Source Code Cross Referenced for Decimator.java in  » GIS » GeoTools-2.4.1 » org » geotools » geometry » jts » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » GIS » GeoTools 2.4.1 » org.geotools.geometry.jts 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *    GeoTools - OpenSource mapping toolkit
003:         *    http://geotools.org
004:         *    (C) 2004-2006, Geotools Project Managment Committee (PMC)
005:         *
006:         *    This library is free software; you can redistribute it and/or
007:         *    modify it under the terms of the GNU Lesser General Public
008:         *    License as published by the Free Software Foundation; either
009:         *    version 2.1 of the License, or (at your option) any later version.
010:         *
011:         *    This library is distributed in the hope that it will be useful,
012:         *    but WITHOUT ANY WARRANTY; without even the implied warranty of
013:         *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
014:         *    Lesser General Public License for more details.
015:         */
016:        package org.geotools.geometry.jts;
017:
018:        import java.awt.Rectangle;
019:
020:        import org.geotools.referencing.operation.matrix.AffineTransform2D;
021:        import org.opengis.referencing.operation.MathTransform;
022:        import org.opengis.referencing.operation.TransformException;
023:
024:        import com.vividsolutions.jts.geom.Envelope;
025:        import com.vividsolutions.jts.geom.Geometry;
026:        import com.vividsolutions.jts.geom.GeometryCollection;
027:        import com.vividsolutions.jts.geom.LineString;
028:        import com.vividsolutions.jts.geom.MultiPoint;
029:        import com.vividsolutions.jts.geom.Point;
030:        import com.vividsolutions.jts.geom.Polygon;
031:
032:        /**
033:         * Accepts geometries and collapses all the vertices that will be rendered to
034:         * the same pixel.
035:         * 
036:         * @author jeichar
037:         * @since 2.1.x
038:         * @source $URL: http://svn.geotools.org/geotools/tags/2.4.1/modules/library/main/src/main/java/org/geotools/geometry/jts/Decimator.java $
039:         */
040:        public final class Decimator {
041:
042:            private double spanx = -1;
043:
044:            private double spany = -1;
045:
046:            /**
047:             * djb - noticed that the old way of finding out the decimation is based on
048:             * the (0,0) location of the image. This is often wildly unrepresentitive of
049:             * the scale of the entire map.
050:             * 
051:             * A better thing to do is to decimate this on a per-shape basis (and use
052:             * the shape's center). Another option would be to sample the image at
053:             * different locations (say 9) and choose the smallest spanx/spany you find.
054:             * 
055:             * Also, if the xform is an affine Xform, you can be a bit more aggressive
056:             * in the decimation. If its not an affine xform (ie. its actually doing a
057:             * CRS xform), you may find this is a bit too aggressive due to any number
058:             * of mathematical issues.
059:             * 
060:             * This is just a simple method that uses the centre of the given rectangle
061:             * instead of (0,0).
062:             * 
063:             * NOTE: this could need more work based on CRS, but the rectangle is in
064:             * pixels so it should be fairly immune to all but crazy projections.
065:             * 
066:             * 
067:             * @param screenToWorld
068:             * @param paintArea
069:             */
070:            public Decimator(MathTransform screenToWorld, Rectangle paintArea) {
071:                if (screenToWorld != null) {
072:                    double[] original = new double[] {
073:                            paintArea.x + paintArea.width / 2.0,
074:                            paintArea.y + paintArea.height / 2.0,
075:                            paintArea.x + paintArea.width / 2.0 + 1,
076:                            paintArea.y + paintArea.height / 2.0 + 1, };
077:                    double[] coords = new double[4];
078:                    try {
079:                        screenToWorld.transform(original, 0, coords, 0, 2);
080:                    } catch (TransformException e) {
081:                        return;
082:                    }
083:                    this .spanx = Math.abs(coords[0] - coords[2]) * 0.8;
084:                    // 0.8 is just so you dont decimate "too much". magic
085:                    // number.
086:                    this .spany = Math.abs(coords[1] - coords[3]) * 0.8;
087:                } else {
088:                    this .spanx = 1;
089:                    this .spany = 1;
090:                }
091:            }
092:
093:            /**
094:             * @throws TransformException
095:             * @deprecated use the other constructor (with rectange) see javadox. This
096:             *             works fine, but it the results are often poor if you're also
097:             *             doing CRS xforms.
