Source Code Cross Referenced for AbstractDrawCommand.java in  » GIS » udig-1.1 » net » refractions » udig » project » ui » internal » commands » draw » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » GIS » udig 1.1 » net.refractions.udig.project.ui.internal.commands.draw 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         *    uDig - User Friendly Desktop Internet GIS client
03:         *    http://udig.refractions.net
04:         *    (C) 2004, Refractions Research Inc.
05:         *
06:         *    This library is free software; you can redistribute it and/or
07:         *    modify it under the terms of the GNU Lesser General Public
08:         *    License as published by the Free Software Foundation;
09:         *    version 2.1 of the License.
10:         *
11:         *    This library is distributed in the hope that it will be useful,
12:         *    but WITHOUT ANY WARRANTY; without even the implied warranty of
13:         *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14:         *    Lesser General Public License for more details.
15:         *
16:         */
17:        package net.refractions.udig.project.ui.internal.commands.draw;
18:
19:        import net.refractions.udig.project.command.AbstractCommand;
20:        import net.refractions.udig.project.render.displayAdapter.IMapDisplay;
21:        import net.refractions.udig.project.ui.commands.IDrawCommand;
22:        import net.refractions.udig.ui.graphics.ViewportGraphics;
23:
24:        /**
25:         * Abstract super class of commands that simply draw on the acetate layer. The top-most layer. The
26:         * graphics object will be set just prior to the execution of the command and is used to execute
27:         * draw commands. Subclasses do not need to be concerned about resetting the graphics2D because the
28:         * RenderManager, which executes the command will handle the issue.
29:         * 
30:         * @author jeichar
31:         * @since 0.3
32:         * @deprecated
33:         */
34:        public abstract class AbstractDrawCommand extends AbstractCommand
35:                implements  IDrawCommand {
36:
37:            /**
38:             * The graphics object will be set just prior to the execution of the command and is used to
39:             * execute draw commands.
40:             */
41:            protected ViewportGraphics graphics;
42:            private boolean valid = true;
43:            protected IMapDisplay display;
44:
45:            /**
46:             * @see net.refractions.udig.project.internal.commands.draw.IDrawCommand#setGraphics(net.refractions.udig.project.render.ViewportGraphics,
47:             *      net.refractions.udig.project.render.MapDisplay)
48:             */
49:            public void setGraphics(ViewportGraphics graphics,
50:                    IMapDisplay display) {
51:                this .graphics = graphics;
52:                this .display = display;
53:            }
54:
55:            /**
56:             * @see net.refractions.udig.project.ui.commands.IDrawCommand#setValid(boolean)
57:             */
58:            public void setValid(boolean valid) {
59:                this .valid = valid;
60:            }
61:
62:            /**
63:             * @see net.refractions.udig.project.ui.commands.IDrawCommand#isValid()
64:             */
65:            public boolean isValid() {
66:                return valid;
67:            }
68:        }
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