {
164:
165:                int code = 0;
166:                int length = symbol.length();
167:                for (int i = 0; i < length; i++) {
168:                    code = code * 37 + symbol.charAt(i);
169:                }
170:                return code & 0x7FFFFFF;
171:
172:            } // hash(String):int
173:
174:            /**
175:             * Returns a hashcode value for the specified symbol information.
176:             * The value returned by this method must be identical to the value
177:             * returned by the <code>hash(String)</code> method when called
178:             * with the string object created from the symbol information.
179:             *
180:             * @param buffer The character buffer containing the symbol.
181:             * @param offset The offset into the character buffer of the start
182:             *               of the symbol.
183:             * @param length The length of the symbol.
184:             */
185:            public int hash(char[] buffer, int offset, int length) {
186:
187:                int code = 0;
188:                for (int i = 0; i < length; i++) {
189:                    code = code * 37 + buffer[offset + i];
190:                }
191:                return code & 0x7FFFFFF;
192:
193:            } // hash(char[],int,int):int
194:
195:            /**
196:             * Returns true if the symbol table already contains the specified
197:             * symbol.
198:             *
199:             * @param symbol The symbol to look for.
200:             */
201:            public boolean containsSymbol(String symbol) {
202:
203:                // search for identical symbol
204:                int hash = hash(symbol);
205:                int bucket = hash % fTableSize;
206:                int length = symbol.length();
207:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
208:                    if (length == entry.characters.length
209:                            && hash == entry.hashCode) {
210:                        if (symbol.regionMatches(0, entry.symbol, 0, length)) {
211:                            return true;
212:                        } else {
213:                            continue OUTER;
214:                        }
215:                        /**
216:                        for (int i = 0; i < length; i++) {
217:                            if (symbol.charAt(i) != entry.characters[i]) {
218:                                continue OUTER;
219:                            }
220:                        }
221:                         return true;
222:                         */
223:                    }
224:                }
225:
226:                return false;
227:
228:            } // containsSymbol(String):boolean
229:
230:            /**
231:             * Returns true if the symbol table already contains the specified
232:             * symbol.
233:             *
234:             * @param buffer The buffer containing the symbol to look for.
235:             * @param offset The offset into the buffer.
236:             * @param length The length of the symbol in the buffer.
237:             */
238:            public boolean containsSymbol(char[] buffer, int offset, int length) {
239:
240:                // search for identical symbol
241:                int hash = hash(buffer, offset, length);
242:                int bucket = hash % fTableSize;
243:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
244:                    if (length == entry.characters.length
245:                            && hash == entry.hashCode) {
246:                        for (int i = 0; i < length; i++) {
247:                            if (buffer[offset + i] != entry.characters[i]) {
248:                                continue OUTER;
249:                            }
250:                        }
251:                        return true;
252:                    }
253:                }
254:
255:                return false;
256:
257:            } // containsSymbol(char[],int,int):boolean
258:
259:            /**
260:             *  Return previously retrieved symbol as character array.
261:             */
262:            public char[] getCharArray() {
263:                return symbolAsArray;
264:            }
265:
266:            //
267:            // Classes
268:            //
269:
270:            /**
271:             * This class is a symbol table entry. Each entry acts as a node
272:             * in a linked list.
273:             */
274:            protected static final class Entry {
275:
276:                //
277:                // Data
278:                //
279:
280:                /** Symbol. */
281:                public String symbol;
282:                int hashCode = 0;
283:
284:                /**
285:                 * Symbol characters. This information is duplicated here for
286:                 * comparison performance.
287:                 */
288:                public char[] characters;
289:
290:                /** The next entry. */
291:                public Entry next;
292:
293:                //
294:                // Constructors
295:                //
296:
297:                /**
298:                 * Constructs a new entry from the specified symbol and next entry
299:                 * reference.
300:                 */
301:                public Entry(String symbol, Entry next) {
302:                    this .symbol = symbol.intern();
303:                    characters = new char[symbol.length()];
304:                    symbol.getChars(0, characters.length, characters, 0);
305:                    this .next = next;
306:                }
307:
308:                /**
309:                 * Constructs a new entry from the specified symbol information and
310:                 * next entry reference.
311:                 */
312:                public Entry(char[] ch, int offset, int length, Entry next) {
313:                    characters = new char[length];
314:                    System.arraycopy(ch, offset, characters, 0, length);
315:                    symbol = new String(characters).intern();
316:                    this .next = next;
317:                }
318:
319:            } // class Entry
320:
321:        } // class SymbolTable
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