Source Code Cross Referenced for FlatSplitPaneDivider.java in  » Database-Client » executequery » org » underworldlabs » swing » plaf » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Database Client » executequery » org.underworldlabs.swing.plaf 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * FlatSplitPaneDivider.java
003:         *
004:         * Copyright (C) 2002, 2003, 2004, 2005, 2006 Takis Diakoumis
005:         *
006:         * This program is free software; you can redistribute it and/or
007:         * modify it under the terms of the GNU General Public License
008:         * as published by the Free Software Foundation; either version 2
009:         * of the License, or any later version.
010:         *
011:         * This program is distributed in the hope that it will be useful,
012:         * but WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
014:         * GNU General Public License for more details.
015:         *
016:         * You should have received a copy of the GNU General Public License
017:         * along with this program; if not, write to the Free Software
018:         * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
019:         *
020:         */
021:
022:        package org.underworldlabs.swing.plaf;
023:
024:        import java.awt.Color;
025:        import java.awt.Component;
026:        import java.awt.Container;
027:        import java.awt.Cursor;
028:        import java.awt.Dimension;
029:        import java.awt.Graphics;
030:        import java.awt.Insets;
031:        import java.awt.LayoutManager;
032:
033:        import javax.swing.JButton;
034:        import javax.swing.JSplitPane;
035:
036:        import javax.swing.border.Border;
037:
038:        import javax.swing.plaf.basic.BasicSplitPaneDivider;
039:        import javax.swing.plaf.basic.BasicSplitPaneUI;
040:
041:        import javax.swing.plaf.metal.MetalLookAndFeel;
042:
043:        /*
044:         * @(#)MetalSplitPaneUI.java	1.9 03/01/23
045:         *
046:         * Copyright 2003 Sun Microsystems, Inc. All rights reserved.
047:         * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
048:         */
049:
050:        /* ----------------------------------------------------------
051:         * CVS NOTE: Changes to the CVS repository prior to the 
052:         *           release of version 3.0.0beta1 has meant a 
053:         *           resetting of CVS revision numbers.
054:         * ----------------------------------------------------------
055:         */
056:
057:        /**
058:         * Modified metal split pane divider
059:         */
060:        /**
061:         *
062:         * @author   Takis Diakoumis
063:         * @version  $Revision: 1.4 $
064:         * @date     $Date: 2006/05/14 06:56:07 $
065:         */
066:        public class FlatSplitPaneDivider extends BasicSplitPaneDivider {
067:
068:            private int inset = 2;
069:
070:            public FlatSplitPaneDivider(BasicSplitPaneUI ui) {
071:                super (ui);
072:                setLayout(new FlapSplitPaneDividerLayout());
073:            }
074:
075:            // --------------------------------------------
076:            // the main thing we have done here is to remove
077:            // the metal bumps from the divider. all else remains
078:            // the same as in MetalSplitPaneUI. the aim was to
079:            // remove the bumps but retain the small buttons.
080:            // --------------------------------------------
081:
082:            public void paint(Graphics g) {
083:                super .paint(g);
084:            }
085:
086:            /**
087:             * Creates and return an instance of JButton that can be used to
088:             * collapse the left component in the metal split pane.
089:             */
090:            protected JButton createLeftOneTouchButton() {
091:                JButton b = new JButton() {
092:                    // Sprite buffer for the arrow image of the left button
093:                    int[][] buffer = { { 0, 0, 0, 2, 2, 0, 0, 0, 0 },
094:                            { 0, 0, 2, 1, 1, 1, 0, 0, 0 },
095:                            { 0, 2, 1, 1, 1, 1, 1, 0, 0 },
096:                            { 2, 1, 1, 1, 1, 1, 1, 1, 0 },
097:                            { 0, 3, 3, 3, 3, 3, 3, 3, 3 } };
098:
099:                    public void setBorder(Border b) {
100:                    }
101:
102:                    public void paint(Graphics g) {
103:                        JSplitPane splitPane = getSplitPaneFromSuper();
104:                        if (splitPane != null) {
105:                            int oneTouchSize = getOneTouchSizeFromSuper();
106:                            int orientation = getOrientationFromSuper();
107:                            int blockSize = Math.min(getDividerSize(),
108:                                    oneTouchSize);
109:
110:                            // Initialize the color array
111:                            Color[] colors = {
112:                                    this .getBackground(),
113:                                    MetalLookAndFeel
114:                                            .getPrimaryControlDarkShadow(),
115:                                    MetalLookAndFeel.getPrimaryControlInfo(),
116:                                    MetalLookAndFeel
117:                                            .getPrimaryControlHighlight() };
118:
119:                            // Fill the background first ...
120:                            g.setColor(this .getBackground());
121:                            g.fillRect(0, 0, this .getWidth(), this .getHeight());
122:
123:                            // ... then draw the arrow.