098:             */
099:            public Decimator(MathTransform screenToWorld) {
100:                this (screenToWorld, new Rectangle()); // do at (0,0)
101:            }
102:
103:            public Decimator(double spanx, double spany) {
104:                this .spanx = spanx;
105:                this .spany = spany;
106:            }
107:
108:            public final void decimateTransformGeneralize(Geometry geometry,
109:                    MathTransform transform) throws TransformException {
110:                if (geometry instanceof  GeometryCollection) {
111:                    GeometryCollection collection = (GeometryCollection) geometry;
112:                    final int length = collection.getNumGeometries();
113:                    for (int i = 0; i < length; i++) {
114:                        decimateTransformGeneralize(collection.getGeometryN(i),
115:                                transform);
116:                    }
117:                } else if (geometry instanceof  Point) {
118:                    LiteCoordinateSequence seq = (LiteCoordinateSequence) ((Point) geometry)
119:                            .getCoordinateSequence();
120:                    decimateTransformGeneralize(seq, transform);
121:                } else if (geometry instanceof  Polygon) {
122:                    Polygon polygon = (Polygon) geometry;
123:                    decimateTransformGeneralize(polygon.getExteriorRing(),
124:                            transform);
125:                    final int length = polygon.getNumInteriorRing();
126:                    for (int i = 0; i < length; i++) {
127:                        decimateTransformGeneralize(
128:                                polygon.getInteriorRingN(i), transform);
129:                    }
130:                } else if (geometry instanceof  LineString) {
131:                    LiteCoordinateSequence seq = (LiteCoordinateSequence) ((LineString) geometry)
132:                            .getCoordinateSequence();
133:                    decimateTransformGeneralize(seq, transform);
134:                }
135:            }
136:
137:            /**
138:             * decimates JTS geometries.
139:             */
140:            public final void decimate(Geometry geom) {
141:                if (spanx == -1)
142:                    return;
143:                if (geom instanceof  MultiPoint) {
144:                    // TODO check geometry and if its bbox is too small turn it into a 1
145:                    // point geom
146:                    return;
147:                }
148:                if (geom instanceof  GeometryCollection) {
149:                    // TODO check geometry and if its bbox is too small turn it into a
150:                    // 1-2 point geom
151:                    // takes a bit of work because the geometry will need to be
152:                    // recreated.
153:                    GeometryCollection collection = (GeometryCollection) geom;
154:                    final int numGeometries = collection.getNumGeometries();
155:                    for (int i = 0; i < numGeometries; i++) {
156:                        decimate(collection.getGeometryN(i));
157:                    }
158:                } else if (geom instanceof  LineString) {
159:                    LineString line = (LineString) geom;
160:                    LiteCoordinateSequence seq = (LiteCoordinateSequence) line
161:                            .getCoordinateSequence();
162:                    if (decimateOnEnvelope(line, seq)) {
163:                        return;
164:                    }
165:                    decimate(seq);
166:                } else if (geom instanceof  Polygon) {
167:                    Polygon line = (Polygon) geom;
168:                    decimate(line.getExteriorRing());
169:                    final int numRings = line.getNumInteriorRing();
170:                    for (int i = 0; i < numRings; i++) {
171:                        decimate(line.getInteriorRingN(i));
172:                    }
173:                }
174:            }
175:
176:            /**
177:             * @param geom
178:             * @param seq
179:             */
180:            private boolean decimateOnEnvelope(Geometry geom,
181:                    LiteCoordinateSequence seq) {
182:                Envelope env = geom.getEnvelopeInternal();
183:                if (env.getWidth() <= spanx && env.getHeight() <= spany) {
184:                    double[] coords = seq.getArray();
185:                    int dim = seq.getDimension();
186:                    double[] newcoords = new double[dim * 2];
187:                    for (int i = 0; i < dim; i++) {
188:                        newcoords[i] = coords[i];
189:                        newcoords[dim + i] = coords[coords.length - dim + i];
190:                    }
191:                    seq.setArray(coords);
192:                    return true;
193:                }
194:                return false;
195:            }
196:
197:            /**
198:             * 1. remove any points that are within the spanx,spany. We ALWAYS keep 1st
199:             * and last point 2. transform to screen coordinates 3. remove any points
200:             * that are close (span <1)
201:             * 
202:             * @param seq
203:             * @param tranform
204:             */
205:            private final void decimateTransformGeneralize(
206:                    LiteCoordinateSequence seq, MathTransform transform)
207:                    throws TransformException {
208:                // decimates before XFORM
209:                int ncoords = seq.size();
210:                double coords[] = seq.getXYArray(); // 2*#of points
211:
212:                if (ncoords < 2) {
213:                    if (ncoords == 1) // 1 coordinate -- just xform it
214:                    {
215:                        // double[] newCoordsXformed2 = new double[2];
