Source Code Cross Referenced for AbstractImagePrototype.java in  » Ajax » GWT » com » google » gwt » user » client » ui » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Ajax » GWT » com.google.gwt.user.client.ui 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         * Copyright 2007 Google Inc.
03:         * 
04:         * Licensed under the Apache License, Version 2.0 (the "License"); you may not
05:         * use this file except in compliance with the License. You may obtain a copy of
06:         * the License at
07:         * 
08:         * http://www.apache.org/licenses/LICENSE-2.0
09:         * 
10:         * Unless required by applicable law or agreed to in writing, software
11:         * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
12:         * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
13:         * License for the specific language governing permissions and limitations under
14:         * the License.
15:         */
16:        package com.google.gwt.user.client.ui;
17:
18:        /**
19:         * An opaque representation of a particular image such that the image can be
20:         * accessed either as an HTML fragment or as an {@link Image} object. An image
21:         * prototype can be thought of as an abstract image factory with additional
22:         * capabilities.
23:         * 
24:         * <p>
25:         * The {@link #applyTo(Image)} method provides an efficient way to replace the
26:         * contents of an existing <code>Image</code>. This is useful in cases where
27:         * an image changes its appearance based on a user's action. Instead of creating
28:         * two <code>Image</code> objects then alternately hiding/showing them, one
29:         * can use the {@link #applyTo(Image)} method of two
30:         * <code>AbstractImagePrototype</code> objects to transform a single
31:         * <code>Image</code> object between two (or more) visual representations. The
32:         * use of <code>AbstractImagePrototypes</code> results in an cleaner and more
33:         * efficient implementation.
34:         * </p>
35:         * 
36:         * <p>
37:         * This class is also a useful way to encapsulate complex HTML that represents
38:         * an image without actually instantiating <code>Image</code> objects. When
39:         * constructing large HTML fragments, especially those that contain many images,
40:         * {@link #getHTML()} can be much more efficient.
41:         * </p>
42:         */
43:        public abstract class AbstractImagePrototype {
44:
45:            /**
46:             * Transforms an existing {@link Image} into the image represented by this
47:             * prototype.
48:             * 
49:             * @param image the instance to be transformed to match this prototype
50:             */
51:            public abstract void applyTo(Image image);
52:
53:            /**
54:             * Creates a new {@link Image} instance based on the image represented by this
55:             * prototype.
56:             * 
57:             * @return a new <code>Image</code> based on this prototype
58:             */
59:            public abstract Image createImage();
60:
61:            /**
62:             * Gets an HTML fragment that displays the image represented by this
63:             * prototype. The HTML returned is not necessarily a simple
64:             * <code>&lt;img&gt;</code> element. It may be a more complex structure that
65:             * should be treated opaquely.
66:             * 
67:             * @return the HTML representation of this prototype
68:             */
69:            public abstract String getHTML();
70:        }
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