124:                            if (getModel().isPressed()) {
125:                                // Adjust color mapping for pressed button state
126:                                colors[1] = colors[2];
127:                            }
128:                            if (orientation == JSplitPane.VERTICAL_SPLIT) {
129:                                // Draw the image for a vertical split
130:                                for (int i = 1; i <= buffer[0].length; i++) {
131:                                    for (int j = 1; j < blockSize; j++) {
132:                                        if (buffer[j - 1][i - 1] == 0) {
133:                                            continue;
134:                                        } else {
135:                                            g
136:                                                    .setColor(colors[buffer[j - 1][i - 1]]);
137:                                        }
138:                                        g.drawLine(i, j, i, j);
139:                                    }
140:                                }
141:                            } else {
142:                                // Draw the image for a horizontal split
143:                                // by simply swaping the i and j axis.
144:                                // Except the drawLine() call this code is
145:                                // identical to the code block above. This was done
146:                                // in order to remove the additional orientation
147:                                // check for each pixel.
148:                                for (int i = 1; i <= buffer[0].length; i++) {
149:                                    for (int j = 1; j < blockSize; j++) {
150:                                        if (buffer[j - 1][i - 1] == 0) {
151:                                            // Nothing needs
152:                                            // to be drawn
153:                                            continue;
154:                                        } else {
155:                                            // Set the color from the
156:                                            // color map
157:                                            g
158:                                                    .setColor(colors[buffer[j - 1][i - 1]]);
159:                                        }
160:                                        // Draw a pixel
161:                                        g.drawLine(j, i, j, i);
162:                                    }
163:                                }
164:                            }
165:                        }
166:                    }
167:
168:                    // Don't want the button to participate in focus traversable.
169:                    public boolean isFocusTraversable() {
170:                        return false;
171:                    }
172:                };
173:
174:                b.setRequestFocusEnabled(false);
175:                b.setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));
176:                b.setFocusPainted(false);
177:                b.setBorderPainted(false);
178:                return b;
179:            }
180:
181:            /**
182:             * Creates and return an instance of JButton that can be used to
183:             * collapse the right component in the metal split pane.
184:             */
185:            protected JButton createRightOneTouchButton() {
186:                JButton b = new JButton() {
187:                    // Sprite buffer for the arrow image of the right button
188:                    int[][] buffer = { { 2, 2, 2, 2, 2, 2, 2, 2 },
189:                            { 0, 1, 1, 1, 1, 1, 1, 3 },
190:                            { 0, 0, 1, 1, 1, 1, 3, 0 },
191:                            { 0, 0, 0, 1, 1, 3, 0, 0 },
192:                            { 0, 0, 0, 0, 3, 0, 0, 0 } };
193:
194:                    public void setBorder(Border border) {
195:                    }
196:
197:                    public void paint(Graphics g) {
198:                        JSplitPane splitPane = getSplitPaneFromSuper();
199:                        if (splitPane != null) {
200:                            int oneTouchSize = getOneTouchSizeFromSuper();
201:                            int orientation = getOrientationFromSuper();
202:                            int blockSize = Math.min(getDividerSize(),
203:                                    oneTouchSize);
204:
205:                            // Initialize the color array
206:                            Color[] colors = {
207:                                    this .getBackground(),
208:                                    MetalLookAndFeel
209:                                            .getPrimaryControlDarkShadow(),
210:                                    MetalLookAndFeel.getPrimaryControlInfo(),
211:                                    MetalLookAndFeel
212:                                            .getPrimaryControlHighlight() };
213:
214:                            // Fill the background first ...
215:                            g.setColor(this .getBackground());
216:                            g.fillRect(0, 0, this .getWidth(), this .getHeight());
217:
218:                            // ... then draw the arrow.
219:                            if (getModel().isPressed()) {
220:                                // Adjust color mapping for pressed button state
221:                                colors[1] = colors[2];
222:                            }
223:                            if (orientation == JSplitPane.VERTICAL_SPLIT) {
224:                                // Draw the image for a vertical split
225:                                for (int i = 1; i <= buffer[0].length; i++) {
226:                                    for (int j = 1; j < blockSize; j++) {
227:                                        if (buffer[j - 1][i - 1] == 0) {
228:                                            continue;
229:                                        } else {
230:                                            g
231:                                                    .setColor(colors[buffer[j - 1][i - 1]]);
232:                                        }
233:                                        g.drawLine(i, j, i, j);
234:                                    }
235:                                }
236:                            } else {
237:                                // Draw the image for a horizontal split
238:                                // by simply swaping the i and j axis.
239:                                // Except the drawLine() call this code is
240:                                // identical to the code block above. This was done
241:                                // in order to remove the additional orientation
242:                                // check for each pixel.