216:                        if (transform != null) {
217:                            transform.transform(coords, 0, coords, 0, 1);
218:                            seq.setArray(coords);
219:                        }
220:                        return;
221:                    } else
222:                        return; // ncoords =0
223:                }
224:
225:                int actualCoords = 1;
226:                double lastX = coords[0];
227:                double lastY = coords[1];
228:                for (int t = 1; t < (ncoords - 1); t++) {
229:                    // see if this one should be added
230:                    double x = coords[t * 2];
231:                    double y = coords[t * 2 + 1];
232:                    if ((Math.abs(x - lastX) > spanx)
233:                            || (Math.abs(y - lastY)) > spany) {
234:                        coords[actualCoords * 2] = x;
235:                        coords[actualCoords * 2 + 1] = y;
236:                        lastX = x;
237:                        lastY = y;
238:                        actualCoords++;
239:                    }
240:                }
241:                // always have last one
242:                coords[actualCoords * 2] = coords[(ncoords - 1) * 2];
243:                coords[actualCoords * 2 + 1] = coords[(ncoords - 1) * 2 + 1];
244:                actualCoords++;
245:
246:                // DO THE XFORM
247:                if ((transform == null) || (transform.isIdentity())) {
248:                    // no actual xform
249:                } else {
250:                    transform.transform(coords, 0, coords, 0, actualCoords);
251:                }
252:
253:                int actualCoordsGen = 1;
254:                if (!(transform instanceof  AffineTransform2D)) {
255:                    // GENERALIZE again -- we should be in screen space so spanx=spany=1.0
256:                    for (int t = 1; t < (actualCoords - 1); t++) {
257:                        // see if this one should be added
258:                        double x = coords[t * 2];
259:                        double y = coords[t * 2 + 1];
260:                        if ((Math.abs(x - lastX) > 0.75)
261:                                || (Math.abs(y - lastY)) > 0.75) // 0.75
262:                        // instead of 1 just because it tends to look nicer for slightly
263:                        // more work. magic number.
264:                        {
265:                            coords[actualCoordsGen * 2] = x;
266:                            coords[actualCoordsGen * 2 + 1] = y;
267:                            lastX = x;
268:                            lastY = y;
269:                            actualCoordsGen++;
270:                        }
271:                    }
272:                    // always have last one
273:                    coords[actualCoordsGen * 2] = coords[(actualCoords - 1) * 2];
274:                    coords[actualCoordsGen * 2 + 1] = coords[(actualCoords - 1) * 2 + 1];
275:                    actualCoordsGen++;
276:                } else {
277:                    actualCoordsGen = actualCoords;
278:                }
279:
280:                // stick back in
281:                if (actualCoordsGen * 2 < coords.length) {
282:                    double[] seqDouble = new double[2 * actualCoordsGen];
283:                    System.arraycopy(coords, 0, seqDouble, 0,
284:                            actualCoordsGen * 2);
285:                    seq.setArray(seqDouble);
286:                } else {
287:                    seq.setArray(coords);
288:                }
289:            }
290:
291:            private void decimate(LiteCoordinateSequence seq) {
292:                double[] coords = seq.getXYArray();
293:                int dim = seq.getDimension();
294:                int numDoubles = coords.length;
295:                int readDoubles = 0;
296:                double prevx, currx, prevy, curry, diffx, diffy;
297:                for (int currentDoubles = 0; currentDoubles < numDoubles; currentDoubles += dim) {
298:                    if (currentDoubles >= dim
299:                            && currentDoubles < numDoubles - 1) {
300:                        prevx = coords[readDoubles - dim];
301:                        currx = coords[currentDoubles];
302:                        diffx = Math.abs(prevx - currx);
303:                        prevy = coords[readDoubles - dim + 1];
304:                        curry = coords[currentDoubles + 1];
305:                        diffy = Math.abs(prevy - curry);
306:                        if (diffx > spanx || diffy > spany) {
307:                            readDoubles = copyCoordinate(coords, dim,
308:                                    readDoubles, currentDoubles);
309:                        }
310:                    } else {
311:                        readDoubles = copyCoordinate(coords, dim, readDoubles,
312:                                currentDoubles);
313:                    }
314:                }
315:                if (readDoubles < numDoubles) {
316:                    double[] newCoords = new double[readDoubles];
317:                    System.arraycopy(coords, 0, newCoords, 0, readDoubles);
318:                    seq.setArray(newCoords);
319:                }
320:            }
321:
322:            /**
323:             * @param coords
324:             * @param dimension
325:             * @param readDoubles
326:             * @param currentDoubles
327:             */
328:            private int copyCoordinate(double[] coords, int dimension,
329:                    int readDoubles, int currentDoubles) {
330:                for (int i = 0; i < dimension; i++) {
331:                    coords[readDoubles + i] = coords[currentDoubles + i];
332:                }
333:                readDoubles += dimension;
334:                return readDoubles;
335:            }
336:        }
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.