243:                                for (int i = 1; i <= buffer[0].length; i++) {
244:                                    for (int j = 1; j < blockSize; j++) {
245:                                        if (buffer[j - 1][i - 1] == 0) {
246:                                            // Nothing needs
247:                                            // to be drawn
248:                                            continue;
249:                                        } else {
250:                                            // Set the color from the
251:                                            // color map
252:                                            g
253:                                                    .setColor(colors[buffer[j - 1][i - 1]]);
254:                                        }
255:                                        // Draw a pixel
256:                                        g.drawLine(j, i, j, i);
257:                                    }
258:                                }
259:                            }
260:                        }
261:                    }
262:
263:                    // Don't want the button to participate in focus traversable.
264:                    public boolean isFocusTraversable() {
265:                        return false;
266:                    }
267:                };
268:
269:                b.setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));
270:                b.setFocusPainted(false);
271:                b.setBorderPainted(false);
272:                b.setRequestFocusEnabled(false);
273:                return b;
274:            }
275:
276:            /**
277:             * Used to layout a MetalSplitPaneDivider. Layout for the divider
278:             * involves appropriately moving the left/right buttons around.
279:             * <p>
280:             * This inner class is marked &quot;public&quot; due to a compiler bug.
281:             * This class should be treated as a &quot;protected&quot; inner class.
282:             * Instantiate it only within subclasses of MetalSplitPaneDivider.
283:             */
284:            public class FlapSplitPaneDividerLayout implements  LayoutManager {
285:
286:                public void layoutContainer(Container c) {
287:
288:                    JButton leftButton = getLeftButtonFromSuper();
289:                    JButton rightButton = getRightButtonFromSuper();
290:                    JSplitPane splitPane = getSplitPaneFromSuper();
291:                    int orientation = getOrientationFromSuper();
292:                    int oneTouchSize = getOneTouchSizeFromSuper();
293:                    int oneTouchOffset = getOneTouchOffsetFromSuper();
294:                    Insets insets = getInsets();
295:
296:                    // This layout differs from the one used in BasicSplitPaneDivider.
297:                    // It does not center justify the oneTouchExpadable buttons.
298:                    // This was necessary in order to meet the spec of the Metal
299:                    // splitpane divider.
300:                    if (leftButton != null && rightButton != null
301:                            && c == FlatSplitPaneDivider.this ) {
302:
303:                        if (splitPane.isOneTouchExpandable()) {
304:
305:                            if (orientation == JSplitPane.VERTICAL_SPLIT) {
306:                                int extraY = (insets != null) ? insets.top : 0;
307:                                int blockSize = getDividerSize();
308:
309:                                if (insets != null) {
310:                                    blockSize -= (insets.top + insets.bottom);
311:                                }
312:                                extraY = 2;
313:                                blockSize = Math.min(blockSize, oneTouchSize);
314:                                leftButton.setBounds(oneTouchOffset, extraY,
315:                                        blockSize * 2, blockSize);
316:                                rightButton.setBounds(oneTouchOffset
317:                                        + oneTouchSize * 2, extraY,
318:                                        blockSize * 2, blockSize);
319:                            }
320:
321:                            else {
322:                                int blockSize = getDividerSize();
323:                                int extraX = (insets != null) ? insets.left : 0;
324:
325:                                if (insets != null) {
326:                                    blockSize -= (insets.left + insets.right);
327:                                }
328:
329:                                blockSize = Math.min(blockSize, oneTouchSize);
330:                                leftButton.setBounds(extraX, oneTouchOffset,
331:                                        blockSize, blockSize * 2);
332:                                rightButton.setBounds(extraX, oneTouchOffset
333:                                        + oneTouchSize * 2, blockSize,
334:                                        blockSize * 2);
335:                            }
336:
337:                        }
338:
339:                        else {
340:                            leftButton.setBounds(-5, -5, 1, 1);
341:                            rightButton.setBounds(-5, -5, 1, 1);
342:                        }
343:                    }
344:
345:                }
346:
347:                public Dimension minimumLayoutSize(Container c) {
348:                    return new Dimension(0, 0);
349:                }
350:
351:                public Dimension preferredLayoutSize(Container c) {
352:                    return new Dimension(0, 0);
353:                }
354:
355:                public void removeLayoutComponent(Component c) {
356:                }
357:
358:                public void addLayoutComponent(String string, Component c) {
359:                }
360:            }
361:
362:            /*
363:             * The following methods only exist in order to be able to access protected
364:             * members in the superclass, because these are otherwise not available
365:             * in any inner class.
366:             */
367:
368:            int getOneTouchSizeFromSuper() {
369:                return super .ONE_TOUCH_SIZE;
370:            }
371:
372:            int getOneTouchOffsetFromSuper() {
373:                return super .ONE_TOUCH_OFFSET;
374:            }
375:
376:            int getOrientationFromSuper() {
377:                return super .orientation;
378:            }
379:
380:            JSplitPane getSplitPaneFromSuper() {
381:                return super .splitPane;
382:            }
383:
384:            JButton getLeftButtonFromSuper() {
385:                return super .leftButton;
386:            }
387:
388:            JButton getRightButtonFromSuper() {
389:                return super.rightButton;
390:            }
391:        }
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